No more hazard events

Mods that combine many smaller mods or lonely mods that just have no place to go...
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ThatDaisy
Civilian
Civilian
Posts: 120
Joined: Mon Feb 06, 2017 4:51 pm
Age: 21

No more hazard events

Unread post by ThatDaisy »

This mod removes the following events from the game:
*Sea monster
*Meteor Shower
*Invading UFO
*Invading UFO in tribe stage
NoMoreHazardEvents.package
NoMoreHazardEvents v2
(1.17 KiB) Downloaded 516 times
Changelog:
Spoiler
Version 2:
* Oops forgot to test it, previous version had a 100% chance of events instead of 0% I was trying to do :?
Version 1:
* "Removed" :
-Sea monster
-Meteor Shower
-Invading UFO
-Invading UFO in tribe stage
Old versions:
Spoiler
NoMoreHazardEvents.package
NoMoreHazardEvents v1
(1.17 KiB) Downloaded 357 times
Please report any bugs or if it doesn't work for you.


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PessimisticSharkie
Hatchling
Hatchling
Posts: 3
Joined: Sun Jul 09, 2017 11:09 am

Re: No more hazard events

Unread post by PessimisticSharkie »

Finally, I can actually keep my livestock rather than have them stolen!
thatsack909
Cell
Cell
Posts: 5
Joined: Fri Mar 22, 2024 3:21 pm

Re: No more hazard events

Unread post by thatsack909 »

id did the opposite, several ufos came.
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MewtwoFanz
Creature
Creature
Posts: 30
Joined: Mon Jan 04, 2016 1:19 pm
Age: 24

Re: No more hazard events

Unread post by MewtwoFanz »

I tried the new version, but the sounds for the events play in the background, and they don't stop, even though the event isn't happening.
:di:
"Watashi wa Dare da?"
~Mewtwo, from
Mewtwo's Counterattack (Mewtwo Stikes Back, Japanese Ver.)

My Spore Username is: MewtwoAmberLove1
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