Paranoids mod recommendation list! [UPDATED 19/11/2023]

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paranoid_modder
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Paranoids mod recommendation list! [UPDATED 19/11/2023]

Unread post by paranoid_modder »

many people has asked me or others what mods we reccomend to try out, and i figured i would write a list of mods and tools that i and a few others recommend or are a must-have, to make your spore exeriences new, fresh and exciting :mrgreen:

Most mods on this list require the Spore ModAPI Launcher Kit in order to work. I strongly recommend you install this before installing any mods, and use this tool when installing mods as well. Mods that ends with .sporemod MUST be installed with the spore modapi easy installer.
Most, if not all mods, also require you to have Galactic Adventures installed, as they use code from that expansion. Make sure you have it for the best experience.
Mods requiring a mod called UPE (Universal Property Enhancer) Will be marked as such, you can find that mod on this list under "tools"

Editor mods
♦︎Dark Injection created by Davo, now developed by rob55rod - This is imo the nr 1 mod to absolutely have for your spore game. It adds tons of content from darkspore such as creature parts and creature armor, edits spores UI to look more like darkspore, gives you tool parts like invisible limbs and individual ability parts, disables the complexity meter and so much more! And it even comes with force save bundled. It has a handy installer too, so you can easily choose what you want to add in your game and what you want to leave out.
♦︎B&V Fusion by Mx3brainpower - A mod that adds vehicle parts to the building editor, and visa versa. Not only does it allow you to have complete creative freedom over the building and vehicle editors such as allowing you to place entertainment parts on a factory, but it also adds 144 hidden textures from Spore in all vehicles, buildings and spaceships editors. Extremly good mod for complete creative control with all non-creative editors.
♦︎New editor backgrounds by THEdragon - A really great mod that adds more custom backgrounds to the editor test drive. Includes good variety like an underwater background and a basic room.
♦︎Hut editor by Vanillacold - Replaces the early creature editor with a tribal hut editor. To use it, go into the early creature creator via the Create menu. (It doesn't replace the in-game one.) Really cool to see a working hut editor!
♦︎Project Bacterioid by IHaveNoIdea. - A mod that unlocks the cell editors true potential. Makes the cell editor 3D, adds creatureparts and limbs, adds rotation and morph handles, and more. A good mod for making much more complex cells to have fun with.
♦︎Delta paints by DeltaShips - An incredible mod that adds a total of 57 new skinpaints to the creature editor. You have a ton of customization options and great variety, from a shiny ice coat to a skinless meat suit.
♦︎Test drive in more editors by VanillaCold - Adds the test drive option to all skinpaint based editors, such as cell stage and early creature editor.
♦︎Skynkraft by IhaveNoIdea - A really robust mod that adds 60 unique skin paints to the Editor's Paint mode palette. You get everything from beautiful icon and image based textures to more complex skinpaints that colors only your arms, legs, hands, and more.
♦︎Enter editor cheats by VanillaCold - A very unique mod that makes you able to enter any editor from inside the main game. You can also edit any creation in any editor with the editcreation cheat.
♦︎Adventure terraforming by Tenebris - Adds 6 new terraforming presets to the adventure editor. You can make cube planets, matte round planets, islands and more.
♦︎Creature paint expansion by Deoxys_0 - Adds a ton of paints to the creature editor. The more paints the better i say. Includes cool "shader" like base coats as well.
Image Valla's Page Tab Icons by Valla-Chan - This mod fixes and adds page tab icons to the Creature Editor in both build mode and paint mode.
Image Unused Planet Themes by 0KepOnline - Adds the hidden planet themes from :ga: GA back to the palette.
Image Multi-Creature Test Drive by Valla-Chan - One of the most exciting mods as of yet. With just a bunch of simple tweaks, you can have multiple creatures in your test drive. Thats right, no downloads of any kind required! Make sure you read the instructions in OP carefully, and enjoy!
Image Spore Dance Animations mod by Mx3 - This mod adds 48 new dance animations for the Test Mode of creature editors. Your creature can really break loose with these new custom animations. Make sure to get the 2nd and
3rd set.
Image Project Replicant by PSI - Replicant is a large-scale Parts Mod that adds copies of all the existing Creature Parts with modifications made to them, such as no texture versions, and more. Check OP for full details

Part mods
♠︎CamBen color pack by CamBen. - Adds plenty of parts in different colors and shades to your editor, making you able to have much more control over what colors your creature is. This gives you more creative freedom and makes you able to finally make that big rainbow cat you always wanted to make.
♠︎Adventureprops by CamBen. - One of my favorites, this one adds plenty of props to the adventure editor. You can create so much more stuff with what you get from here, more gates, citywalls, space props, sattelites, more effects and so on. Really recommend this one!
♠︎Himeric Engine by Clicker95 - a really cool parts mod that add high quality and realistic alien parts, allowing for some pretty unique creations. The textures are a bit weird but they work just fine. THE LINK IS NOT DEAD!! just scroll further in the thread, a reupload has been posted.
♠︎INTEGRATED INTEGUMENT akaThe Fur Mod by Disgustedorite - This mod was once thought to be impossible...its the FUR MOD!! This handy mod gives you 4 different fur creature parts so you can finally add some real fuzzy charm to your creations. Comes in 4 types of Thickness and different levels of color, so you can really get more creative opportunities.
♠︎Strange and Beautiful by peridot, reuploaded by Darhagonable - A mod that adds tons of high quality parts, with differnt animations such as a tounge sticking out, when a mouth opens, or bunny-like ears that bends along with your creature. Although it suffers from a few visual bugs, i really recommend this one.
♠︎Drone parts by Deoxys_0 - Do you want to make your robot creature even more robotic, but would rather build it with simpler shapes? Or have complete control over building better armor and robots? Then this is the mod for you! it adds plenty of pages full of robotic parts from machine gun nozzles to simple cubes, all in different coat layer coloring. A high quality mod for making high quality robots...or drones!
♠︎Pandora's Toolbox by IHaveNoIdea. - A fantastic mod that adds extremly useful and flexible parts. You get 28 different colored spheres, cylinders and squares with a lot of customization options. Use it together with Drone parts for the ultimate creative freedom experience.
♠︎Locked 'N' Loaded by IHaveNoIdea. - A good one for all the edgelords out there. Adds 40 firearms to the editor, from pistols to miniguns. Each weapon is also customisable, as it's colour scheme matches to that of the Creature's skinpaints.
♠︎Unshackled by IHaveNoIdea. - The ultimate tool for creative freedom, breaking free from spores limitations. You can create custom wings, limbs, heads and more with this handy tool. Read OP carefully.
♠︎Mad mannequins by IHaveNoIdea. - Adds realistic human parts, human skeleton parts and mannequin parts. Perfect for making...well, mannequins or other terrifying creations. Tons of customization options, and perfect for using along with Unshackled.
♠︎New drone parts by Deoxys_0 - A sequel to the original Drone Parts mod. This pack adds 130 unique robotic and metallic-themed parts. These 130 parts each have at four paint variations (base, coat, detail, and textureless), and some of the detail parts have additional special paints.
♠︎Organic Help by Deoxys_0 - Some wing membrane parts, made specifically to help creating the perfect dragon wings in spore. Highly customizable and easy to work with.
Image Valla's vanilla-style custom parts by Valla-Chan - Adds 27 new vanilla-styled parts to the creature editor, intended to match the style of the standard Maxis parts. NOTE: Requires a force save mod, eg Dark Injection (for now).
Image Rock On! by Valla-Chan - Adds Rock props from Spore into the Building and Creature creators, allowing you to make some really nice rocky creatures. Rocks in the Creature Editor recolor with the skin (Base color) and the Coat color.
Image Wordsmith by Valla-Chan - Adds letters from the Latin, Hiragana, and Katakana alphabets, as well as numbers and a few symbols, into the building and vehicle editors. This really opens up a ton of new creative innovative possibilities.

UI/Graphics
Zerbie's interface mod by ZerbieTheSlug - A neat interface mod with a custom XML installer. Allows you to change the color of spore's UI. Has plenty of colorful options to chose from.
Deep-fried spore UI by Groxxy - Look, man...
Adventure Editor Slot Page Expander by Liskomato - A really revolutionary mod that doubles the amount of page slots in the adventure editor, allowing you to add many more assets into your adventures.
GA space stage timeline timeline fix by Liskomato - You know that annoying glitch in the games timeline, where the entire thing scrambles up into an unreadable mess when you reach space stage? Well this mod fixes that..but the price to pay is that your creature stage timeline messes up instead. There are ways to prevent this tho. Read the OP carefully.

Game tools/Weapons
Corporations mod by Logarithm64 - Adds several corporations in space stage. Each corporation has unique and special tools that can be obtained from it. In order to obtain these tools, you have to place structures that belong to these corporations on planets. Doing so will gain the corporation "Fame," which is required to unlock these tools. Once they are unlocked, you can purchase them from the from empires that carry them. Good mod for spicing up space stage a bit.
AToAP infinity by Wintacular - Excactly what it says. Allows you to use any tool on any planet, such as your homeworld or save planets. This also removes all ammo on tools and gives you infinite usage, and removes cooldown to 1 second.
InfiniteSOL by ??? - a mod i think its almost necessary..because once you get the staff of life, you basically get a reward for winning the game....but..you can only use it 42 times, which i think is BULLSHIT! so..yeah, use this if you want your PROPER reward. It removes the limit and makes the staff infinite uses.
More Planet Coloring tools by Mx3brainpower - Adds plenty of new planet coloring tool, all with new colors to your arsenal.

Image QOL modsImage
Enhanced Color Picker by Emd4600 - Another color mod, but this one gives you thousands more colors for your creatures skinpaints then what spore currently has to offer, and gives you more spesific control over what you need.
Spore stacker by Mx3brainpower - Allows MANY creature parts, mainly detail parts, to be stacked. This includes modded parts too. No more fiddling around with limited part placements, now you can finally place those 5 eyes on top of eachother.
Building rotation mod by DVDmaster - The building rotation mod makes it so you can rotate base and roof parts in building editor, and works very well with B&V fusion.
Evoadvanced by Vanillacold - Advances the EvoAdvance cheat by allowing you to start a new creature stage with any creature from any stage. Now comes with working captain social/attack abilities in creature stage!
Advanced CE by VanillaCold - With this mod you have the free XYZ part movement option from the building editor right there in the creature editor. You can really go nuts with this one.
Ambient occlusion disabler by THEdragon - A mod that disables the baking of ambient occlusion shadows on creatures. Removes any unwanted crusty black patches that you often find on parts, but also removes subtle shadow detail you get on them.
More Background Buttons by emd4600 - Adds more background buttons per page in the test drive, instead of the usual 4 you get. Really useful when you got mods that add a lot of backgrounds to chose from.
Infinite scaling mod by Zarklord - This i think is absolutely essential in complete creative freedom. This mod gives you the ability to enlarge or shrink any part in any editor and allows you to really get into detail without being held back. Note that things that are too big could cause visual glitches.
Part Count Cheat by Fish - This mod adds a new cheat which print out in the cheat console the number of parts you are currently using in the editor. Very useful for analytical purposes.
Valla's Global Editor Freedom by Valla-Chan - Removes the complexity limit from ALL editors, and optionally makes all parts free. Total freedom. NOTE: this mod requires UPE.
Dark injection white box of death fix by PSI - We are all familiar with the white boxes found on a bunch of paint coats added by dark injection. This mod fixes them and gives the missing ones a proper thumbnail. NOTE: Make sure it's installed alphabetically before the other DI packages.
DI flexible camera mod by PSI - This mod in an unofficial addon to the Public Beta version of Dark Injection, that adds more steps to the Vertical Camera Position modifier (R & F, supports key holding and tapping) and more. Read OP carefully.
SporeNewOpenSSL by Rosalie - A revolutionary mod for all disc users of spore. This Spore mod is made specifically for disc spore users with the latest patch. It allows for online functionality to work again, meaning you no longer need to migrate to origin or GoG in order to play online. Disc spore is the second best medium for modding spore, next to the GoG version.
Worldcrafter by PSI - A feature rich mod for the adventure editor that gives you plenty of QOL updates, such as Increased maximum scales for almost all objects, Extended Complexity for Build Mode and Unlimited Complexity for Terrain Mode, Extended Camera zoomability, more share-safe objects, and more.
Better Editor error messages by VanillaCold - A mod that gives you better and more specific error messages when a creation fails to validate upon saving.
Spore auto save mod by Rosalie - Does what it says on the tin, adds an auto save function to your game. You can set the save interval to your liking. Default save interval is 10 minutes. Read OP for instructions.
Image Spore crash fix by Rosalie - Fixes a very common crash glitch in spore, especially in creature stage. If you experience a lot of crashes, get this one.
Image Advanced creature paint By EMD - A revolutionary mod bringing you something the spore players have been wanting for a long time: It lets you paint creatures using the paint system for buildings! Paint each part individually with hundreds of textures!


Misc
♣︎Citywalls by Frogottenspore, redone by Darhagonable - A mod that allows you to change the walls to your space and civ cities. I personally love this one because you can use it to get grox walls or a "ruined city" look. Includes 3 custom walls created from scratch that mimics the beta walls from the 2007 beta version of spore.
♣︎Grox archetype by D3vilSheep - so many has dreamed about playing as the grox, and with this one you KINDA can. It replaces the knight archetype in space stage with a "grox one" aka replaces your aliens voice, background and lighting effect with the grox ones. Mix this with the citywall mod to give yourself the grox citywalls and your almost a complete grox. This works in CIV stage as well.
♣︎Empire voice replacement by Kisutora - Are you tired of hearing your alien 56-mouthed lava sheep empire having the voice of a normal human from the sims? Well no longer shall you suffer, for this mod replaces the voice of your empire with any other archetype voice of your choosing. This DOES include the grox voice as well, but if you want the complete grox package with bg and lighting included, i suggest you take a look at the grox arcetype one above.
♣︎New plazas by THEdragon - This mod adds more ground textures, aka plazas to the adventure editor. Gives you more varied plazas and decoration to your adventures, as well as different borderless colony textures, great for making your own custom colony!
♣︎Interstellar industries by Ravnodaus - A nice way to freshen up space stage a bit and add a proper challenge. This mod removes spice and adds 40 different kinds of trade goods to find, from fertilizer to titanium, and much more! Some of them are rare to find, so you will need to dust off those binoculars.
♣︎Change home planet by Emd4600 - A truly remarkable mod that allows you to change your home planet in space stage. Enter to one of your planets and execute the cheat: setHomePlanet The planet will now become your home planet. The planet in the galaxy game selector menu remains the same.
♣︎The almighty archetype mod by TheChosen1GroxPL - Another great custom archetype mod. Replaces wanderer with a godly almighty archetype. It has no superweapon, but contains EVERY passive consequence ability from pre-Space stages.
♣︎Mrs. White/Snek's various mods by Mrs. White/Snek - A collection of mods made by Mrs White aka snek. You get stuff like changing your galaxy color, adding a pepe face onto a plate, better graphics, limb tweaks, 300 adventure effects, making your own empire attack other planets, and more!
♣︎Colony seaports by ProfAlba - Grants you the much needed options of having colonies with seaports in space stage. Place a colony near water for it to generate one.
♣︎Zerbie's swearing mods by ZerbieTheSlug - "Man spore sure is boring. I wish the aliens would lose their stuff and just say what's REALLY on their minds." you say. Hehe..well..
♣︎No penalty for allying with the grox by Bitl, patched by Paranoid_modder - Do you want to ally with the grox without having to worry about getting spammed with 5999999 transmissions every time you move 2 cm in space? Well now you can.
♣︎No penalty for breaking the galactic code by ??? - You can finally go total anarchy mode and do whatever you want in space, now that the others wont pester you for blowing up planets.
♣︎Drak's "spaceCreate" Duplication Fix by Drakrylos - This mod does exactly as the name implies, it prevents certain tools such as Mini Laser, Mini Proton Missile, Interstellar Drive, etc. from being duplicated after using the "spaceCreate" cheat.
♣︎Grox archetype mod by TheChosen1GroxPL - Another grox archetype mod, but comes with a custom archetype card, a custom consequence Ability, space communicator BG, captain ranks for the grox, and more.
♣︎Improved Anthems by Mx3brainpower - Improves the anthem editor greatly, adding multiple new instruments, rythms, beats, increases the amount of notes you can have, and more.'
Image Buyable archetypes mod by DeliriousVulpes - This mod adds Buyable Archetype Powers. Previously, whenever you had these weapons in your game, they would dissapear when you close and re-open the game. This mod fixes this by allow you to buy them, and keep the permanently!
Image Share-Safe Music by Liskomato and 0KepOnline - Adds 209 new audio tracks from Spore and Galactic Adventures to be selectable as act background music in the Adventure Editor. All of the music tracks found in this mod should work in adventures without the mod installed.
Image Will Wright spore by VanillaCold - Ever wish Spore was barely playable? Want opening the editor to crash instantly? Look no further than Will Wright Spore! This is the mod of all time. Replaces everything with the will wright face.
Image Will Wright spore by Snek / Auntie Owl - Enables discord rich rich presence for modded spore.
Image Zeta's Too Many Galaxies by Zeta_Null - Why have one galaxy, when you can have a bunch of smaller ones? This mod turns your galaxy into a bunch of smaller ones, with has properly set wormholes and binary systems, 9 smallish galaxies, and thin roads of stars to help get between galaxies if wormholes arent working correctly. NOTE: this mod requires that you https://www.reddit.com/r/Spore/comments ... ur galaxy.
Image Better Call Saul intro replacment by Landon - Lol. Lmao, even.
Image Replace Grox by VanillaCold - A mod that allows you to change the gross into any creature you desire using a simple cheat.

Game Tweaks
♥︎The 60 fps fix - The 60 patch just removes the 30 fps cap and makes the game play silky smooth. You can add an even higher number if you so desire.
♥︎Ultimate Graphics Fix. - The ultimate graphics fix makes your creatures skinpaints appear in higher resolution, aka makes your metallic or shiny creatures actually shiny or metallic. It also fixes cell transparency. I wouldn't recommend going above 2048 unless you want tons of crashes.
♥︎Remove the EA/Maxis Intro when starting SPORE - If you are an impatient heck like me, you will like this one. Does what it says; it skips the opening cutscene when starting spore, thus making you start right there at the galaxy screen. Saves you time as well as sadness over maxis' death.
♥︎Spore graphical improvements - A guide on how to improve spores graphics. Pretty much explains itself.
♥︎Project Rehatched / Graphical overhaul by Nutyo - A nice graphical overhaul mod that comes with a reshade preset. Greatly enhances the original artstyle.
♥︎Groxxy's Lighting Overhaul by Groxxy - A nice overhault that tweaks the lighting of the game, and makes nights much darker.
Image Better world simulation by Groxxy - Raises several limits maxis put on the game's simulations and increases simulation distances across most stages (Creatures will be visable on the horizon, Empires over 100 parsecs away will still be simulated, ect) This makes the game feel a little more alive, especially if you boundary break outside of your island. NOTE: Requires UPE, may cause significant CPU strain on lower end systems, by far most noticable in the creature stage.
Image Remove duplicate tools by Fish - There is an annoying bug in the game whenever you use the space create command, which gives you permanent duplicate tools in your arsenal. This mod fixes it! Read OP carefully when using this.
Image BruteLOD by Valla-Chan - Forces most premade world objects in the game (Rocks, Trees, etc) to use their highest Level Of Detail (LOD) at all times.
Image Always 100 adventure points by Liskomato - This nifty mod makes it so that all adventures always give out 100 points, regardless whether they're shared or not. But thats not all, this also allows for editing said point data to the amount designated by the player.
Image Infinite trade routes by By Ball lightning, remade by Fish - Removes the limit on how many trade routes you can have at once. Now you can purchase 500 planets at once.
Image Change Captain Cheat by VanillaCold - Finally, you are able to change the captain in space stage, using a simple cheat. Read OP for instructions.
Image Togglable force-save guide by PSI - This guide helps you enable a togglable force-save mode. Using this means you are not required to install dark injection if you just want the force save mod. Guide in spoiler below.
Spoiler
To enable a Toggleable version of Force Save:

Go to [galactic_adventures_install_directory]/ Data/Config. Here you will find three files.

Properties.txt:
- Open this file with a text editor (Run the editor as Administrator and load the file if necessary).
- Go to the very bottom of the file, and append the following:

property disableValidation 0x055d7ca1 bool false

- Save the file (repeating the process in Administrator mode if necessary).

Doing this will allow you to use the Prop cheat to change this property between true and false via the cheat console at any point during the process of creating, preferrably when the creation is already named and ready to be saved.

ConfigManager.txt:
- Open this file with a text editor (Run the editor as Administrator and load the file if necessary).
- Go to the very bottom of the file, and append the following:

boolProp disableValidation false

- Save the file (repeating the process in Administrator mode if necessary).

Doing this is will make certain the value is set to false by default upon starting the game, ensuring against accidental saves.

----

To test that this has worked:

- Go to Spore and into the creature Editor.
- Attempt to save the empty body that appears.
- It should return the error informing the player that the creation cannot be saved. If it does save, then you may have a mod that includes Force Save installed. Uninstall that mod and try again.
- In the case that it returns the error as expected, open the cheat console with [Ctrl + Shift + C] and enter the following:

prop disableValidation

- If the tweak was made correctly, it should return:

disableValidation = false (bool)

- If the tweak was not made correctly, it would return:

no such property; disableValidation
in command 'prop disableValidation'

- In the case that it returns that error, return to Properties.txt and ensure the property's field is correct.
- In the case that it returns the 'false' value, the tweak has been made successfully.
- In order to toggle the cheat, retype the command into the console and append < true > or < 1 > (1 being 'true' in boolean). (Do not include the < > symbols).
- Attempt again to save the creation.
- If the creation saves, the tweak was successful.
- To toggle the property to stop forceable saving, simply repeat the process, but append the command with < false > or < 0 > (0 being 'false' in boolean). (Do not include the < > symbols).

----

Closing and then returning to Spore will reset the property and enable Validation.
Tools
Darkspore Creature Converter - This tool is great for ex-darkspore players who wants to save their lost heroes. This will convert your darkspore png to a functioning png that you can load into spore. Dark injection is required for this mod to work.
SporeModderFX By Emd4600 - The must-have tool for creating spore mods and the package files itself.
Spore ModAPI Launcher Kit By Emd4600 - Spore ModAPI Launcher Kit contains an easy installer to help you install mods correctly, an uninstaller and a game launcher. Some mods require this in order to be installed correctly, and ALL .sporemod files require this to work. Very good if you arent sure where to install your mods.
Sporemodder blender-addons By Emd4600 - An addon for the 3D modelling program Blender, which enables you to create and export animated parts and use them in spore, allows you to import .RW4, .GMSH and GMDL files into blender, and more.
Image UPE: Universal Property Enhancer By Zarklord - This Useful mod Uses the Mod API to allow for making changes to prop files without editing them. A couple of mods require this tool to work. They will state as such if thats the case, or it is written on this thread.[/i]
Image Sporistics - Sporistics is a web application that allows you to navigate through the Sporepedia in a simple and fast way. It offers some tools that can be very useful for Spore's players, such as creature analyzer, creature details, list of subscribers, achievements lists, and more. This tool is very useful for those who want more details and more information from creatures, users, or similar. Despite seemingly abandoned, the website is still up to this day, meaning the devs are still paying for the servers.


‼️ DO NOT contact me regarding the usage of these mods or if they dont work for you, as i am not tech support. I am also very rarely on davoonline, if all, so i will not see messages here very often. Please contact me on the SMC discord for faster answers: Sneaky_Zucchini.
Only dm me or contact me if links are broken, there is an error, or you want your mod removed from this list.
Last edited by paranoid_modder on Sun Nov 19, 2023 3:12 pm, edited 72 times in total.


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WowSporePlayer5000
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Re: Paranoids mod reccomendation list!

Unread post by WowSporePlayer5000 »

Strange and beautiful- adds lots of 100% animating parts with unique animations, there may be bugs, but still very good
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paranoid_modder
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Re: Paranoids mod reccomendation list!

Unread post by paranoid_modder »

Horlocodon wrote:Strange and beautiful- adds lots of 100% animating parts with unique animations, there may be bugs, but still very good
i would have added it to the list, but it just has too many bugs and parts that are just unusable atm.
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Re: Paranoids mod recommendation list! [UPDATED]

Unread post by paranoid_modder »

updated the list and added S&B since it updated!
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Re: Paranoids mod recommendation list! [UPDATED]

Unread post by wan2bepro »

Nice list, thank you!! Does anyone know a mod that expands empires faster? I couldn't find one, I've read that empires only expand when you are nearby. If there is no mod for this, I will make it my new goal :D
"Life is like a toy: if you don't know how to play with it, it's useless" Great-grandmother (1903-2006)
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Re: Paranoids mod recommendation list! [UPDATED]

Unread post by paranoid_modder »

wan2bepro wrote:Nice list, thank you!! Does anyone know a mod that expands empires faster? I couldn't find one, I've read that empires only expand when you are nearby. If there is no mod for this, I will make it my new goal :D
If you havent found any by goolging around, then you could always try it out :o

also i added drone parts to the mod list!
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Re: Paranoids mod recommendation list! [UPDATED 30/12/2018]

Unread post by vanillacold »

Can someone make a direct download for Spore Stacker? I don't want to make an account on a site which isn't even in English.
(Also, have you checked out my mods? They're called "Solar Spore", "Submarines" and "Spaceplanes". I'm working on a mod which adds a water effect to the adventure editor, but I can't find out how to remove the weird cyan border.)
Hello there! I'm a random guy who sometimes does *slightly* smart stuff. I do a lot of random Spore shenanigans, too.

Feel free to build off my open-source mods, but please don't add them to modpacks; it could cause compatability issues.
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Re: Paranoids mod recommendation list! [UPDATED 30/12/2018]

Unread post by paranoid_modder »

VanillaCold wrote:Can someone make a direct download for Spore Stacker? I don't want to make an account on a site which isn't even in English.
(Also, have you checked out my mods? They're called "Solar Spore", "Submarines" and "Spaceplanes". I'm working on a mod which adds a water effect to the adventure editor, but I can't find out how to remove the weird cyan border.)
yeah ive seen them, i use your submarines mod! and i will see if i can make a direct download to sporestacker.

EDIT: ok i added a direct download. hopefull it will work.
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Re: Paranoids mod recommendation list! [UPDATED 30/12/2018]

Unread post by vanillacold »

paranoid_modder wrote:
yeah ive seen them, i use your submarines mod! and i will see if i can make a direct download to sporestacker.

EDIT: ok i added a direct download. hopefull it will work.
The direct download worked. Also, I remade an unreleased and scrapped Davo mod today, which added a water effect to the adventure creator.
Hello there! I'm a random guy who sometimes does *slightly* smart stuff. I do a lot of random Spore shenanigans, too.

Feel free to build off my open-source mods, but please don't add them to modpacks; it could cause compatability issues.
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Re: Paranoids mod recommendation list! [UPDATED 30/12/2018]

Unread post by paranoid_modder »

VanillaCold wrote:
paranoid_modder wrote:
yeah ive seen them, i use your submarines mod! and i will see if i can make a direct download to sporestacker.

EDIT: ok i added a direct download. hopefull it will work.
The direct download worked. Also, I remade an unreleased and scrapped Davo mod today, which added a water effect to the adventure creator.
sounds cool! I saw.
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Re: Paranoids mod recommendation list! [UPDATED 02/05/2019]

Unread post by rob55rod »

Overall I really like this list, but I figured I'd make note of a few oversights and flaws I've noticed within it...
paranoid_modder wrote:Enchanted color picker
No, it's called the "Enhanced Color Picker".
paranoid_modder wrote:Corporations mod
...has this one been updated for the March 2017 patch? (Genuinely asking, not trying to imply anything other than that you may want to double-check if needed)
paranoid_modder wrote:Change home planet[...]Requires ModAPI.
If you're going to mention which of these mods require the Spore ModAPI Launcher Kit, be consistent about it. Otherwise you're just going to confuse people.
paranoid_modder wrote:The Shiny graphix fix.
It's called the Ultimate Graphics Fix. The Shiny Graphics Fix is an entirely separate, though similar - and far inferior - tweak which I released not long before K2017 released the Ultimate Graphics Fix.
paranoid_modder wrote:Darkspore Creature Converter[...] Its strongly adviced you download the mod Dark Injection if you want this to work.
Firstly, I'd appreciate if you'd link to the page ( http://davoonline.com/sporemodder/rob55 ... Injection/ ), not the download url for the file itself. That way, if I update it (which I am planning to), people who come here won't be unknowingly redirected to an outdated version of it.
Secondly, Dark Injection ought to be listed as required, not just strongly recommended, since, well...it is.
paranoid_modder wrote:Spore modAPI
This is the Spore ModAPI Launcher Kit, not the Spore ModAPI, so please refer to it as such.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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Re: Paranoids mod recommendation list! [UPDATED 02/05/2019]

Unread post by paranoid_modder »

Overall I really like this list, but I figured I'd make note of a few oversights and flaws I've noticed within it...
No, it's called the "Enhanced Color Picker".
Fixed.
...has this one been updated for the March 2017 patch? (Genuinely asking, not trying to imply anything other than that you may want to double-check if needed)
This i do not know. I dont how know you check for it either, but all i know is that it worked on my game when i tested it out.
If you're going to mention which of these mods require the Spore ModAPI Launcher Kit, be consistent about it. Otherwise you're just going to confuse people.
I decided to just remove the requirement and add a line on the top of the list urging people to just use the modAPI launcher kit, its easier that way. Most of the pages you get the mods from state if it requires the modAPI launcher kit or not anyway.
It's called the Ultimate Graphics Fix. The Shiny Graphics Fix is an entirely separate, though similar - and far inferior - tweak which I released not long before K2017 released the Ultimate Graphics Fix.
Fixed.
Firstly, I'd appreciate if you'd link to the page ( http://davoonline.com/sporemodder/rob55 ... Injection/ ), not the download url for the file itself. That way, if I update it (which I am planning to), people who come here won't be unknowingly redirected to an outdated version of it.
Secondly, Dark Injection ought to be listed as required, not just strongly recommended, since, well...it is.
Fixed.
This is the Spore ModAPI Launcher Kit, not the Spore ModAPI, so please refer to it as such.
Fixed.

Let me know if theres anything else.
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Re: Paranoids mod recommendation list! [UPDATED 02/05/2019]

Unread post by rob55rod »

At several points in the previous post, paranoid_modder wrote:Fixed.
Appreciated.
paranoid_modder wrote:
rob55rod wrote:...has this one been updated for the March 2017 patch? (Genuinely asking, not trying to imply anything other than that you may want to double-check if needed)
This i do not know. I dont how know you check for it either, but all i know is that it worked on my game when i tested it out.
You'd test it by installing the mod on a game install which has the March 2017 patch, and seeing if it works as expected.
paranoid_modder wrote:
rob55rod wrote:If you're going to mention which of these mods require the Spore ModAPI Launcher Kit, be consistent about it. Otherwise you're just going to confuse people.
I decided to just remove the requirement and add a line on the top of the list urging people to just use the modAPI launcher kit, its easier that way.
I couldn't agree more.
paranoid_modder wrote:Most of the pages you get the mods from state if it requires the modAPI launcher kit or not anyway.
True, though unfortunately, many don't bother to read such information, hence in part why I'm in total agreement with your blanket approach mentioned above.
paranoid_modder wrote:Let me know if theres anything else.
Absolutely, will do.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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Re: Paranoids mod recommendation list! [UPDATED 02/05/2019]

Unread post by paranoid_modder »

You'd test it by installing the mod on a game install which has the March 2017 patch, and seeing if it works as expected.
I do have the patch and it worked fine, but thats just me.
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Re: Paranoids mod recommendation list! [UPDATED 16/08/2019]

Unread post by paranoid_modder »

ImageAdded Liskomato's ga timeline bug fix mod.
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Re: Paranoids mod recommendation list! [UPDATED 16/08/2019]

Unread post by paranoid_modder »

ImageAdded Liskomato's Adventure Editor Slot Page Expander mod.
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Re: Paranoids mod recommendation list! [UPDATED 04/10/2019]

Unread post by paranoid_modder »

ImageAdded Unshackled and mad mannequins from PSI.
ImageAdded Seaports by ProfAlba.
ImageAdded advanced CE by Vanillacold.
ImageUdated the graphical improvement list and added insanegrox' HD texture pack.
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Re: Paranoids mod recommendation list! [UPDATED 05/10/2019]

Unread post by paranoid_modder »

ImageAdded the sporemodder blender addon in the tools section, by EMD.
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Re: Paranoids mod recommendation list! [UPDATED 27/12/2019]

Unread post by paranoid_modder »

ImageAdded Delta paints, by DeltaShip
ImageAdded Test drive in more editors, by Vanillacold.
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Re: Paranoids mod recommendation list! [UPDATED 27/12/2019]

Unread post by LordESP »

These mods still works? specifically in the Galactic Adventure 3.1.0.22?
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