Garry's Mod is a separate game but it works on the Half-Life 2 Engine. Yeah, it's a mod by Garry, but it's a standalone game at this point. Just like Spore, its primary support is user content creation in the form of Workshop addons, from props to ragdolls to maps to entire game modes. There is probably something for everyone and it's a blast once you subscribe to several of these addons.
One thing you can do is create ragdolls for use. Generally, I like to pose them, the main use for ragdolls, but you can, I don't know, fling their bodies around or use other mods such as Gibmod to dismember/decapitate them, especially creatures you don't like (like some ugly Maxis creatures like Fishballgirl or Bigeye Sister).
There isn't much Spore-related things in Garry's Mod, but I eventually took advantage of the built-in Collada exporter in and I set up my beloved creature thing as a working ragdoll.
Here's a pic of it. For those living under a rock: it's on the right.
I don't really take requests because it's fairly time-consuming to make ragdolls, even if I have access to the rig (but I'd like morphers and built-in animations too...; I had to make facial morphers from scratch). But if anyone's interested, I may or may not write a tutorial on how to get a Spore creature ragdoll to Garry's Mod, right from the creator editor to a fully-functioning ragdoll with facial flexes and finger-posing.
Also, I think someone else made a Grox prop for Garry's Mod, but I can make that into a working ragdoll! But if there is a way to export these creatures more efficiently and even allow us to export buildings, vehicles, and even Adventure props from Spore, it would be great!
Garry's Mod: Importing Spore Creatures as ragdolls
- MarioBabyLuigi
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Re: Garry's Mod: Importing Spore Creatures as ragdolls
There is certaintly a way to export creations which aren't creatures: SporeModder.
Also I discovered a while ago that my Spore TF2 Playermodels work as ragdolls in Gmod...
[youtube]http://www.youtube.com/watch?v=4MWcttP36vA[/youtube]
[youtube]http://www.youtube.com/watch?v=TSazuEHG27w[/youtube]
Also...it's called the Source Engine, not the Half-Life 3 engine
Also I discovered a while ago that my Spore TF2 Playermodels work as ragdolls in Gmod...
[youtube]http://www.youtube.com/watch?v=4MWcttP36vA[/youtube]
[youtube]http://www.youtube.com/watch?v=TSazuEHG27w[/youtube]
Also...it's called the Source Engine, not the Half-Life 3 engine
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
- MarioBabyLuigi
- Tribal
- Posts: 69
- Joined: Fri Aug 26, 2011 4:37 pm
Re: Garry's Mod: Importing Spore Creatures as ragdolls
Haha.
I thought SporeModder is still in development, so I'm still waiting on that. I do have the most fun making creatures, though. I'd like to export more of them and port them to Garry's Mod so I can do more crazy crap like have them interact with other video game characters or something. It brings them to life.
I thought SporeModder is still in development, so I'm still waiting on that. I do have the most fun making creatures, though. I'd like to export more of them and port them to Garry's Mod so I can do more crazy crap like have them interact with other video game characters or something. It brings them to life.
Re: Garry's Mod: Importing Spore Creatures as ragdolls
Uh...it is ._.MarioBabyLuigi wrote:I thought SporeModder is still in development, so I'm still waiting on that.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: Garry's Mod: Importing Spore Creatures as ragdolls
A Tutorial would be nice, and also maybe importing into SFM and not just GMOD?
I have a decently strong PC
JOIN my discord Server:https://discord.gg/rnRQSkR
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JOIN my discord Server:https://discord.gg/rnRQSkR
(please, I only have 34 members, 7 of which are bots)
Re: Garry's Mod: Importing Spore Creatures as ragdolls
Good one game as legend for me
Re: Garry's Mod: Importing Spore Creatures as ragdolls
agree. its a bit nostalgic game for oldersMarioBabyLuigi wrote: ↑Sun Mar 27, 2016 4:14 pm Garry's Mod is a separate game but it works on the Half-Life 2 Engine. Yeah, it's a mod by Garry, but it's a standalone game at this point. Just like Spore, its primary support is user content creation in the form of Workshop addons, from props to ragdolls to maps to entire game modes. There is probably something for everyone and it's a blast once you subscribe to several of these addons.
One thing you can do is create ragdolls for use. Generally, I like to pose them, the main use for ragdolls, but you can, I don't know, fling their bodies around or use other mods such as Gibmod to dismember/decapitate them, especially creatures you don't like (like some ugly Maxis creatures like Fishballgirl or Bigeye Sister).
There isn't much Spore-related things in Garry's Mod, but I eventually took advantage of the built-in Collada exporter in and I set up my beloved creature thing as a working ragdoll.
Here's a pic of it. For those living under a rock: it's on the right.
I don't really take requests because it's fairly time-consuming to make ragdolls, even if I have access to the rig (but I'd like morphers and built-in animations too...; I had to make facial morphers from scratch). But if anyone's interested, I may or may not write a tutorial on how to get a Spore creature ragdoll to Garry's Mod, right from the creator editor to a fully-functioning ragdoll with facial flexes and finger-posing.
Also, I think someone else made a Grox prop for Garry's Mod, but I can make that into a working ragdoll! But if there is a way to export these creatures more efficiently and even allow us to export buildings, vehicles, and even Adventure props from Spore, it would be great!
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