[center]UpgradesPlus! V1.1[/center]
I unpacked some other mods, studied the files for half an hour, and this is what i came up with. A simple mod that adds two extra Health and Energy upgrades.
I chose this to be the first mod i create because, well, come on, there weren't any other upgrade mods on Davoonline, and it could for the love of god definitely use some. It definitely didn't seem to be a difficult task for me, so i gave it a shot.
All upgrades have full descriptions, custom icons and names, that actually cost money, with proper multipliers.
Health increases to 6000/7000 on normal, 9000/10500 on easy, 1800/2100 on hard (all exclude prime specimen).
Picture demonstrating they exist in the Collections menu:
Download is in the attachment. Mirror: OneDrive
PLANNED FUTURE ADDITIONS:
*Better tool page layouts
*Cargo Upgrades up to level 7 (UberCargo goes to 5)
*More effective firework-like consumables
THEORETICAL FUTURE ADDITIONS I PROBABLY WONT ADD:
*Scan upgrades that make the scanning area wider
*Travel speed upgrades
*Cargo beam speed upgrades
UpgradesPlus - More Health and Energy upgrades
- iherdyoulikespore
- Cell
- Posts: 24
- Joined: Tue Oct 20, 2015 6:47 pm
UpgradesPlus - More Health and Energy upgrades
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- upgradesplus.package
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Last edited by iherdyoulikespore on Mon Oct 26, 2015 7:28 am, edited 3 times in total.
Drag my avatar into your economic aircraft editor for free floating statistically effective pizzas!
This is how i feel about your article.
This is how i feel about your article.
Re: UpgradesPlus - More Health and Energy upgrades
It's great to see another user making their entrance as a mod developer! Nice work. Pretty ambitious, for a first mod. Kudos to that. Best of luck in whatever you may try to do next, and feel free to ask questions if you're stuck! :3
Also, a side note: you don't have to use locale files, as the game supports building text straight into the prop.xmls. Just replace the with and replace the placeholder text in the prop.xml with the information you want to include! ^-^
Also, a side note: you don't have to use locale files, as the game supports building text straight into the prop.xmls. Just replace the
Code: Select all
<text tableid="#FFFFFFFF" instanceid="#FFFFFFFF">
Code: Select all
<text>
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
- iherdyoulikespore
- Cell
- Posts: 24
- Joined: Tue Oct 20, 2015 6:47 pm
Re: UpgradesPlus - More Health and Energy upgrades
Ah, thank you! I'll get to fixing that and updating the download links.rob55rod wrote:It's great to see another user making their entrance as a mod developer! Nice work. Pretty ambitious, for a first mod. Kudos to that. Best of luck in whatever you may try to do next, and feel free to ask questions if you're stuck! :3
Also, a side note: you don't have to use locale files, as the game supports building text straight into the prop.xmls. Just replace thewithCode: Select all
<text tableid="#FFFFFFFF" instanceid="#FFFFFFFF">
and replace the placeholder text in the prop.xml with the information you want to include! ^-^Code: Select all
<text>
Drag my avatar into your economic aircraft editor for free floating statistically effective pizzas!
This is how i feel about your article.
This is how i feel about your article.
Re: UpgradesPlus - More Health and Energy upgrades
This mod disappoints me.
It gave me 1500 health! And that costed 2,500,000 sporebucks!
It gave me 1500 health! And that costed 2,500,000 sporebucks!
Hoo boy, i sure do love the cell stage.
Re: UpgradesPlus - More Health and Energy upgrades
IIRC the amount of health added is hardcoded. It's his first mod. Cut him some slack. Could you do better? ._.sporefan00 wrote:This mod disappoints me.
It gave me 1500 health! And that costed 2,500,000 sporebucks!
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: UpgradesPlus - More Health and Energy upgrades
Sorry m8. The mod idea is nice.rob55rod wrote:IIRC the amount of health added is hardcoded. It's his first mod. Cut him some slack. Could you do better? ._.sporefan00 wrote:This mod disappoints me.
It gave me 1500 health! And that costed 2,500,000 sporebucks!
But he doesn't like my article tho
Hoo boy, i sure do love the cell stage.
- ReaperGamerYT
- Creature
- Posts: 39
- Joined: Fri Jun 24, 2022 6:20 am
Re: UpgradesPlus - More Health and Energy upgrades
sadly doesn't work for me the upgrades are missing and i even did a galaxy reset
I am nab