Bitl's Ultimate Cell Editor V1.2

Various editor modifications are found here.
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bitl
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Bitl's Ultimate Cell Editor V1.2

Unread post by bitl »

Here is a mod I uploaded at SporeBase but decided to upload here.

Sporebase Thread here: http://www.sporebase.com/forum/index.php?topic=5701

TYPES OF EDITORS:

1. All Advanced Cell Editor Parts
2. All Normal Cell Editor Parts
3. All Early Creature Creator Parts

ALL STATE COMMANDS (same way as getting into the hidden cell editor)
-state:BitlUltimateCellEditorNormalParts
-state:BitlOriginalCellEditorAdvancedParts
-state:BitlOriginalCellEditorNormalParts
-state:BitlUltimateCellEditorAdvancedParts
-state:BitlUltimateCellEditorEarlyCreatureParts

Features:

- Unlimited Complexity
- Ability to place parts in any place like the Creature Creator.
- Limb Support (fully useable in the alternate editor with Early Creature Creator parts.)
- Adds the original Cell Editor (Advanced and Normal) for use with Dark Injection.
- Enhanced Height (only useable in the alternate editor with Early Creature Creator parts.)
- NEW: Replaces the Cell Editor in the Cell Stage.

Videos:

http://www.youtube.com/watch?feature=pl ... M_w37OPTTc
Attachments
2012_DI_v8a_UltimateCellEditorSupport.rar
A modified version of Dark Injection with support for Ultimate Cell Editor. You need WinRAR to extract this file.
(25.82 MiB) Downloaded 2822 times
Bitl_UltimateCellEditor_Replacement_v1.package
An alternate version of the mod which only adds the Cell Editor replacement.
(4.04 KiB) Downloaded 1858 times
Bitl_UltimateCellEditor_v1.package
The mod itself.
(20.25 KiB) Downloaded 2941 times
Last edited by bitl on Sun Sep 22, 2013 11:10 am, edited 3 times in total.


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Davo
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Re: Bitl's Ultimate Cell Editor V1.1

Unread post by Davo »

nice, can they be used in the cell stage?
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bitl
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Re: Bitl's Ultimate Cell Editor V1.1

Unread post by bitl »

Davo wrote:nice, can they be used in the cell stage?
If you force load it in, yes.
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Re: Bitl's Ultimate Cell Editor V1.1

Unread post by Davo »

force load? hacks?
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Vallachan
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Re: Bitl's Ultimate Cell Editor V1.1

Unread post by Vallachan »

Yea, there's a hack on sporebase designed to let you play with hidden cell parts.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
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bitl
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Re: Bitl's Ultimate Cell Editor V1.2

Unread post by bitl »

Ultimate Cell Editor V1.2:

- Now replaces the normal Cell Editor in the Cell Stage.
-An alternate version of the mod is provided without the custom editors and states and focuses on the Cell Stage Editor itself (which is not compatable with the full mod), as well as a modified version of Dark Injection V8 that allows support for the Ultimate Cell Editor by disabling the 3D Cell Editor.
Attachments
2012_DI_v8a_UltimateCellEditorSupport.rar
A modified version of Dark Injection with support for Ultimate Cell Editor. You need WinRAR to extract this file.
(25.82 MiB) Downloaded 770 times
Bitl_UltimateCellEditor_Replacement_v1.package
An alternate version of the mod which only adds the Cell Editor replacement.
(4.04 KiB) Downloaded 752 times
Bitl_UltimateCellEditor_v1.package
The mod itself.
(20.25 KiB) Downloaded 723 times
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Miniflip
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Re: Bitl's Ultimate Cell Editor V1.2

Unread post by Miniflip »

Image
bitl wrote:ALL STATE COMMANDS (same way as getting into the hidden cell editor)
-state:BitlUltimateCellEditorNormalParts
-state:BitlOriginalCellEditorAdvancedParts
-state:BitlOriginalCellEditorNormalParts
-state:BitlUltimateCellEditorAdvancedParts
-state:BitlUltimateCellEditorEarlyCreatureParts
Image

Edit: derp, I forgot lol
Image
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kendre
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Re: Bitl's Ultimate Cell Editor V1.2

Unread post by kendre »

How does it work? what editor will it replace?
''Din't your mama told you to not play wifh matches?''
tha'ts what he said!
rob55rod
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Re: Bitl's Ultimate Cell Editor V1.2

Unread post by rob55rod »

kendre wrote:How does it work? what editor will it replace?
Read the OP. It's all explained there.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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bitl
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Re: Bitl's Ultimate Cell Editor V1.2

Unread post by bitl »

kendre wrote:How does it work? what editor will it replace?
If you installed Bitl_UltimateCellEditor_Replacement_v1.package than it will replace the default Cell Editor. If you got the Bitl_UltimateCellEditor_v1.package than it will not replace anything and you have to add one of these state commands into your SPORE shortcut:

-state:BitlUltimateCellEditorNormalParts
-state:BitlOriginalCellEditorAdvancedParts
-state:BitlOriginalCellEditorNormalParts
-state:BitlUltimateCellEditorAdvancedParts
-state:BitlUltimateCellEditorEarlyCreatureParts
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TailsTheFox101
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Re: Bitl's Ultimate Cell Editor V1.2

Unread post by TailsTheFox101 »

Sorry for necroing, but I'm in a bit of a jam here.

I'm trying to have it repalace the cell editor in the cell stage, but even with it loaded it never works. Same boring old cell editor as always.

In the data folder, all of my mods load first, and the replacement package loads after five /space stage/ mods. Does that have any sort of impact on whether it loads or not?
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Re: Bitl's Ultimate Cell Editor V1.2

Unread post by rob55rod »

TailsTheFox101 wrote:Sorry for necroing, but I'm in a bit of a jam here.

I'm trying to have it repalace the cell editor in the cell stage, but even with it loaded it never works. Same boring old cell editor as always.

In the data folder, all of my mods load first, and the replacement package loads after five /space stage/ mods. Does that have any sort of impact on whether it loads or not?
It probably wouldn't, though loading multiple mods that affect the same files (probably the case) is never a good idea. The Cell Editor is actually 6 editors, so this mod may simply not modify the first one. Try playing through the whole stage, as the editors switch in and out at various points.

That's how the background changes throughout the stage :lol:

The same trick is used in Creature Stage to gradually increase the complexity limit...
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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Darhagonable
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Re: Bitl's Ultimate Cell Editor V1.2

Unread post by Darhagonable »

I can't get it to work D:

sould I use all packages or just some of them?

if I take them all it do not work
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rob55rod
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Re: Bitl's Ultimate Cell Editor V1.2

Unread post by rob55rod »

Darhagonable wrote:I can't get it to work D:

sould I use all packages or just some of them?

if I take them all it do not work
Read the descriptions for the files, and choose which fits your needs.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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Darhagonable
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Re: Bitl's Ultimate Cell Editor V1.2

Unread post by Darhagonable »

rob55rod wrote:
Darhagonable wrote:I can't get it to work D:

sould I use all packages or just some of them?

if I take them all it do not work
Read the descriptions for the files, and choose which fits your needs.
I do use DI so guess I need that one and I want it to replace the editor so det replace one too and I guess I need the mod it self also? so I guess I need them all.
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Darhagonable
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Re: Bitl's Ultimate Cell Editor V1.2

Unread post by Darhagonable »

use them all and give the mod piority by adding "!" in the beginning of the name but it still do not work D:
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Re: Bitl's Ultimate Cell Editor V1.2

Unread post by Darhagonable »

or wait, is this for the Early Creature Creator and not cell editor?
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Re: Bitl's Ultimate Cell Editor V1.2

Unread post by Darhagonable »

okey so it works just not in game. so it do not want to replace the editor

Sry for spam!
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rob55rod
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Re: Bitl's Ultimate Cell Editor V1.2

Unread post by rob55rod »

Darhagonable wrote:okey so it works just not in game. so it do not want to replace the editor

Sry for spam!
Don't apologize, just use the edit button next time :lol:
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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joshyflip
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Re: Bitl's Ultimate Cell Editor V1.2

Unread post by joshyflip »

Hey now, let's all necropost.
Hoo boy, i sure do love the cell stage.
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