Mod Ideas wishlist

Post your mod ideas here. Nothing is lost in asking, but don't get your hopes up, but feel free to discuss.
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Please keep in mind that if your request is not granted immediately, that doesn't mean it never will be. Sooner or later, someone may well pop in and try to make it happen. Patience is a virtue. Just...don't go around begging and annoying people over it.
Additionally, be aware that while the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
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AlienXtream
Hatchling
Hatchling
Posts: 4
Joined: Mon Aug 26, 2024 12:15 am

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Several ideas relating to mods, many interconnected or QoL related.


General improvements.
Lenient or no "cheating" flag. i would still like to earn acievements when i've been forced to use the console to resolve a bug or simply started from a given stage from galaxy.

Rebinding of keys. nothing fancy needed, just the ability to change the keybinds in some form of text editor. im always taking screenshots when i intend to "decend" in space stage.

sporepedia catelogue completion tracker for cell - civ stage. makes knowing when you're done scanning all the things.


Space Stage
Faster scroll in/out for space stage. ideally set values (in/out of star system, to/from planet, high, mid, and low altitudes. shortcut or scroll possibly).

Longer range communicator. this one could be an issue but some way of "contacting" the starsystems peopel without directly entering it? probably would have to default to first indexed planet so if more than one planet is populated and you needed to contact a specific one you'd still have to zoom in.

Civ stage
Starting city type override. allowing the player to choose their desired start regardless of traits earned (pacifist runs are problematic)

Epic immune vehicles/buildings/ no damage epics.


Tribal stage.

Fixing the damn food bug somehow. i know it has to do with pathfinding breaking. please PLEASE find someone find a way of fixing it, even if food "teleports" to stockpile or villagers have their actor collisions disabled and nolonger "queue" up to access.

Slower relation decay in Hard mode.

More tribes and longer tribe stage in general.

Creature.

Sociable epics. im unsure if its a vanilla mechanic or a mod thing but the siren song ability allows socialing angry (red) creatures. assunimg its vanilla, if this could apply to epics too; provided the player can get close enough to one and survive long enough to make friends. alternatively, some other means of making friends with epics.

More creatures and nests and intercontinental nests?

much longer creature stage with more DNA points attainable for editing without cheats.

Faster social meter delta. just takes so long to fill up. not asking for "easier" social, just a fast forward on the bar animation and shorter times between interactions.

larger player pack size. 0, 2, 4, 6

more parts per bone pile/alpha and/or LOTS more bones. like, we have so many parts from dark injection but can't find enough bones or alphas to unlock them all in creature stage; a completionists nightmare.

Cell

3 in one, Full cell editor with 3D and handles/widgets on parts and advenced cell parts, possibly synced to base part unlock? else, just force unlocked from the start. all with infinite complexity (because cell misses out on dark injections complexity unlimiter).

longer cell stage.

cell stage render size increased for ultrawide and larger zoom out.

possibly active abilities and new abilities? like poisoned spikes, or paralysing clouds?
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AlienXtream
Hatchling
Hatchling
Posts: 4
Joined: Mon Aug 26, 2024 12:15 am

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if any of these already exist as mods here or on the nexus (and work as of today) then please direct me to them. note that the cell editor one, i am aware of various 3D cell editor mods but they each lack one thing or the other. either just 3D, advanced cell parts, etc. not seen a working unlimited complexity cell mod.
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