Califaunacation v1.2.3 - creature parts in the flora editor - NEW: In game flora model fix!

The modificaton of parts, models and abilities.
User avatar
vainglory
Cell
Cell
Posts: 22
Joined: Mon Mar 25, 2024 1:08 am

Unread post

Califaunacation is a mod that ports nearly every creature / outfitter part into the flora editor. Mouths, feathers, fur - even top hats and grox parts - decorate your trees, shrubs, bushes, and inconspicuous rock formations to your heart's desire! Most parts should be near infinitely scalable and not contribute anything to complexity, and even normally animated parts (e.g. mouths, hands, eyes) are included, although only as static versions of themselves.

Image

First and foremost, this mod requires access to the flora editor - your best bet will be Flora Editor Reconstruction, which appears to be the most stable and comprehensive flora editor mod to date. I have not tested this mod with any alternatives and cannot guarantee that it will work with them.

Also, Spore likes to mutilate creations - especially plants - outside of the editor. To fix this, I recommend downloading my flora fix mod, which can be downloaded here. If you have already made custom flora, you will want to delete the graphicscache.package file found in C:\Users\[Username]\AppData\Roaming\Spore, and any similarly named files (e.g. graphicscache.01.package), and then preview all of your custom plants in the sporepedia to generate in-game models for them.

Image

There are also several optional addons:

Califaunacation - Rock on! - a compatibility addon for Valla's lovely Rock on! mod, which adds rocks from Spore as parts for the creature and building editor. The Rock on! module, for obvious reasons, requires Valla's mod, which can be downloaded here.

Califaunacation HD - contains AI upscaled versions of the textures used in Califaunacation. This mod only affects the tintmask textures (which control how detail / coat / base paint apply to parts) and not the base textures, so it is a good idea to use this with another, more comprehensive HD texture mod. I recommend Groxxy's HD Texture Pack.

Dark Califaunacation - a massive compatibility addon that adds parts, skinpaints, and limbs from Dark Injection to the flora editor.

These are all completely optional and need to be installed *alongside* the base mod.

This mod also includes support for Creepy and Cute parts and Galactic Adventure parts, although you'll have to have those installed to use them as this mod does not include the base parts. All parts should be usable without force save.

Please note that making this mod and its modules required the editing of thousands of part files and textures - as such there may be some bugs that I missed. Should there be any issues, please report them here and I will try to have them fixed as soon as possible.

Download on GitHub!
Last edited by vainglory on Thu Oct 10, 2024 5:10 pm, edited 8 times in total.
User avatar
Meha_eye
Cell
Cell
Posts: 8
Joined: Sun Mar 31, 2024 5:28 am

Unread post

This mod is a good addition to the flora editor. But I found a bug with scaling in some creature parts.
https://youtu.be/NTIDtYypOq8
In the mod "califaunacation_rockon" this bug is absent.
Good luck in the development of the mod!
*my english is not perfect*
User avatar
vainglory
Cell
Cell
Posts: 22
Joined: Mon Mar 25, 2024 1:08 am

Unread post

Meha_eye wrote: Tue Jul 16, 2024 1:52 am This mod is a good addition to the flora editor. But I found a bug with scaling in some creature parts.
https://youtu.be/NTIDtYypOq8
In the mod "califaunacation_rockon" this bug is absent.
Good luck in the development of the mod!
Thanks for letting me know! I used mass replace to edit the files quicker and had accidentally changed the minscale (the minimum of how small a part can be scaled to) to the maxscale value (how large it can get). The OP has been edited with an updated version of the mod that should fix that, and a few other issues.
User avatar
FrenchSPORE
Sentient
Sentient
Posts: 283
Joined: Mon Jun 19, 2023 5:51 am

Unread post

Thanks for making this add-on mods for the plant editor! :mrgreen:

Flowers were missing for the plants, the creature part flower might be useful! Also the plant elements, and the feathers which can serve as leaves, I wanted to make plants with leaves resembling feathers.
And why not carnivorous plants too. :)

The eyes will go well with the branch with one eye. Bizarre alien plants! :lol:

EDIT:
:!: ISSUE! This removed the Creepy&Cute parts in the creature editor! Even after removing the mods! :!:
Only those parts included with Dark Injection are still present.
... I didn't think to check the C&C paintings, nor to look in the mod of the replicas.
I still have the icon in the interface, and when I open a creature with these parts, it works correctly.

I don't have the robotic parts either, although I put the mod there (or he would have to take charge of it). :?

The non-cellular eyes (except one) have entirely the color of the body.
Image
I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors... :?

I play the game disk version, on Windows 7.
I have all the game's expansions and it is up to date.

I have Spore Hero too.
User avatar
vainglory
Cell
Cell
Posts: 22
Joined: Mon Mar 25, 2024 1:08 am

Unread post

Updated the mod again! Replaced the embedded files with a link to the mod's Github to make it easier to sync up between here and the Discord.

This latest patch should fix creepy & cute parts, sense parts, and make the Grox parts page usable. It also fixes the part scaling, since every part is far too small - although this may make some parts a little big. But I think it's better than having to scale up every single part.
FrenchSPORE wrote: Wed Jul 17, 2024 8:24 am Thanks for making this add-on mods for the plant editor! :mrgreen:

Flowers were missing for the plants, the creature part flower might be useful! Also the plant elements, and the feathers which can serve as leaves, I wanted to make plants with leaves resembling feathers.
And why not carnivorous plants too. :)

The eyes will go well with the branch with one eye. Bizarre alien plants! :lol:

EDIT:
:!: ISSUE! This removed the Creepy&Cute parts in the creature editor! Even after removing the mods! :!:
Only those parts included with Dark Injection are still present.
... I didn't think to check the C&C paintings, nor to look in the mod of the replicas.
I still have the icon in the interface, and when I open a creature with these parts, it works correctly.

I don't have the robotic parts either, although I put the mod there (or he would have to take charge of it). :?

The non-cellular eyes (except one) have entirely the color of the body.
Image
This mod doesn't alter the Creepy & Cute parts themselves, and I asked someone else to test it and they can still use the normal parts, without issue. It sounds like Spore sometimes glitches out and forgets you own Creepy & Cute... maybe that's the issue here?

Once this mod is uninstalled that will completely remove the influence of the mod - so I don't see how it could be preventing Creepy & Cute from working. Sorry I can't be of more help. :/

Also, thank you for the bug reports - I believe I have finally fixed the texture bugs.
User avatar
sporetogropher
Hatchling
Hatchling
Posts: 4
Joined: Sat Sep 30, 2023 12:52 pm

Unread post

Awesome!!! BIg fan of the mod. Cant wait for next updates!!!!
User avatar
vainglory
Cell
Cell
Posts: 22
Joined: Mon Mar 25, 2024 1:08 am

Unread post

A-xesey wrote: Thu Jul 18, 2024 12:28 am Great job! You did a colossal job adding parts to the plant editor! This will be a good addition to the flora editor. c:

I also noticed that in the sections with fragments there are no robotic parts by Dr. Pepper. Did you have problems with these parts that led you to decide not to add these parts yet?
Thank you!

And yes, it seems the Dr. Pepper base parts have issues with installing / using them in game, especially with the patch the installer tries to use, so to avoid encouraging people to break the game I figured I would use the Dark Injection versions, as DI contains fixed versions of those parts. I'm planning to make another large addon that ports nearly all Dark Injection creature parts (very exciting as it contains a variety of tree themed parts including wooden limbs!) so I will probably lump those together, and maybe make an individual module that contains the DI robot parts without needing DI in case anyone wants that.
User avatar
FrenchSPORE
Sentient
Sentient
Posts: 283
Joined: Mon Jun 19, 2023 5:51 am

Unread post

This mod doesn't alter the Creepy & Cute parts themselves, and I asked someone else to test it and they can still use the normal parts, without issue. It sounds like Spore sometimes glitches out and forgets you own Creepy & Cute... maybe that's the issue here?

Once this mod is uninstalled that will completely remove the influence of the mod - so I don't see how it could be preventing Creepy & Cute from working. Sorry I can't be of more help. :/
This partly reassures me, I hope it comes from one of the mods I recently installed. I'll go check.
Also, thank you for the bug reports - I believe I have finally fixed the texture bugs.
You're welcome and thank you. ;)
And yes, it seems the Dr. Pepper base parts have issues with installing / using them in game,...
Okay, that reassures me that it doesn't come from me.
I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors... :?

I play the game disk version, on Windows 7.
I have all the game's expansions and it is up to date.

I have Spore Hero too.
User avatar
vainglory
Cell
Cell
Posts: 22
Joined: Mon Mar 25, 2024 1:08 am

Unread post

FrenchSPORE wrote: Thu Jul 18, 2024 9:47 amThis partly reassures me, I hope it comes from one of the mods I recently installed. I'll go check.
One solution I saw posted on the SMC Discord was moving the BoosterPack_01 package out of bp1content and into dataep1, if you're still having issues with this.
User avatar
FrenchSPORE
Sentient
Sentient
Posts: 283
Joined: Mon Jun 19, 2023 5:51 am

Unread post

One solution I saw posted on the SMC Discord was moving the BoosterPack_01 package out of bp1content and into dataep1, if you're still having issues with this.
Thanks :) , but I found the problem, it's the World of Warcraft Abilities mod that is responsible, all my parts came back after removing it.
And the paintings had not disappeared.

On the other hand, I forgot to redownload the mod to check the correction of the texture problems, because I found others, and I don't know if it was done on these parts, if it wasn't the case, I foresee in advance, it concerns the antennae of insects. We can't even color them with the advanced paints mod either.
I even saw that some parts didn't look good outside the editor, they seemed distorted or cut out, I saw it for the moment on the eyelashes of the cells, and the unicorn horn, its black line which draws it all around, is not correctly marked.
I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors... :?

I play the game disk version, on Windows 7.
I have all the game's expansions and it is up to date.

I have Spore Hero too.
User avatar
vainglory
Cell
Cell
Posts: 22
Joined: Mon Mar 25, 2024 1:08 am

Unread post

FrenchSPORE wrote: Fri Jul 19, 2024 9:53 am
One solution I saw posted on the SMC Discord was moving the BoosterPack_01 package out of bp1content and into dataep1, if you're still having issues with this.
Thanks :) , but I found the problem, it's the World of Warcraft Abilities mod that is responsible, all my parts came back after removing it.
And the paintings had not disappeared.

On the other hand, I forgot to redownload the mod to check the correction of the texture problems, because I found others, and I don't know if it was done on these parts, if it wasn't the case, I foresee in advance, it concerns the antennae of insects. We can't even color them with the advanced paints mod either.
I even saw that some parts didn't look good outside the editor, they seemed distorted or cut out, I saw it for the moment on the eyelashes of the cells, and the unicorn horn, its black line which draws it all around, is not correctly marked.
Ah yes, unfortunately I can't do too much about the parts looking bad outside of the editor - Spore likes to compress plant models until they look hideous. Do you use the Sneky Graphics mod? That forces the game to bake plants at a higher level of detail. (You may need to navigate to appdata/roaming/spore and delete the graphicscache.package file after installing Sneky Graphics for it to work.)

As for the antennae, you can recolor them with ACP if you overwrite the textured region layer. I have thought about doing a retexture of vanilla parts to make them recolor better, but that is a large project and will probably have to wait until I finish my crossover parts pack.
User avatar
FrenchSPORE
Sentient
Sentient
Posts: 283
Joined: Mon Jun 19, 2023 5:51 am

Unread post

Ah yes, unfortunately I can't do too much about the parts looking bad outside of the editor - Spore likes to compress plant models until they look hideous.
Yes, it's a shame. I blame the game that it's stupid that the creations are always better in the editor than outside! :cry:
Do you use the Sneky Graphics mod? That forces the game to bake plants at a higher level of detail. (You may need to navigate to appdata/roaming/spore and delete the graphicscache.package file after installing Sneky Graphics for it to work.)
In graphics improvement, I put:
- The ultimate graphics fix topic.
- Groxxy's HD Texture Pack. (latest version)
- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Addon_TextureLevelhigh.package. (addon du mod Expanded vanilla party v.10.1)

I wanted to try the Sneky Graphics mod, but the requirements are too complicated for me :? , so I unfortunately gave up.
It seems to me that there are several ''Sneky'' mods, but I'm a little lost... I tried one, ''Sneky Leg Day'', I saw that in besides shrinking the limbs to the maximum, there was a graphics enhancer included, but I didn't see any difference, so I didn't keep the mod.
As for the antennae, you can recolor them with ACP if you overwrite the textured region layer. I have thought about doing a retexture of vanilla parts to make them recolor better, but that is a large project and will probably have to wait until I finish my crossover parts pack.
I tried all types of possibilities, when trying to color one, I had the impression that only the base of the antenna was painted, but not everything else.

:?: About ''Vanilla'', I see it mentioned very often, what does it mean? I never understood why we talk about ''Vanilla parts'', ''Vanilla graphics'', etc...
I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors... :?

I play the game disk version, on Windows 7.
I have all the game's expansions and it is up to date.

I have Spore Hero too.
User avatar
Meha_eye
Cell
Cell
Posts: 8
Joined: Sun Mar 31, 2024 5:28 am

Unread post

FrenchSPORE wrote: Sat Jul 20, 2024 8:49 am :? About ''Vanilla'', I see it mentioned very often, what does it mean? I never understood why we talk about ''Vanilla parts'', ''Vanilla graphics'', etc...

Vanilla - Means elements of the game existing in it without modifications. This can be creature parts, game mechanics and other. I see this definition most often in the Minecraft community.
*my english is not perfect*
User avatar
vainglory
Cell
Cell
Posts: 22
Joined: Mon Mar 25, 2024 1:08 am

Unread post

FrenchSPORE wrote: Sat Jul 20, 2024 8:49 amI wanted to try the Sneky Graphics mod, but the requirements are too complicated for me :? , so I unfortunately gave up.
It seems to me that there are several ''Sneky'' mods, but I'm a little lost... I tried one, ''Sneky Leg Day'', I saw that in besides shrinking the limbs to the maximum, there was a graphics enhancer included, but I didn't see any difference, so I didn't keep the mod.
What you want to do is download the Sneky_Graphics.sporemod file from this link: https://mega.nz/folder/5HNXUR5S#GuKsNWlfc8doPJE5kdL16g and then install it using the ModAPI Launcher. What that one will do is make it so that Spore uses the highest quality models in game and in the Sporepedia. If you already tried that, it may be that you didn't delete the graphicscache package, or it's being overwritten by another mod...

Another person in the Discord was having a similar issue where once they entered the sporepedia, creature parts on plants looked horribly distorted - but installing Sneky Graphics fixed it for them.
User avatar
FrenchSPORE
Sentient
Sentient
Posts: 283
Joined: Mon Jun 19, 2023 5:51 am

Unread post

Vanilla - Means elements of the game existing in it without modifications. This can be creature parts, game mechanics and other. I see this definition most often in the Minecraft community.
Thanks for the info ;). It's a little strange that we use the word ''Vanilla'' to describe this.
...it may be that you didn't delete the graphicscache package, or it's being overwritten by another mod...
No, I hadn't deleted it because I didn't know about it.
The Sneky Graphics mod that I saw asked for restrictions that were too complicated for me, I fulfilled some of them in the majority, but not the others. But is this the same mod you showed me? This won't cause conflicts with my other graphics configurations?

I also set the game to 60fps (if it can do something).
I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors... :?

I play the game disk version, on Windows 7.
I have all the game's expansions and it is up to date.

I have Spore Hero too.
User avatar
vainglory
Cell
Cell
Posts: 22
Joined: Mon Mar 25, 2024 1:08 am

Unread post

Was out for a few days... going to work on the DI addon again. Hopefully I'll be able to get DI limbs working as plant branches. Might make an extension for insect limbs as well...
FrenchSPORE wrote: Sun Jul 21, 2024 7:42 am
Vanilla - Means elements of the game existing in it without modifications. This can be creature parts, game mechanics and other. I see this definition most often in the Minecraft community.
Thanks for the info ;). It's a little strange that we use the word ''Vanilla'' to describe this.
...it may be that you didn't delete the graphicscache package, or it's being overwritten by another mod...
No, I hadn't deleted it because I didn't know about it.
The Sneky Graphics mod that I saw asked for restrictions that were too complicated for me, I fulfilled some of them in the majority, but not the others. But is this the same mod you showed me? This won't cause conflicts with my other graphics configurations?

I also set the game to 60fps (if it can do something).
I don't see anything on the thread for Snek's mods about the graphics mod having specific requirements. I could be wrong. When you install it via sporemod it does let you choose between texture resolutions to use - just don't the 2048 option unless you have a very good computer, as it can cause crashes otherwise.

And yeah, after installing it you should navigate to C:\Users\Appdata\Roaming\Spore and delete graphicscache.package and any similarly named ones (e.g. graphicscache.01.package).

This just makes it so Spore has to regenerate the models when you view them, instead of relying on the lower resolution models from before you installed the mod.

I can't guarantee it won't conflict with any other graphics mods, but if it does, it's an easy fix - just uninstall it, and then delete the graphicscache again and spore will regenerate models as before.
User avatar
vainglory
Cell
Cell
Posts: 22
Joined: Mon Mar 25, 2024 1:08 am

Unread post

Released version 1.2, which adds Insect limbs, hands / feet to the flora editor, as well as skinpaints from C&C and the base game. I've also uploaded another optional model called Dark Califaunacation, which allows you to use Dark Injection parts, skinpaints, and limbs in the flora editor, including DI's versions of the Dr. Pepper parts.

As always, you can find the latest release on Github.
User avatar
FrenchSPORE
Sentient
Sentient
Posts: 283
Joined: Mon Jun 19, 2023 5:51 am

Unread post

Me, it was this subject that I saw in the first search results:
https://davoonline.com/phpBB3/viewtopic.php?t=8639
... - just don't the 2048 option unless you have a very good computer,...
Here, on the other hand you were wrong, it is 4096 which is unstable. 2048 is enough for me, I can't say if I have a powerful enough computer, it's on Windows 7, I don't think it is, but maybe for the game.
Released version 1.2, which adds Insect limbs, hands / feet to the flora editor, as well as skinpaints from C&C and the base game. I've also uploaded another optional model called Dark Califaunacation, which allows you to use Dark Injection parts, skinpaints, and limbs in the flora editor, including DI's versions of the Dr. Pepper parts.
:)
I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors... :?

I play the game disk version, on Windows 7.
I have all the game's expansions and it is up to date.

I have Spore Hero too.
User avatar
vainglory
Cell
Cell
Posts: 22
Joined: Mon Mar 25, 2024 1:08 am

Unread post

FrenchSPORE wrote: Mon Jul 22, 2024 9:05 am Me, it was this subject that I saw in the first search results:
https://davoonline.com/phpBB3/viewtopic.php?t=8639
... - just don't the 2048 option unless you have a very good computer,...
Here, on the other hand you were wrong, it is 4096 which is unstable. 2048 is enough for me, I can't say if I have a powerful enough computer, it's on Windows 7, I don't think it is, but maybe for the game.
Released version 1.2, which adds Insect limbs, hands / feet to the flora editor, as well as skinpaints from C&C and the base game. I've also uploaded another optional model called Dark Califaunacation, which allows you to use Dark Injection parts, skinpaints, and limbs in the flora editor, including DI's versions of the Dr. Pepper parts.
:)
The sporemod itself for Sneky Graphics does not have an option for 4096 iirc - maybe it's a separate download? The installer does say that 2048 can crash your computer as well, though.
User avatar
vainglory
Cell
Cell
Posts: 22
Joined: Mon Mar 25, 2024 1:08 am

Unread post

Released an update for Califaunacation and Dark Califaunacation, available on the Github, that fixes a bunch of issues (insect limbs being broken, invisible parts, empty pages, etc) and also adds scaled variants of every limb - small, big, and XL, since you cannot scale limbs normally.
Post Reply

Return to “Part Mods”