Thanks for letting me know! I used mass replace to edit the files quicker and had accidentally changed the minscale (the minimum of how small a part can be scaled to) to the maxscale value (how large it can get). The OP has been edited with an updated version of the mod that should fix that, and a few other issues.Meha_eye wrote: ↑Tue Jul 16, 2024 1:52 am This mod is a good addition to the flora editor. But I found a bug with scaling in some creature parts.
https://youtu.be/NTIDtYypOq8
In the mod "califaunacation_rockon" this bug is absent.
Good luck in the development of the mod!
This mod doesn't alter the Creepy & Cute parts themselves, and I asked someone else to test it and they can still use the normal parts, without issue. It sounds like Spore sometimes glitches out and forgets you own Creepy & Cute... maybe that's the issue here?FrenchSPORE wrote: ↑Wed Jul 17, 2024 8:24 am Thanks for making this add-on mods for the plant editor!
Flowers were missing for the plants, the creature part flower might be useful! Also the plant elements, and the feathers which can serve as leaves, I wanted to make plants with leaves resembling feathers.
And why not carnivorous plants too.
The eyes will go well with the branch with one eye. Bizarre alien plants!
EDIT:
ISSUE! This removed the Creepy&Cute parts in the creature editor! Even after removing the mods!
Only those parts included with Dark Injection are still present.
... I didn't think to check the C&C paintings, nor to look in the mod of the replicas.
I still have the icon in the interface, and when I open a creature with these parts, it works correctly.
I don't have the robotic parts either, although I put the mod there (or he would have to take charge of it).
The non-cellular eyes (except one) have entirely the color of the body.
Thank you!A-xesey wrote: ↑Thu Jul 18, 2024 12:28 am Great job! You did a colossal job adding parts to the plant editor! This will be a good addition to the flora editor. c:
I also noticed that in the sections with fragments there are no robotic parts by Dr. Pepper. Did you have problems with these parts that led you to decide not to add these parts yet?
This partly reassures me, I hope it comes from one of the mods I recently installed. I'll go check.This mod doesn't alter the Creepy & Cute parts themselves, and I asked someone else to test it and they can still use the normal parts, without issue. It sounds like Spore sometimes glitches out and forgets you own Creepy & Cute... maybe that's the issue here?
Once this mod is uninstalled that will completely remove the influence of the mod - so I don't see how it could be preventing Creepy & Cute from working. Sorry I can't be of more help. :/
You're welcome and thank you.Also, thank you for the bug reports - I believe I have finally fixed the texture bugs.
Okay, that reassures me that it doesn't come from me.And yes, it seems the Dr. Pepper base parts have issues with installing / using them in game,...
One solution I saw posted on the SMC Discord was moving the BoosterPack_01 package out of bp1content and into dataep1, if you're still having issues with this.FrenchSPORE wrote: ↑Thu Jul 18, 2024 9:47 amThis partly reassures me, I hope it comes from one of the mods I recently installed. I'll go check.
Thanks , but I found the problem, it's the World of Warcraft Abilities mod that is responsible, all my parts came back after removing it.One solution I saw posted on the SMC Discord was moving the BoosterPack_01 package out of bp1content and into dataep1, if you're still having issues with this.
Ah yes, unfortunately I can't do too much about the parts looking bad outside of the editor - Spore likes to compress plant models until they look hideous. Do you use the Sneky Graphics mod? That forces the game to bake plants at a higher level of detail. (You may need to navigate to appdata/roaming/spore and delete the graphicscache.package file after installing Sneky Graphics for it to work.)FrenchSPORE wrote: ↑Fri Jul 19, 2024 9:53 amThanks , but I found the problem, it's the World of Warcraft Abilities mod that is responsible, all my parts came back after removing it.One solution I saw posted on the SMC Discord was moving the BoosterPack_01 package out of bp1content and into dataep1, if you're still having issues with this.
And the paintings had not disappeared.
On the other hand, I forgot to redownload the mod to check the correction of the texture problems, because I found others, and I don't know if it was done on these parts, if it wasn't the case, I foresee in advance, it concerns the antennae of insects. We can't even color them with the advanced paints mod either.
I even saw that some parts didn't look good outside the editor, they seemed distorted or cut out, I saw it for the moment on the eyelashes of the cells, and the unicorn horn, its black line which draws it all around, is not correctly marked.
Yes, it's a shame. I blame the game that it's stupid that the creations are always better in the editor than outside!Ah yes, unfortunately I can't do too much about the parts looking bad outside of the editor - Spore likes to compress plant models until they look hideous.
In graphics improvement, I put:Do you use the Sneky Graphics mod? That forces the game to bake plants at a higher level of detail. (You may need to navigate to appdata/roaming/spore and delete the graphicscache.package file after installing Sneky Graphics for it to work.)
I tried all types of possibilities, when trying to color one, I had the impression that only the base of the antenna was painted, but not everything else.As for the antennae, you can recolor them with ACP if you overwrite the textured region layer. I have thought about doing a retexture of vanilla parts to make them recolor better, but that is a large project and will probably have to wait until I finish my crossover parts pack.
FrenchSPORE wrote: ↑Sat Jul 20, 2024 8:49 am About ''Vanilla'', I see it mentioned very often, what does it mean? I never understood why we talk about ''Vanilla parts'', ''Vanilla graphics'', etc...
What you want to do is download the Sneky_Graphics.sporemod file from this link: https://mega.nz/folder/5HNXUR5S#GuKsNWlfc8doPJE5kdL16g and then install it using the ModAPI Launcher. What that one will do is make it so that Spore uses the highest quality models in game and in the Sporepedia. If you already tried that, it may be that you didn't delete the graphicscache package, or it's being overwritten by another mod...FrenchSPORE wrote: ↑Sat Jul 20, 2024 8:49 amI wanted to try the Sneky Graphics mod, but the requirements are too complicated for me , so I unfortunately gave up.
It seems to me that there are several ''Sneky'' mods, but I'm a little lost... I tried one, ''Sneky Leg Day'', I saw that in besides shrinking the limbs to the maximum, there was a graphics enhancer included, but I didn't see any difference, so I didn't keep the mod.
Thanks for the info . It's a little strange that we use the word ''Vanilla'' to describe this.Vanilla - Means elements of the game existing in it without modifications. This can be creature parts, game mechanics and other. I see this definition most often in the Minecraft community.
No, I hadn't deleted it because I didn't know about it....it may be that you didn't delete the graphicscache package, or it's being overwritten by another mod...
I don't see anything on the thread for Snek's mods about the graphics mod having specific requirements. I could be wrong. When you install it via sporemod it does let you choose between texture resolutions to use - just don't the 2048 option unless you have a very good computer, as it can cause crashes otherwise.FrenchSPORE wrote: ↑Sun Jul 21, 2024 7:42 amThanks for the info . It's a little strange that we use the word ''Vanilla'' to describe this.Vanilla - Means elements of the game existing in it without modifications. This can be creature parts, game mechanics and other. I see this definition most often in the Minecraft community.
No, I hadn't deleted it because I didn't know about it....it may be that you didn't delete the graphicscache package, or it's being overwritten by another mod...
The Sneky Graphics mod that I saw asked for restrictions that were too complicated for me, I fulfilled some of them in the majority, but not the others. But is this the same mod you showed me? This won't cause conflicts with my other graphics configurations?
I also set the game to 60fps (if it can do something).
Here, on the other hand you were wrong, it is 4096 which is unstable. 2048 is enough for me, I can't say if I have a powerful enough computer, it's on Windows 7, I don't think it is, but maybe for the game.... - just don't the 2048 option unless you have a very good computer,...
Released version 1.2, which adds Insect limbs, hands / feet to the flora editor, as well as skinpaints from C&C and the base game. I've also uploaded another optional model called Dark Califaunacation, which allows you to use Dark Injection parts, skinpaints, and limbs in the flora editor, including DI's versions of the Dr. Pepper parts.
The sporemod itself for Sneky Graphics does not have an option for 4096 iirc - maybe it's a separate download? The installer does say that 2048 can crash your computer as well, though.FrenchSPORE wrote: ↑Mon Jul 22, 2024 9:05 am Me, it was this subject that I saw in the first search results:
https://davoonline.com/phpBB3/viewtopic.php?t=8639
Here, on the other hand you were wrong, it is 4096 which is unstable. 2048 is enough for me, I can't say if I have a powerful enough computer, it's on Windows 7, I don't think it is, but maybe for the game.... - just don't the 2048 option unless you have a very good computer,...
Released version 1.2, which adds Insect limbs, hands / feet to the flora editor, as well as skinpaints from C&C and the base game. I've also uploaded another optional model called Dark Califaunacation, which allows you to use Dark Injection parts, skinpaints, and limbs in the flora editor, including DI's versions of the Dr. Pepper parts.