Fully working Exoskeleton

How many eyes is too many eyes?
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Got games on spore?
Posts: 12
Joined: Sat Oct 16, 2021 11:13 pm

Fully working Exoskeleton

Unread post by Got games on spore? »

An "exoskeleton" that's more like 2 bionic arms and legs attached to the back of the Tunneler creature I created, you can try to modify the creature for your own or just use the file for like an alien empire I dunno

Please if it turns out bugged make sure you have dark injection installed its not a captain so i think its the captain parts from dark injection, also make sure to have galactic adventures
Also, the reason why the legs on the humanoids have to have no feet is because when that happens it goes onto the ground, no mods yet to fix that
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Posts: 1
Joined: Sat Feb 11, 2023 2:47 pm

Re: Fully working Exoskeleton

Unread post by GingerHerbs »

:rp: :rp: :rp: :rp: :rp: :rp: :rp: :rp: :rp: :rp: :rp: :rp: :rp:
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