Economic Fever Mod
Changes:
- Rebalanced Spice Multipliers
- Spice Now Stacks to 750
- Wild Life Sanctuary can have 50 Creatures on 1 planet
- Max Storage per colony is now 25 instead of 10
- Home World now produces more spice (not better than colony but still better than before)
- Starting money for space stage is now 500,000
- Spice Storage multiplier is now 4x
- Spice price changes
- Trade Routes are now 25
- Rebalanced Gift multiplier (Space Stage)
- Number of planets per solar system is now maxed at 17 and minimum of 5
- Interstellar drive range rebalanced
- Terraforming Tools costs less
- NoDisastersLessPirate mod by @ThomasMHxDeaf was merged with this mod so No disasters Less Pirates
- Freelance20x Mod Merged with this mod so mission gives more money
- RarePriceChanges Mod Merged with this mod so Artifacts give more money
I used Exend's Space Improvements and ThomasMHxDeaf's SpaceEconomy mod for the basis of this mod i just changed a lot of stuff.
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Economic Fever
- ReaperGamerYT
- Creature
- Posts: 39
- Joined: Fri Jun 24, 2022 6:20 am
Economic Fever
Unread post by ReaperGamerYT »
- Attachments
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- EconomicFever_(GA_Patch_v5.1).package
- Economic Fever GA Patch Version
- (354.91 KiB) Downloaded 259 times
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- EconomicFever_(Bot_Parts_Version).package
- Economic Fever Bot Parts Version
- (354.89 KiB) Downloaded 118 times
I am nab
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