Instead of editing the percentages of vehicle edit in the editor how much a vehicle would cost in-game based on defense, attack and speed
then the strategy in the civilization stage would be the stronger side
strong and expensive units
weak and cheap units
or maybe sustainable units with an average price
if someone wants to do it and it is possible to do it at all, use this idea, because I cannot make such mods myself and I cannot judge whether it would be difficult to do or if so.
If someone will do this, it would be a revolution for the civilization stage, which is cool, but too little dependent on the strategy (in my opinion)
I used google translate
Civilization Stage Mod
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Please keep in mind that if your request is not granted immediately, that doesn't mean it never will be. Sooner or later, someone may well pop in and try to make it happen. Patience is a virtue. Just...don't go around begging and annoying people over it.
Additionally, be aware that while the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
Please keep in mind that if your request is not granted immediately, that doesn't mean it never will be. Sooner or later, someone may well pop in and try to make it happen. Patience is a virtue. Just...don't go around begging and annoying people over it.
Additionally, be aware that while the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.