Expanded vanilla party v.10.1

Mods that combine many smaller mods or lonely mods that just have no place to go...
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FrenchSPORE
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Okay, thank for informations ;)
Without the patch, I forgot to say, if I could still put the game in 4096 MB? I don't know when you told me, if you're talking with the patch. I'm a little confused now. :roll:
3) You can set all graphics settings to maximum and install the addon that I made. It makes the picture clearer due to the fog shift
I don't have this problem, maybe if I add your mod afterwards, I'll see that, and if it can improve some things on my side.
I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors... :?

I play the game disk version, on Windows 7.
I have all the game's expansions and it is up to date.

I have Spore Hero too.
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artguk
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FrenchSPORE wrote: Sun May 19, 2024 2:54 am Okay, thank for informations ;) ...
Without the patch, I forgot to say, if I could still put the game in 4096 MB? I don't know when you told me, if you're talking with the patch. I'm a little confused now. :roll:
If you mean the file "4gb_patch.exe", then you can read information about us right here on the website :)
viewtopic.php?t=9424
I don't have this problem, maybe if I add your mod afterwards, I'll see that, and if it can improve some things on my side.
The addon is not tied to or dependent on my main mod. You can install it separately at any time and just as safely remove it. You can see his work only if you set the graphics in SPORE to maximum in all categories.
Just take a screenshot in the game "C key" before installing the addon and take a screenshot in the game after installation. Then you can definitely see what the difference is =)
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If you mean the file "4gb_patch.exe", then you can read information about us right here on the website :)
Yes, but when I saw that it was after installation ''After that, in the game itself, in the settings, set the amount of available memory for the game to 4096 Mb'', I was wondering if I could do this if I don't install it.

Afterwards if I install it (I'm thinking about it), if I encounter problems, if the patch could be uninstalled without uninstalling the game?
I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors... :?

I play the game disk version, on Windows 7.
I have all the game's expansions and it is up to date.

I have Spore Hero too.
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FrenchSPORE wrote: Sun May 19, 2024 8:03 am
Afterwards if I install it (I'm thinking about it), if I encounter problems, if the patch could be uninstalled without uninstalling the game?
Just make a copy of the executable file to another location. Only "SporeApp.exe". The rest is not affected by the patch.
If something goes wrong, just return a copy instead of the "patched" one :)
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FrenchSPORE
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Just make a copy of the executable file to another location. Only "SporeApp.exe". The rest is not affected by the patch.
If something goes wrong, just return a copy instead of the "patched" one :)
Okay, thanks.

I tested the mod, yes, the lighting effects are pretty! I like the blue sparkles, and the flame looks a little prettier than DI's :P
Outside the editor, the rendering looked pretty good to me, maybe not the first column of effects which gave the impression that the light was more extended outside.

At first, I launched the game from the ModAPI like I always do, now that I managed to install it, and when I opened the creature editor, the game froze on one screen black! Maybe I didn't think about removing a mod that could cause conflict, I thought of at least one, much later, and I removed Dark Injection. Without starting from the ModAPI, the editor opens without problem, so it must come from a mod that requires the ModAPI.
:arrow: Mods that I installed with the ModAPI:
- Dark Injection 2019 (removed to test the mod)
- AdvancedCE (that's who I suspected too late, right?)
- AdvancedCreaturePaint
- EnhancedColorPicker
- Valla_AutumnBackground
- changecaptain
- Delta_Paint (also works without the ModAPI, except that there is no small blue icon with the triangle. I suspect that too.)
- UPEv1.2.0
Those that can work without the ModAPI when I put the mods with Easy and copied the files to DATA_EP1, after removing the mods from Easy uninstaller:
- PandorasToolbox (last version)
- CB_Color_pack (last version)
- PSI-113_Skynkraft
Those that remain and continue to “work” a little without the ModAPI:
- Valla_AutumnBackground (only the background in the trial mode remained)
- AdvancedCreaturePaint (but paints are not applicable)

I don't have this problem, maybe if I add your mod afterwards, I'll see that, and if it can improve some things on my side.
Ah yes, this problem appeared when I set ''Light'' to ''High'', it flashes when you put the pointer on the creatures, and on the buildings it's even more visible! I think it would be better to make the Addon, a simple corrective mod, because this problem also occurs without your mod, but I don't have a ''fog'' problem, it seemed normal to me.
But in any case, I didn't know that it affected the textures of the creatures, now they are much prettier! :D Bump textures look like they are raised, and crevice textures also look like the body has been in relief! Now it looks like what I saw on a DarkEdgeTV video. But it's a shame that outside of the editor, it's not as perfect! :( I would say 95%.
I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors... :?

I play the game disk version, on Windows 7.
I have all the game's expansions and it is up to date.

I have Spore Hero too.
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FrenchSPORE wrote: Mon May 20, 2024 3:38 am I tested the mod, yes, the lighting effects are pretty! I like the blue sparkles, and the flame looks a little prettier than DI's :P
  • Fine. Thank you for checking out my mod.
    Perhaps the translator is not translating correctly, so I’m not entirely sure that I’m answering you to the essence of your question.
    But, just in case, I’ll try to clarify the situation with the addon "!!!!!!!!!!!!Addon_EVP_fog_fix"
    The more complex the creature, the more it flickers. I tried to understand why this was happening and discovered that it was due to fog. By significantly increasing the distance at which the fog appears, I was able to solve the problem of flickering creature textures. :D
    So you can use my addon to eliminate flickering in complex creatures together with other mods without using my main mod.
    The addon is completely independent of my main mod. :)
  • About compatibility. I have experimented and my mod can be installed using "Spore ModAPI Easy Installer".
    Running my mod using "Spore ModAPI Launcher" is possible. This does not affect its operation and you can run my mod together with those mods that need "ModAPI".
    Just avoid running with my mod those mods that contain mechanics that are already in my mod or do the same thing. :)
  • "Delta's Paints" and "Creature Paint Expansion" are integrated into my mod, so their separate versions are best not run with my mod. The list of mods that are integrated into my mod is listed on the main page of this thread in yellow font. :!:
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Fine. Thank you for checking out my mod.
It was nothing :)
The more complex the creature, the more it flickers.
Not that it did it to me on a creature that wasn't complex, the creature ''Bean'' for example, it did it when I encountered it at the start of the Creature Phase.
So you can use my addon to eliminate flickering in complex creatures together with other mods without using my main mod.
Oh yes, I did that, but I thought it wasn't working because I hadn't yet set the light to ''High'' when I did it.
The addon is completely independent of my main mod. :)
Okay, it can work by itself, it's great! :)
Because normally, an Addon is logically supposed to work with the mod assigned to it, and not alone (if I'm not mistaken).
The addon is not tied to or dependent on my main mod. You can install it separately at any time and just as safely remove it. You can see his work only if you set the graphics in SPORE to maximum in all categories.
Just take a screenshot in the game "C key" before installing the addon and take a screenshot in the game after installation. Then you can definitely see what the difference is =)
Oops! I had skipped this paragraph, so I hadn't read it! Maybe by scrolling the page a little too quickly. Sorry for making you repeat yourself a bit :oops: . Yes, I will see the difference there :)
About compatibility. I have experimented and my mod can be installed using "Spore ModAPI Easy Installer".
Running my mod using "Spore ModAPI Launcher" is possible. This does not affect its operation and you can run my mod together with those mods that need "ModAPI".
I wasn't talking about that, but that I had completely forgotten to remove mods that could cause a conflict in the ModAPI, because I had put Advanced_CE, and in your mod you also have this similar function, so I thought that was what froze the game when opening the creature editor.
"Delta's Paints" and "Creature Paint Expansion"
I had also forgotten to delete them, any similarities or mods included, what... :lol: .
So I'll try again.
I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors... :?

I play the game disk version, on Windows 7.
I have all the game's expansions and it is up to date.

I have Spore Hero too.
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FrenchSPORE wrote: Tue May 21, 2024 4:27 am So I'll try again.
Thank you for paying attention to me and my mod :) :spore:
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Update. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Addon_TextureLevelhigh.package
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FrenchSPORE wrote: Tue May 21, 2024 4:27 am So I'll try again.
Update. :D
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Addon_TextureLevelhigh.package - This addon forces the use of maximum resolution textures in Spore. This is an analogue of the "highresTextureLevel high" cheat. Also integrated into this addon installation from configuration files "Config for 2048 MB - stable" and the parameters for the mod [WIP] Flora Editor Reconstruction [v1.0.11] are already registered. Install in the folder "DataEP1" games.
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Great! :) I hope that it will especially improve those of the buildings and vehicles in game and in the adventures. I've tried typing this cheat code before, but it didn't seem to work, or I didn't know how to make it work.
But I didn't see the Addon in your download list, even though it's integrated into the configuration files, I'm a little confused if the Addon needs to be downloaded or not for it to work properly, it won't carry not the name of ''!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Addon_TextureLevelhigh.package'' otherwise.
Can it run on its own without your mod too?

And for the fog addon, I retested with the settings at maximum, but my creatures and buildings still flash! I don't understand the problem, I don't know if it matters with disk cache size or if a mod can cause a conflict. But otherwise for the background which was a bit foggy, it seems to work.

I also tried the mod again by restarting the game from the ModAPI, and removing all included mods and similar, the creature editor opened correctly :).
It still blocked me, but I don't know if it was because I had removed Dark Injection manually, instead of doing it from the Easy Uninstaller, even if removed, perhaps there should be a trace left , I don't know if that can change anything.
I find that loading is a little faster when done manually.
I saw that the mod also removed the EA/SPORE introduction. I was a little freaked out, I thought I had done something wrong.
I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors... :?

I play the game disk version, on Windows 7.
I have all the game's expansions and it is up to date.

I have Spore Hero too.
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FrenchSPORE wrote: Sat Jun 01, 2024 2:17 am Great! :) I hope that it will especially improve those of the buildings and vehicles in game and in the adventures. I've tried typing this cheat code before, but it didn't seem to work, or I didn't know how to make it work.
But I didn't see the Addon in your download list, even though it's integrated into the configuration files, I'm a little confused if the Addon needs to be downloaded or not for it to work properly, it won't carry not the name of ''!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Addon_TextureLevelhigh.package'' otherwise.
Can it run on its own without your mod too?

And for the fog addon, I retested with the settings at maximum, but my creatures and buildings still flash! I don't understand the problem, I don't know if it matters with disk cache size or if a mod can cause a conflict. But otherwise for the background which was a bit foggy, it seems to work.

I also tried the mod again by restarting the game from the ModAPI, and removing all included mods and similar, the creature editor opened correctly :).
It still blocked me, but I don't know if it was because I had removed Dark Injection manually, instead of doing it from the Easy Uninstaller, even if removed, perhaps there should be a trace left , I don't know if that can change anything.
I find that loading is a little faster when done manually.
I saw that the mod also removed the EA/SPORE introduction. I was a little freaked out, I thought I had done something wrong.
Fr:
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Addon_TextureLevelhigh - cet addon peut être utilisé séparément.
Oui, il contient une configuration en lui-même. Mais cette configuration ne sera pas active si vous avez vos propres fichiers de configuration dans le dossier « Config ». L'augmentation de la résolution des textures à « High » sera effectuée de toute façon.

Passons maintenant à !!!!!!!!!!!!Addon_EVP_fog_fix.
Pouvez-vous m'envoyer une de vos créations (le fichier « PNG » du dossier « My Spore Creations ») qui clignote ? Je vérifierai par moi-même que la modification fonctionne avec votre création.

En:
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Addon_TextureLevelhigh - this addon can be used separately.
Yes, it contains configuration in itself. But this configuration will not be active if you have your own configuration files in the “Config” folder. Increasing texture resolution to “High” will be done anyway.

Now let's deal with !!!!!!!!!!!!Addon_EVP_fog_fix.
Can you send me one of your creations (the “PNG” file from the “My Spore Creations” folder ) that is blinking? I'll double-check the mod with your creation for myself
:)
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FRENCH*
Fr:
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Addon_TextureLevelhigh - cet addon peut être utilisé séparément.
D'accord merci. En effet, vous l'avez bien oublié de l'ajouter dans votre liste de téléchargement. :lol: J'ai pu le télécharger maintenant.
Oui, il contient une configuration en lui-même. Mais cette configuration ne sera pas active si vous avez vos propres fichiers de configuration dans le dossier « Config ». L'augmentation de la résolution des textures à « High » sera effectuée de toute façon.
Vous parler de ceux que j'ai mis ''The ultimate graphics fix topic.'' ? Ou non, si c'est le cas, j'ai comparé les tiens et ceux de ''''The ultimate graphics fix topic.'', dans ''ConfManager'', il y avait le paragraphe avec les ''setOption Option.... $High'' écrit sur les deux fichiers. Si maintenant ça change quelque chose, j'avais l'intention de mettre tes configurations (2048) à la place de ceux de ''The ultimate graphics fix topic.''
Passons maintenant à !!!!!!!!!!!!Addon_EVP_fog_fix.
Pouvez-vous m'envoyer une de vos créations (le fichier « PNG » du dossier « My Spore Creations ») qui clignote ? Je vérifierai par moi-même que la modification fonctionne avec votre création.
Heu... ça ne le fait pas à des créations en particulier, mais TOUTES, en comptant celles aussi de Maxis. Je ne pense pas que tu pourrais y faire quelque chose, ça doit être dans le jeu que ça fait ça sur les créatures. Mais si je me trompe sur un point, oui, je t'enverrai une création.
Quand je joue à une Aventure, elles ne font pas de flash par contre.
I saw that the mod also removed the EA/SPORE introduction. I was a little freaked out, I thought I had done something wrong.
:!: J'y tiens à le dire... en faîte, non, ça ne viens pas de votre mod, mais je ne sais pas si c'est parce que quand j'ai allumé mon PC où le jeu est installé, j'avais débranché ma box avant, car il y avait un peu d'orage! Alors ça l'a fait au moment où j'ai voulu retester ton mod!
Quand j'ai démarré le jeu depuis le ModAPI, ça m'a mis une espèce de message d'erreur disant un truc du genre, qu'il n'y avait pas de connexion Internet et qu'il faut voir une solution sur Davoonline.com, suivit de plein de codes ou d'emplacement du modAPI. Ça n'a pas empêcher le lancement du jeu et le fonctionnement des Mods Spormod. Ça le fait aussi sans le ModAPI!
Alors maintenant depuis ce ''petit soucis'' (même avec Internet!) je n'ai plus l'introduction EA/SPORE qui apparaît! Et le jeu ne tente plus de se connecté à Internet où on voit ton adresse e-mail s'affichée, ça me met à chaque fois ''Jeu en réseau désactivé'', ça veut dire quoi exactement? Je n'ai jamais eu Internet sur mon jeu, mais à chaque fois, il tentait de se connecter. Se n'est pas normal que maintenant il me fasse ça! Rien de grave, mais j'aimerai savoir se qui c'est passé vraiment.
L'introduction EA/SPORE est réapparue quand j'ai réinstallé Dark Injection, mais affiche toujours ''Jeu en réseau désactivé''!! :x

:arrow: *Didn't have time this evening to translate into English... It's getting late :lol:
I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors... :?

I play the game disk version, on Windows 7.
I have all the game's expansions and it is up to date.

I have Spore Hero too.
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FrenchSPORE wrote: Sun Jun 02, 2024 3:47 pm FRENCH*
Heu... ça ne le fait pas à des créations en particulier, mais TOUTES, en comptant celles aussi de Maxis. Je ne pense pas que tu pourrais y faire quelque chose, ça doit être dans le jeu que ça fait ça sur les créatures. Mais si je me trompe sur un point, oui, je t'enverrai une création.
Quand je joue à une Aventure, elles ne font pas de flash par contre.
FR: :arrow:
Hmmm... c'est vraiment bizarre.
Je peux vous conseiller de faire les deux étapes suivantes :
ETAPE #1.
1) Désactiver tous les mods
2) Retirer (déplacer temporairement, le temps de tester) les dossiers « Config » des dossiers « Data » et « DataEP1 ».
3) Vider complètement le cache du jeu. Pour ce faire, vous devrez ouvrir un dossier système caché Windows « AppData » et suivre le chemin suivant : « \Roaming\Spore. »
Supprimez ensuite tous les dossiers et fichiers à l'exception des dossiers « CityMusic » et « Games ».

Cette manipulation conservera vos fichiers de sauvegarde et de progression, mais effacera complètement tous les paramètres graphiques. Elle les réinitialisera aux paramètres de base et à la résolution minimale de l'écran.

Prochaine étape.
ETAPE #2.
1) Lancez un Spore GA nettoyé sans modifications (n'utilisez pas le Spore ModAPI Launcher)
2)Réglez les paramètres graphiques du jeu au maximum et redémarrez le Spore GA nettoyé.
3) Ouvrez la console en appuyant sur la combinaison de touches « CTRL » + « SHIFT » + « C ».
Tapez et activez successivement les commandes suivantes dans la console :
levels -unlock
evoadvantage
4) Lancez la « phase créature » sur la nouvelle planète en sélectionnant n'importe quelle création Maxis et vérifiez si les créatures clignotent ou non.

Si les créatures cessent de clignoter, le problème des paramètres graphiques est résolu.

EN: :arrow:
Hmmm...that's really weird.
I can advise you to do the following two steps:
STEP #1
1) Disable all mods
2) Remove (move somewhere temporarily, during testing) the “Config” folders from the “Data” and “DataEP1” folders.
3) Clear the game cache completely. To do this, you will have to open a hidden system folder Windows “AppData” and go to this path: “/ / Roaming / Spore.”
Now delete all folders and files except for the folders “CityMusic” and “Games”.

This manipulation will keep your save and progress files, but will completely clear any graphical settings. Will reset them to the basic settings and minimum screen resolution.

Next step.
STEP #2.
1) Run a cleaned up Spore GA with no modifications (do not use the Spore ModAPI Launcher)
2) Set the graphics settings in the game to maximum and restart the cleaned “Spore GA”
3) Open the console by pressing the key combination “CTRL” + “SHIFT” + “C”.
Sequentially type and activate the following commands in the console:
levels -unlock
evoadvantage
4) Start the “creature stage” on the new planet by selecting any Maxis creation and check if the creatures are blinking or not.

If the creatures stop blinking, then the graphical settings problem is solved.
''Jeu en réseau désactivé'', ça veut dire quoi exactement?
FR: :arrow:
Cela signifie que le jeu n'essaie plus de rejoindre les serveurs d'EA (qui fonctionnent mal depuis longtemps). La connexion aux serveurs d'EA était nécessaire pour télécharger des créatures du site officiel Sporopedia et les mettre en ligne, ainsi que pour partager des aventures.
Mais la communauté se donne depuis longtemps des créatures et des aventures sans passer par les serveurs d'EA à l'aide de « PNG », et si vous le voulez vraiment, vous pouvez télécharger des créatures et des aventures depuis les serveurs d'EA à l'aide de divers utilitaires et solutions de contournement, que la communauté Spore du monde entier a inventés depuis longtemps. :D
EN: :arrow:
This means that the game no longer tries to join the EA servers (which have been working abysmally for a long time). Connection to EA servers was necessary to download creatures from the official Sporopedia site and upload them, as well as to share adventures.
But the community has long been giving each other creatures and adventures without using EA servers with the help of “PNG”, and if you really want to, you can download creatures and adventures from EA servers with the help of various utilities and workarounds, which the Spore community from around the world has long invented. :D
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FR:
Hmmm... c'est vraiment bizarre.
Je peux vous conseiller de faire les deux étapes suivantes :
Hmm... Je ne préfère pas faire ça, je n'aime pas trop faire ce genre de chose. :oops:
Par contre, ça veut dire quoi un Spore GA ''nettoyé''?
Après tout, c'est pas grave, se n'est pas si gênant que ça, en même temps, ça montre aussi que la créature est sélectionnée.

:arrow: EN:
Hmmm...that's really weird.
I can advise you to do the following two steps:
Hmm... I don't prefer to do that, I don't really like doing that kind of thing. :oops:
On the other hand, what does a “cleaned” Spore GA mean?
After all, it doesn't matter, it's not that annoying, at the same time, it also shows that the creature is selected.


FR:
Cela signifie que le jeu n'essaie plus de rejoindre les serveurs d'EA (qui fonctionnent mal depuis longtemps). La connexion aux serveurs d'EA était nécessaire pour télécharger des créatures du site officiel Sporopedia et les mettre en ligne, ainsi que pour partager des aventures.
Mais la communauté se donne depuis longtemps des créatures et des aventures sans passer par les serveurs d'EA à l'aide de « PNG », et si vous le voulez vraiment, vous pouvez télécharger des créatures et des aventures depuis les serveurs d'EA à l'aide de divers utilitaires et solutions de contournement, que la communauté Spore du monde entier a inventé depuis longtemps.
Je sais que les serveurs ne fonctionnent plus depuis longtemps, même qu'avant, sur le site officiel, on pouvait le mettre sous toutes les Langues, mais maintenant, c'est fini... c'est en Anglais pour tout le monde. J'importe les créations depuis ce site ou celui en Espagnol (peut être mis en Anglais) ''Sporistics'', je trouve qu'il est vraiment mieux que l'officiel! Dernièrement, il y avait des ralentissements et des pages blanches, mais ça a l'air d'aller mieux maintenant.
Mais... c'est bizarre que le jeu me fasse ça PILE au moment où j'avais débranché ma box et retester votre mod! Une coïncidence?? :shock: ... Pas sûre en même temps. :? Je soupçonne un peu le ''message d'erreur'' du ModAPI, responsable.
Ça te le fait aussi? ''Jeu en réseau désactivé'', ton adresse e-mail s'affiche-t'elle? Et plus d'introduction EA/SPORE quand tu retires Dark Injection?

:arrow: EN:
This means that the game no longer tries to join the EA servers (which have been working abysmally for a long time). Connection to EA servers was necessary to download creatures from the official Sporopedia site and upload them, as well as to share adventures.
But the community has long been giving each other creatures and adventures without using EA servers with the help of “PNG”, and if you really want to, you can download creatures and adventures from EA servers with the help of various utilities and workarounds, which the Spore community from around the world has long invented.
I know that the servers haven't been working for a long time, even before, on the official website, you could put it in all Languages, but now it's over... it's in English for everyone. I import the creations from this site or the one in Spanish (can be put in English) ''Sporistics'', I find that it is really better than the official! Lately there were some slowdowns and blank pages, but it seems to be better now.
But... it's weird that the game did this to me PILE when I unplugged my box and retested your mod! A coincidence?? :shock: ...Not sure at the same time. :? I suspect a little that the ModAPI ''error message'' is responsible.
Does it do that to you too? ''Network gaming disabled'', is your email address showing? And no more EA/SPORE intro when you remove Dark Injection?
I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors... :?

I play the game disk version, on Windows 7.
I have all the game's expansions and it is up to date.

I have Spore Hero too.
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FrenchSPORE wrote: Mon Jun 03, 2024 3:42 am ...
Fr:
1) Je vous ai suggéré de réinitialiser vos paramètres graphiques car je soupçonne l'accumulation d'erreurs graphiques dues à divers mods. J'ai également effectué les démarches que je vous ai suggérées. ;)

2) Après que les serveurs EA aient cessé de fonctionner correctement il y a quelques années et que mon jeu ait complètement planté à un moment donné, j'ai simplement réinstallé le jeu et je ne me suis pas du tout enregistré sur les serveurs EA. J'ai juste dit à cette fenêtre de ne plus jamais me déranger :lol:
-------------------------------------------------------------------------
En:
1) I suggested that you reset your graphics settings because I have a suspicion about the accumulation of graphical errors due to various mods. I have done the steps I suggested for you as well. ;)

2) After the EA servers stopped working adequately a few years ago and my game completely crashed at some point, I simply reinstalled the game and did not register on the EA servers at all. I just told that window that it would never bother me again :lol:
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FR:
1: Oui merci :) , je verrai un jour si je change ''peut-être'' d'avis, mais je n'ose pas trop.

2: D'accord, après je pense que cela dépend comment on enregistre le jeu. Que je ne trouve pas normal surtout, c'est que l'introduction EA/SPORE se supprime! C'est un titre de présentation, alors ça devrai pas partir comme ça, et rester, c'est un peu comme écrire un livre sans titre. :?

Addon_Textures Okay! Ça m'a restauré la qualité des bâtiments et véhicules que ''The Ultimate Graphics Fix topic'', m'avais supprimé! :x
Mais toujours ce problème des éléments animés qui ne peuvent pas être coloriés, qui restent toujours tout blancs! Si je me souvient bien, c'était après l'installation d'un patch qui a fait ça, le ''5'' je pense. Est-ce que cela est réparable? Avec un mod correctif ou même s'il existe une méthode que je n'oserai pas utiliser :oops: .

J'ai trouvé un autre petit problème, mais faut que je revérifie s'il vient bien de l'Addon avant de le citer...
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EN:
1: Yes thank you :), I'll see one day if I ''maybe'' change my mind, but I don't dare too much.

2: Okay, then I think it depends on how we record the game. What I don't find normal is that the EA/SPORE introduction is deleted! It's a presentation title, so it shouldn't go like that, and staying is a bit like writing a book without a title. :?

Addon_Textures Okay! This restored the quality of the buildings and vehicles that ''The Ultimate Graphics Fix topic'' had deleted! :x
But still this problem of animated elements which cannot be colored, which always remain completely white! If I remember correctly, it was after installing a patch that did that, ''5'' I think. Is this repairable? With a corrective mod or even if there is a method that I wouldn't dare use :oops:.

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I found another small problem, but I need to double-check if it really comes from the Addon before mentioning it...
I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors... :?

I play the game disk version, on Windows 7.
I have all the game's expansions and it is up to date.

I have Spore Hero too.
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artguk
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FrenchSPORE wrote: Wed Jun 05, 2024 3:38 am ...
Je n'ai eu de tels problèmes qu'avec la version Steam.
Je dirai une chose très impopulaire, mais c'est vrai. J'ai une version Steam achetée et une version piratée.
Le jeu a déjà 15 ans. Oui. Au final, la charte lutte avec tous les problèmes de la version Steam, j'ai téléchargé la version piratée avec tous les patchs et add-ons et ça marche très bien.
Laissez EA et Steam aller au diable avec leurs problèmes idiots.
Voici un lien vers le fichier torrent. https://drive.google.com/file/d/1lc6ZkZ ... sp=sharing
Téléchargez-le et ouvrez-le dans qBittorrent ou utorrent ou tout autre programme torrent.
Lorsque vous installez le jeu, ajoutez
-locale:fr-fr
dans le raccourci et jouez en français.
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Vous savez comment sauvegarder vos créations :
- les créations sont stockées dans le dossier "...\Documents\My Spore Creations"
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FrenchSPORE
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Euh... je ne comprend pas trop bien le truc, installer le jeu alors qu'il est déjà installé? Je ne vois pas trop le rapport avec les éléments tout blancs des bâtiments/véhicules. :roll:
Vous savez comment sauvegarder vos créations :
Oui, ça je le sais depuis le début, j'en fais des copies en cas de fausses manipulations ou d'autres problèmes. :)
J'ai trouvé un autre petit problème, mais faut que je revérifie s'il vient bien de l'Addon avant de le citer...
:arrow: Alors non, ça ne vient pas de ça. Mais le petit problème est le mod ''Delta's_paints'', il y a un motif qui ne fonctionne plus! Je pense que ça vient du mod lui-même, car je crois que si c'était un autre mod qui causait un conflit, c'est tous les motifs qui auraient été touchés.
Est-ce que ça vous le fait aussi ? C'est le dernier motif ''Diamond dust'' dans ''Details/Finale'' qui ne marche plus!:
Image
I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors... :?

I play the game disk version, on Windows 7.
I have all the game's expansions and it is up to date.

I have Spore Hero too.
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artguk
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FrenchSPORE wrote: Fri Jun 07, 2024 3:21 pm ...
1) Les problèmes graphiques dus à des conflits de mods ont tendance à s'accumuler et à persister. C'est pourquoi j'ai suggéré de vider le cache graphique.
Cependant, lorsque vous avez commencé à parler de problèmes qui ne sont pas liés aux graphismes, j'ai suggéré de réinstaller complètement le jeu.

2) Je pense que quelqu'un n'a pas encore lu entièrement la description ou a simplement oublié..... :lol:
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3) Il y a un autre site. Il n'y a pas beaucoup d'activité, mais il y a beaucoup de créations différentes. Les collections sont toujours en cours d'enrichissement. Sur le côté droit du menu, il y a des catégories sous « nos créations » https://sporeland.ru/gallery/ ;)
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