Spore Overhaul Mod

Mods that combine many smaller mods or lonely mods that just have no place to go...
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YummyzBoi
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I'm new to the spore modding community so please don't make fun of me
What it does:
    Nests now spawn with 15-30 Creatures
      Night predators (probably those nestless creatures) are now in a pack of 5, decreased their respawn rate to 240
        Rain spawn rate decreased (i don't know if it does anything)
          Cities now are maximum 18, usually 15 due to terrian
            Changed harvester vehicle amount to 25 (from my experience it seems that mostly economic vehicles will go up to any spice geyser then turn back)
              Hostile vehicles increased to 35 (probably hostile npc vehicles)

              That's pretty much what the mod does, feel free to suggest anything. I do plan on making tribes spawn more for a more hellish experience :twisted:
              Spore_Overhaul.package
              V1
              (29.04 KiB) Downloaded 183 times
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              errificchirp
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              Joined: Wed Nov 20, 2024 2:58 am

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              Hey,tunnel rush
              It's interesting changes!
              Quick question: does the increased number of creatures in nests have any effect on performance? I’d imagine that could be pretty demanding in some areas
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              FrenchSPORE
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              Joined: Mon Jun 19, 2023 5:51 am

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              Rain spawn rate decreased (i don't know if it does anything)
              I've been playing Spore for quite a while, but I've "never had" rain, but I'm still sure it happened to me at least once.
              I haven't noticed any change, so personally, I don't find it useful to reduce the rare appearance, on the contrary I find that it adds something new :).
              I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors... :?

              I play the game disk version, on Windows 7.
              I have all the game's expansions and it is up to date.

              I have Spore Hero too.
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              instructorentry
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              Joined: Sun Dec 29, 2024 10:41 pm

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              errificchirp wrote: Thu Nov 28, 2024 10:47 am Hey,tunnel rush
              It's interesting changes!
              Quick question: does the increased number of creatures in nests have any effect on performance? I’d imagine that could be Chill Guy Clicker pretty demanding in some areas
              Yes, an increased number of creatures in nests can impact performance, especially in areas with high density. It adds more processing for AI behavior, animations, and rendering.
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