Released mods from the Spore community. These are made for Galactic Adventures with patch 1.5.1, though some also support the March 2017 patch. Some of them may still work on Core Spore.
Forum rules BEFORE YOU POST...
Host your mods here. Try to keep files small, whenever possible.
Remember that all mods available here REQUIRE Spore: Galactic Adventures AND either patch 1.5.1 or the March 2017 patch. Patch 6\Bot Parts does NOT include Patch 1.5.1! (Some may work on other setups, but this is not supported)
Can't get a mod to work? Feel free to ask for help, there's always someone around to help out. Just make sure to include the following information:
a) Did you install Spore from Steam, Origin, GOG, or a Disk?
b) Is your game patched to either Patch 1.5.1 or the March 2017 patch?
c) Do you have Galactic Adventures?
d) If so, is it also patched to either Patch 1.5.1 or the March 2017 patch?
e) How did you install the mod?
f) What other mods do you have installed?
g) What version of the Spore ModAPI Launcher Kit are you using?
This information is needed for us to help you!
idk why but every creature i made recently after i updated my spore and the mod API won't appear in creature stage. some appear in tribal and later stages but none of them exist in creature stage.
i use dark injection as a means of putting on more parts and its infinite complexity feature. but i never had any problem with those before i had to do the update. note that the creature i made years ago still do appear in creature stage, but not the recent ones.
The daunting task of creating a PowerPoint presentation was simplified by MasterPapers https://www.masterpapers.com/ . I needed a visually appealing and informative presentation for a crucial class project. The writer integrated engaging visuals with key points effectively. Their service helped me deliver a presentation that impressed both my peers and professor.
I also had this same feeling, but I don't know if it was after installing the ModAPI, I think.
I think it's just an impression, a weird coincidence, my creatures still appeared, but Maxis's were in the vast majority, but especially in the Tribe Phase among the wild creatures. After restarting the game and turning on the computer a few times, it went back to normal as before.
I don't know, but that's weird.
I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors...
I play the game disk version, on Windows 7.
I have all the game's expansions and it is up to date.
I'll give you some of my observations from playing Spore for so long. Of course, I don't really know how the game is coded, so take with a grain of salt, but I have been playing the game for several years and then some, and for the majority of that experience, didn't have any creations saved besides my own.
-As far as I know, Maxis creations, creatures included of course, are kind of treated by the game as a "default roster" of sorts. If you don't have much custom content created or downloaded, they appear much more frequently, and if you have a lot, they don't appear as much accordingly. Of course, you could say so for the quantity of any user, but I've found that especially in later Stages, your and others' creations take priority RNG-wise. And I theorize this primarily because of the sheer number of Maxis creatures there are; Maxis creations as a whole are stated in the Sporepedia to go even past the 2,000 mark, after all(though obviously, that includes everything, not just creatures).
-The Creature Stage in itself sorts the species that appear in a progressive difficulty curve of sorts. Early Creatures appear at the start, and the ones with better stats appear later and later depending on that. Maxis creatures, in my personal opinion and inference, are supposed to be more 'function' than 'fashion', as their parts are usually combinations of similar stat grades, with social/aggressive deviations depending on their diets. I.e. Casper Drake Sauce* is an herbivore that has social stats mostly in the 2's and 3's, and the few creatures who can be found as Rogues are all omnivores and carnivores that have aggressive stats in the 4's and 5's. I personally think that a lot of them are... frankly, typically rather off-putting design-wise, for those reasons, but that's besides the point. I don't know what your creations look like, obviously, but perhaps the game just doesn't know where to put them because of that. I'm sure it gets confused somewhere down the line with things like modded parts and/or not having a defined stat grade lenience, like having a high Sing stat but a low Charm stat for example.
Of course, by Occam's Razor, there's always the possibility of a glitch or something. This game is known for being rather glitchy at certain aspects/points, after all. But again, I really don't know, and I can't really tell.
{*Yes, that is the name of an actual Maxis creature. Ironically I find them to have one of the best designs out of them all, and they're one of my personal favorites, unconventional name aside.}
Last edited by Bingles Praise on Sun Oct 13, 2024 12:04 pm, edited 1 time in total.
She/her, French-German | Autistic+ADHD| CN, Touhou, Nintendo, and Mega Man fan | @BinglesP on Twt, DeviantArt, and YT | I tend to type very long responses, and I occasionally use tone indicators just in case
For the first point, it is necessarily normal that the Maxis creatures come first, if we have few personal creatures, but I have a whole bunch of them.
... but I've found that especially in later Stages, your and others' creations take priority RNG-wise.
I noticed it too. But what I wonder is why we NEVER encounter Tribe or Civilization type creatures in the game?
Do you have any idea? If you encounter a tribal creature, it will be an Animal type creature that will be chosen! And a Civilization and Colonist type creature in the Space Phase, will be an Animal or Colonist type creature!
When I realized this, I stopped creating Tribal or Civilized creatures! It's useless if we don't encounter them in the game!
I also became aware of their abilities in the Creature Phase, for example, I never meet a Rogue whose creature is one of mine, because I didn't create one, there could have been at least one, but the feet with strong abilities, didn't suit him at all! As well as for all my other creatures.
I downloaded a few, and I meet them as a Rogue. Although I would have preferred it to be my creatures.
I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors...
I play the game disk version, on Windows 7.
I have all the game's expansions and it is up to date.
FrenchSPORE wrote: ↑Thu Oct 10, 2024 4:41 am
I also became aware of their abilities in the Creature Phase, for example, I never meet a Rogue whose creature is one of mine, because I didn't create one, there could have been at least one, but the feet with strong abilities, didn't suit him at all! As well as for all my other creatures.
I downloaded a few, and I meet them as a Rogue. Although I would have preferred it to be my creatures.
According to the Spore Wiki, the criteria for a Rogue creature is that it must have every extra Social and Attack stat at Level 3 or higher, with Bite and Sing exempt as long as the total for each is 12 or higher. The only Maxis creatures I can remember finding as rogues are Aver, Ciminerdo, Dalake, Doltasaur, Fernokki, Galorok, Garks, Grank, Konoc, Porcoo, Soorgin, and Troglor, and those all fit that criteria. (Maxis creature names sound really silly when named in a row...) Their diets and abilities don't come into it, though a lot of the ones I mentioned are either Carnivores or Omnivores, and they tend to have quite the high stats in abilities regardless.
I had no idea downloaded creatures could be Rogues. I guess it's just rare for creatures from the device/account itself's creations are just rare if it doesn't have enough that qualify. Maybe it's a total embargo, I don't know.
She/her, French-German | Autistic+ADHD| CN, Touhou, Nintendo, and Mega Man fan | @BinglesP on Twt, DeviantArt, and YT | I tend to type very long responses, and I occasionally use tone indicators just in case
According to the Spore Wiki, the criteria for a Rogue creature is that it must have every extra Social and Attack stat at Level 3 or higher,
Yes, for that, I saw it.
My creature (my mascot) that I was talking about, has level 1 feet, so it will never be a Rogue, feet with a much higher level, will give it an impression that it is a horrible mutant !
Afterwards, it's a question of what our creatures will look like, if you want to make them Rogues, this may ''not be possible'', because it will break their design, we could do it by hiding parts, but they can't all be hidden, it could make the creature's animations ugly, or make the parts crude otherwise (which I tried to do).
I had no idea downloaded creatures could be Rogues. I guess it's just rare for creatures from the device/account itself's creations are just rare if it doesn't have enough that qualify. Maybe it's a total embargo, I don't know.
Yes , if they are made with pieces with high abilities and the conditions are met, they can be Rogues.
But I asked if you had any idea for this? It's very curious .
I noticed it too. But what I wonder is why we NEVER encounter Tribe or Civilization type creatures in the game?
Do you have any idea? If you encounter a tribal creature, it will be an Animal type creature that will be chosen! And a Civilization and Colonist type creature in the Space Phase, will be an Animal or Colonist type creature!
When I realized this, I stopped creating Tribal or Civilized creatures! It's useless if we don't encounter them in the game!
I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors...
I play the game disk version, on Windows 7.
I have all the game's expansions and it is up to date.