Patch 03 - Knight V, Spring trap, Night Vision, Solar power / REGULAR UPDATE POSTED Thu, April 6, 2023

The latest patch notes for Sons of the Forest, when they go live and what they change!
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Davo
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Patch 03 - Knight V, Spring trap, Night Vision, Solar power / REGULAR UPDATE POSTED Thu, April 6, 2023

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Hey Everyone,

This patch adds a new rideable EUC the Knight V (pronounced knight five), a pair of night vision goggles, a new spring trap that will launch enemies, and brings a first pass of solar power and light bulbs to the building system, along with a bunch more fixes and other improvements.


Features
  • Rideable E.U.C. ‘Knight V’
  • Nightvision goggles
  • Solar panels, light bulbs and wires added to construction system
  • Ramps/Stairs can now be built between a beam and a wall
  • Buildable spring trap
  • Working armor rack (replaces mannequin)
  • Added button / option to delete saves (also limited amount of save slots to 30 to fix issues with steam cloud sync)

Improvements
  • Dead babies now have buoyancy in water
  • Mr. and Mrs. Puffton clothes now burn up when they are burned
  • Added security camera model to bunker luxury entrance
  • Cannibal lookout towers and large huts are now breakable
  • Adjusted navigation areas by lakes to fix issue with stuck animals/characters around edges
  • Can now pickup and throw puffy dead bodies
  • Dismembering dead characters with melee is now easier
  • Adjusted creepy spawning logic in caves, should no longer visibly spawn and should not lead to over the top amounts of enemies in caves over time
  • Improved some enemy base attack logic
  • Enemy damage game setting is now properly replicated to clients in multiplayer
  • Kelvin "return to shelter" command will also return to hunting shelters and beds
  • Kelvin can now pick up all types of arrows, visibly carry them, and drop the proper type of arrow
  • Fly Swatter and Bone Maker traps will no longer trigger on small animals
  • Improved morgue lighting in bunker residential and added some dead cultists there
  • Added flower wreaths to some dead cultists
  • Added world position fixer to block player going outside the bounds of the world on X and Z
  • Added quarter resolution mipmap limit option and set book pages to use it, to prevent them becoming unreadable at low texture settings
  • Set rock, stick and small rock to disable colliders when not dynamic
  • Fixed player clothing blend shapes not always properly applying visually to other players in multiplayer
  • Tarp and turtle shell will now show their item count in inventory
  • Renamed mannequin to armor rack
  • Changed amount of duct tape required to build armor rack to 1
  • Added shimmy area after boss fight in hell cave
  • Made it possible to leave hell cave if reentering it after completing game
  • Rope climb trigger for caves is now accessible from a wider angle
  • Creepies will now be hidden if they manage to wander into any cutscenes
  • Virginia will now stash guns when carrying a gift and drop gift when entering combat

Balance
  • Cannibal ability to dodge heavy attacks increased
  • Increased John2 damage to structures
  • Enemies now flee further when scared

Fixes
  • Fixed issue with nomad cannibal families spawning more than maximum allowed amount
  • Fixed more cases of enemies and large animals able to spawn in player bases
  • Fixed missing translation on find the Puffton tutorial messages
  • Fixed slight delay when hovering over the exit confirm button
  • Fixed some more cases of being able to glitch out of the world using a stick
  • Fixed animation pop in puffy male walk aggressive loop
  • Fixed some areas players could get stuck in hell cave
  • Dropped backpack should now properly spawn if the player saves and reloads before picking it up
  • Grab bag should no longer get the player stuck in a bad state if it is opened and closed quickly
  • Player should no longer get into a broken state if they begin swimming while performing the refill flask action
  • Added a safety measure that if the player somehow gets into a state where they are missing a vital item such as their lighter, tracker, combat knife, guide book or grab bag, they will be readded when a save game is loaded
  • When the player’s dropped backpack is picked up, it double checks to ensure that the player now has the backpack item
  • Player should no longer be able to lose their backpack from using their Quick select in some rare use cases
  • Fish on drying racks will no longer despawn when their max pickup count is reached
  • Items on the camp fire will no longer auto despawn
  • Fixed heavy actor sometimes popping to standing when hit again during hit head reaction
  • Fixed Kelvin not stopping trying to fill holder that player put final item in
  • Fixed player getting into stuck state if machete ground attack was interrupted
  • Fixed stun baton FX sometimes stuck on when interrupted
  • Fixed issue with there sometimes being more fish than maximum allowed amount
  • Improved logic to better prevent cases of seeing enemies pop in
  • Fixed falling trees not hitting cannibals
  • Fixed clients sometimes seeing extra GPS locators for Virginia
  • Fixed multiplayer client’s taking gun with multiple mods from Virginia losing a mod
  • Fixed visual issues decapitating heavy faceless cannibal and female puffy

Sound
  • Applied logarithmic scale to volume sliders
  • Add an audio event for animations where cannibals hits club against ground
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