New Mod Idea for Spore GA (with materials)

Post your mod ideas here. Nothing is lost in asking, but don't get your hopes up, but feel free to discuss.
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Please keep in mind that if your request is not granted immediately, that doesn't mean it never will be. Sooner or later, someone may well pop in and try to make it happen. Patience is a virtue. Just...don't go around begging and annoying people over it.
Additionally, be aware that while the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
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Zio
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New Mod Idea for Spore GA (with materials)

Unread post by Zio »

I would like a new mod (without API (!)), and i have a lot of models of creatures, weapon, and clothes (for Creature Creator), and buildings, ruins, stones, bushes, and trees (these are not "real spore trees", these are Fixed Objects) (for Adventure Creator).

Link to my Google Disc: https://drive.google.com/drive/u/1/my-drive



P. S. Please, use textures!
Last edited by Zio on Tue Oct 18, 2022 2:12 pm, edited 1 time in total.


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vanillacold
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Re: New Mod Idea for Spore GA (with materials)

Unread post by vanillacold »

...Why exactly would you not want the mod to use a sporemod file for installation? I'm genuinely curious, since it's much better to use a componentized .sporemod file than a zip file containing separate packages which all need to be installed manually. (Or just one big package for the whole mod, which would be less than ideal since some people might only want the adventure buildings, but will still be forced to install the whole mod.)
Hello there! I'm a random guy who sometimes does *slightly* smart stuff. I do a lot of random Spore shenanigans, too.

Feel free to build off my open-source mods, but please don't add them to modpacks; it could cause compatability issues.
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Zio
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Re: New Mod Idea for Spore GA (with materials)

Unread post by Zio »

I'm so sorry, but is very difficult to work with Sporemod.
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Re: New Mod Idea for Spore GA (with materials)

Unread post by Zio »

Link to my other models, on my 2'nd account: https://drive.google.com/drive/u/2/my-drive
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Re: New Mod Idea for Spore GA (with materials)

Unread post by Zio »

Will be needed from creature models heads, feet, hands, wings and clothes only (although it's obvious, i think.🤣🤣🤣).
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Re: New Mod Idea for Spore GA (with materials)

Unread post by Zio »

Near the Creatures and Adventure Creators staff may come across a some models with incorrect textures. Be careful!

Can you fix it somehow?
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Re: New Mod Idea for Spore GA (with materials)

Unread post by Zio »

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Re: New Mod Idea for Spore GA (with materials)

Unread post by Zio »

Please, let this mod will be "two'n'one" format (1-st package for Creature Creator, 2-nd package for Adventure Creator). I really don't like "Mod API"! Using this app is very hard for me!
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Re: New Mod Idea for Spore GA (with materials)

Unread post by Zio »

New link:

https://drive.google.com/drive/u/3/my-drive

That's all models!
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Re: New Mod Idea for Spore GA (with materials)

Unread post by Zio »

Whenn this mod will be ready?
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Re: New Mod Idea for Spore GA (with materials)

Unread post by Zio »

Who'll made this mod?

I just suggested idea, but I can't develop mods.

But I have a lotta models, thet I sent for You.

Sorry...
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