Reapers Spore Rebalanced

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ReaperGamerYT
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Reapers Spore Rebalanced

Unread post by ReaperGamerYT »

Reapers Spore Rebalanced

NEW UPDATE
EDIT:
Changes:
In the Main starting screen you can now pick from 100 planets
(If the changes do not apply then you might need a galaxy reset)
(GA 5.1) ReapersSporeRebalanced.package
(Latest Changes)
(2.36 MiB) Downloaded 338 times
(Bot Parts) ReapersSporeRebalanced.package
(Latest Changes)
(2.36 MiB) Downloaded 229 times
CELL STAGE

Changes:
- Nothing Duh

CREATURE STAGE

Changes:
- Creature Consequence abilities cooldown and stat changes
- Creature attacks stat rebalanced
- Creature Stealth stat rebalanced
- Creature Sprint stat rebalanced
- Creature Jump stat rebalanced
- Changed a lot of stats of some parts i used Zerbie's Ability Modification (Re-Released) as a base just changed some stats

TRIBAL STAGE

Changes:
- Rebalanced tribal hut health
- Rebalanced weapon, social and gathering tool huts health
- Rebalanced weapon dmg and ability
- Rebalanced Consequence ability cooldowns for tribal stage
- UFO appears less
- Fruit Decay Time is longer
- Babies hatch and grow faster
- Chieftain respawns faster
- You start with 5 tribe members
- I used Zerbie_TribeStage_Modification as the base for the tribal part of this mod i just again changed a lot of stuff

CIV STAGE

Changes:
- Rebalance Turret DMG for city type (meaning military, religious, economic will have different turret stats)
- Increased Building Health
- Increased Turret Health
- Rebalance Consequence Abilities to compensate for Building HP
- Reworked the text when you hover over the city hall to buy vehicles to look a lot nicer and makes more sense
- Thx to @Vanillacold for helping me find the file to change the text

SPACE STAGE

Changes:
- Rebalanced Captain Weapon stats and damages
- Changed how many points needed to level up captain to only need 100 per level
- When conquering cities in space now you can't destroy the city hall meaning you can capture the planet with 100% success rate
- Renamed Raider Rally to Armada Rally
- Planet Raids are a lot more dangerous if not taken care of
- Rebalanced Architype Ability Cooldown
- Gravitational wave and Fanatical Frenzy does not break galactic code
- Cargo 2 new upgrades
- Rebalanced Building Health
- Rebalanced Place able Colonization tool HP
- Reworked the list for all the weapons and tools to be a lot more nicer to look at
- Building Cost in space stage rebalanced
- 2 new tools for antimatter weapons (Antimatter pulse and antimatter laser)
- rebalanced weapon damage
- Colony Ultra (reduced Cooldown and you can place more than 3 colonies if you spam this tool)
- Rebalanced Spice Multipliers
- Spice Now Stacks to 750
- You can Now Sell 750 Items
- Wild Life Sanctuary can have 75 Creatures on 1 planet
- Max Storage per colony is now 100 instead of 10
- Home World now produces more spice
- Starting money for space stage is now 375,000
- Spice Storage multiplier is now 5
- Spice price changes
- Trade Routes are now 25
- Rebalanced Gift multiplier (Space Stage)
- Number of planets per solar system is now maxed at 17 and minimum of 5
- Interstellar drive range rebalanced
- Terraforming Tools costs less
- Weaponry Damages Changes
- Ally UFO Health Changes
- Enemy UFO Health Changes
- Uber Turret Projectile Rebalanced stats
- Grox now occupy 750 systems (requires Galaxy Reset)
- Consumable Terraform tools are now infinite
- Consumable Terraform tools cost money 75,000 (to compensate for how easy you can 99,999,999 spore bucks without cheating)
- Consumable Terraform tools have fixed trading UI so you don't see them again in any shop when you already have the said tool

- Merged my RebalancedCombatUtility Mod
- Freelance20x Mod merged with this mod so mission gives more money
- RarePriceChanges Mod merged with this mod so Artifacts give more money
- Empire Level 7 Mod by @ThomaxMHxDeaf was merged with this mod so Empire can go to level 7
- 4 of @ThomasMHxDeaf's infinite tool mods have been merged with this mod
(you can buy staff of life and now it's infinite and some other infinite tools)
- Player badge empire 6 and 7 mod has been merged with this mod (badges for level 6 and 7 Empires)
- NoJokerBadge has been merged with this mod (you don't get joker badge if you use cheats)
- Sculptist's dream is now merged with this mod (reduces Cooldown for planet coloring and planet terraforming tools)
- Colony Harbours also now merged with this mod (makes it possible to place colonies with a harbour)
- YourInvasion mod has been merged with this mod (player empire can invade other empires)
(Note: i reverted the badge to be similar to the original to get level 7 empire your empire must occupy 100 or more systems)

Other Changes
- Rebalanced some editors starting budget
- Fixed UI showing ***
- Reverted Glide to normal stats (it does not help if you play tribal stage if i modify it)
Attachments
ReapersSporeRebalanced (GA 5.1).package
(OLD)
(2.35 MiB) Downloaded 226 times
ReapersSporeRebalanced (Bot Parts).package
(OLD)
(2.35 MiB) Downloaded 159 times
Last edited by ReaperGamerYT on Tue Sep 20, 2022 5:24 am, edited 6 times in total.


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ReaperGamerYT
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Re: Reapers Spore Rebalanced

Unread post by ReaperGamerYT »

Currently there is a bug that makes some UI text to appear as *** fixing it now will edit the old post
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ReaperGamerYT
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Posts: 39
Joined: Fri Jun 24, 2022 6:20 am

Re: Reapers Spore Rebalanced

Unread post by ReaperGamerYT »

New Update:
Changes:
- Consumable Terraform tools are now infinite
- Consumable Terraform tools cost money 75,000 (to compensate for how easy you can 99,999,999 spore bucks without cheating)
- Consumable Terraform tools have fixed trading UI so you don't see them again in any shop when you already have the said
I am nab
User avatar
ReaperGamerYT
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Creature
Posts: 39
Joined: Fri Jun 24, 2022 6:20 am

Re: Reapers Spore Rebalanced

Unread post by ReaperGamerYT »

Been planning to make every planet color tool buyable just need to figure out how
I am nab
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ReaperGamerYT
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Posts: 39
Joined: Fri Jun 24, 2022 6:20 am

Re: Reapers Spore Rebalanced

Unread post by ReaperGamerYT »

New Update
Changes:
Now in the main starting screen you can pick from 100 planets
(If the changes do not apply do a galaxy reset to be sure)
I am nab
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