Paranoids mod recommendation list! [UPDATED 11/03/2021]

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paranoid_modder
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Re: Paranoids mod recommendation list! [UPDATED 27/12/2019]

Unread post by paranoid_modder »

LordESP wrote:These mods still works? specifically in the Galactic Adventure 3.1.0.22?
Yes they do :)


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grubb
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Re: Paranoids mod recommendation list! [UPDATED 27/12/2019]

Unread post by grubb »

The building rottation mod doesent work for me
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paranoid_modder
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Re: Paranoids mod recommendation list! [UPDATED 23/06/2020]

Unread post by paranoid_modder »

ImageAdded Skyncraft by PSI.
ImageAdded enter editor cheats by Vanillacold.
ImageAdded Adventure terraforming by Tenebris.
ImageMade all of Sneks featured mods into one section.
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paranoid_modder
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Re: Paranoids mod recommendation list! [UPDATED 23/06/2020]

Unread post by paranoid_modder »

ImageAdded New drone parts by Deoxys_0.
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paranoid_modder
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Re: Paranoids mod recommendation list! [UPDATED 11/03/2021]

Unread post by paranoid_modder »

ImageAdded improved anthem editor.
ImageAdded Deep-fried UI editor
ImageAdded More planet coloring tools
ImageAdded Project rehatched
ImageAdded Zerbies interface mod
ImageAdded Groxxy's lighting overhaul
ImageAdded 2 new sections and moved around some entries: UI/graphics and Gameplay tools/weapons.
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eropsfan
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Re: Paranoids mod recommendation list! [UPDATED 11/03/2021]

Unread post by eropsfan »

Are there any mods that remove the limit on trade routes in the Space stage? All the ones I've found on the internet are either broken, or have broken download links...
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tomix1199
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Re: Paranoids mod recommendation list! [UPDATED 11/03/2021]

Unread post by tomix1199 »

I noticed there's mods that modify the Knight Archetype, but is there one that adds it to the "change archetype" mission? I know Platinum Spore had it but thats broken now.
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