Head glitch on creature (Not Mod Related)

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Adamjoko201
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Feel free to bypass this one, I originally posted this on the general discussion page but no one replied to it as of typing this.

I was creating a small creature, a suicide bomber for an adventure I'm creating, and I wanted to test the walking cycle, to ensure no stretch models, that kind of thing.

Then I realized my creature won't stop looking down, at some points it even looks like he's trying to break his neck.
ezgif.com-video-to-gif (1).gif
I tried resizing, moving the mouth, everything. I don't know what caused this, and I see no mention of it online, and this has happened to me before and I fixed it somehow but I can't remember, so I know there's a solution to it.

If anyone knows can they help me?
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Etherealist
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Unfortunately I think this is just something that happens in Spore regardless of what you try to do. The walk cycle will appear different in adventures than in the Test screen. Talking from personal experience here after playing Spore for 10+ years.
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rob55rod
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Moved to Spore General Discussion. For future reference to anyone reading this, please post in the appropriate subforum - if it's not about mods, please don't post it in the modding subforums.
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FrenchSPORE
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Yes, I noticed that too, it's true that it also irritated me a little! We see it especially on ogres! And when they walk, their legs don't bend, they spread them apart like they've poo-poo in their panties! It seems to me that this was due to the installation of a certain patch which caused the ogres to have this problem, as I vaguely remember them walking normally before that, and when they fell to the ground after having them killed, they went "boom" and now it doesn't do it to me anymore! That, I remember, I still have the video where we see an ogre being killed and going "boom" when he falls.
I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors... :?

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I have all the game's expansions and it is up to date.

I have Spore Hero too.
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alexanderjohn
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It sounds like your creature's neck or head bone constraints might be causing the issue. Check the rotation limits and make sure the head is properly parented to the neck. Also, try resetting the pose or applying transformations. Hope this helps!
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FrenchSPORE
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It's especially when it's tilted down like in the picture, not well placed above the neck or straight (same for the neck). Even well placed, it moves a little like that, but less visible. But what is sure is that if we place the head on a member to make a long neck for example, the creature will move its head in a very broken way.
Or making the mouth smaller than the neck/upper body or hiding it to create a custom mouth with elements can work around the problem, if you do it right.
I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors... :?

I play the game disk version, on Windows 7.
I have all the game's expansions and it is up to date.

I have Spore Hero too.
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