Hi everyone, I hope I explained everything well
I'm making a mod that converts creature stage to "half tribe stage", half tribe stage and half creature stage with huts instead of nests and more....
PROCEDURE
in my mod I added creatures with custom parts via the package file "HalfTribeStage_Content.package"
and in the ".summonary" file of each creation where there was the string "parameter int 0x052def3f hash(TRG_NPC_TribeCreature)" I put "parameter int 0x052def3f hash(HTRG_NPC_Half_Tribe)"
so then I went to the "herdtypes~" folder and added the "HTRG_NPC_Half_Tribe.prop.prop_t" file with the creature characteristics inside by inserting the string "uint32 ArchetypeGroup"hash(HTRG_NPC_Half_Tribe)"
then I went to the "0x0302A1C9" folder in the "0x2BEB12F4" file where the bootable files of the "herdtypes~" folder are written in the creature phase
and added "hash(HTRG_NPC_Half_Tribe)" to the other strings
DESIRED RESULT
this way I should find the "half tribe" creatures in creature phase only with my creatures with custom parts
PROBLEMS
but it works only if in the file "HTRG_NPC_Half_Tribe.prop.prop_t" I put "hash(NPC_Large_Combat)" instead of "hash(HTRG_NPC_Half_Tribe)" in the string "uint32 ArchetypeGroup"
but I didn't find any file with explanation of "uint32 ArchetypeGroup" for herdtypes~
it seems that thanks to ArchetypeGroups the game is able to position or identify creatures
- Board index Spore Mods & Downloads Modding Documentation
- Search
-
- It is currently Sun Sep 15, 2024 8:33 am
- All times are UTC-06:00
Creature Stage modding Help
Learning to mod or have something to contribute? Have a look and find more.
Creature Stage modding Help
Unread post by Hiemor »
Hi I'm "Italian"
and I just started posting my SPORE™ mods
and I just started posting my SPORE™ mods
Post Reply
1 post
• Page 1 of 1
Return to “Modding Documentation”
Jump to
- Sons of the Forest
- ↳ Sons of the Forest Mods
- ↳ Videos
- ↳ Locations
- ↳ Patch Notes
- Spore
- ↳ Mods & Downloads
- ↳ Dark Injection
- ↳ Dark Injection 9.r Public Beta
- ↳ DI 9.r Bug Reports
- ↳ Fixed Bugs
- ↳ Misdiagnosis
- ↳ DI 9.r suggestions, ideas, and contributions
- ↳ Fulfilled Suggestions
- ↳ Rejected Suggestions
- ↳ Extensions
- ↳ FAQ, Info, and Help
- ↳ Discussion
- ↳ Hosted Mods
- ↳ Editor Mods
- ↳ Part Mods
- ↳ Miscellaneous Mods
- ↳ [WIP] Work In Progress
- ↳ » Stage - Cell
- ↳ » Stage - Creature
- ↳ » Stage - Tribal
- ↳ » Stage - Civilization
- ↳ » Stage - Space
- ↳ City Walls (2007 beta walls included)
- ↳ Davo's Mods
- ↳ Editor Mods
- ↳ Part Mods
- ↳ » Stage - Cell
- ↳ » Stage - Creature
- ↳ » Stage - Tribal
- ↳ » Stage - Civilization
- ↳ » Stage - Space
- ↳ Downloads
- ↳ Mod Discussion
- ↳ Mod Help
- ↳ Blender & Part Making
- ↳ Modding Documentation
- ↳ Mod Ideas
- ↳ Sporedum Mods
- ↳ Tools & Patches
- ↳ Spore Patch 1.5.1
- ↳ SporeModder FX
- ↳ SporeModder Blender Addons
- ↳ Spore ModAPI SDK
- ↳ Spore Modding Wiki
- ↳ General Discussion
- ↳ Tutorials
- ↳ Creator Corner
- ↳ Creatures
- ↳ Vehicles
- ↳ Buildings
- ↳ Cells
- ↳ Flora
- ↳ Adventures
- ↳ Adventure Utilities
- ↳ City/Colony Anthems
- ↳ Help
- ↳ Darkspore
- ↳ Modding
- ↳ Discussion
- ↳ Hero Gallery
- ↳ Modded Heroes
- ↳ Vanilla
- ↳ Videos
- Command and Conquer
- ↳ Tiberium Universe
- ↳ Rivals Universe
- ↳ Tiberium Modding
- ↳ Tiberium Twilight Help
- ↳ Tiberium Twilight Maps
- ↳ Red Alert Universe
- ↳ Red Alert 2 Modding
- ↳ Red Alert 3 Modding
- ↳ Red Alert Help
- ↳ Red Alert 2 Maps
- ↳ Red Alert 3 Maps
- ↳ Generals Universe
- ↳ C&C Discussion
- Other Titles
- ↳ Discussion
- ↳ Among Us
- ↳ Fall Guys
- ↳ The Elder Scrolls
- ↳ Discussion
- ↳ Modding
- ↳ Mod Request
- ↳ Mods
- ↳ Fallout
- ↳ Minecraft
- ↳ Discussion
- ↳ Modding
- ↳ Mod Request
- ↳ Mods
- ↳ Borderlands
- ↳ Dead Rising
- ↳ Mods
- ↳ Resident Evil 4 VR
- ↳ Rogue Company
- Featured Creator
- DavoOnline
- ↳ DavoOnline.com & Company
- ↳ Welcome to DavoOnline Forums
- ↳ Off Topic
- ↳ Memes
- ↳ Photoshop