Some abilities are misleading

Have an idea for how to make 9.r the best update since v1? Want to help make it all come to life? Let us know here!
User avatar
Posts: 1
Joined: Fri Jul 15, 2016 8:12 pm

Some abilities are misleading

Unread post by irepgear6 »

Even know the ability names are exactly what they are, only few have descriptions and statistics like spit etc, does not mean anything, at least add a damage point score and more details. :?:

I do love the mod though, it really does take darkspore into full respect and nostalgia; I do miss darkspore a lot.

I don't know if I am a bit awkward but it is a rare situation for communication, but I really think it would help if details where specific and exact detail makes things more easy to notice.

I do state another recommendation, perhaps letting abilities, grox parts, effects, and weapons, be obtainable in creature stage.

Keep up the good work.

User avatar
The Boss
The Boss
Posts: 2206
Joined: Sun Dec 27, 2009 1:36 am
Age: 37

Re: Some abilities are misleading

Unread post by Davo »

It could be you!!!

If you mean the abilities I created around 10 something years ago, sorry, at the time I had a child. I really have not been able to get back on like I wanted to, had to make drastic life changes.

I'd say write em up and submit them to rob! He may put them in.
Post Reply Previous topicNext topic

Return to “DI 9.r suggestions, ideas, and contributions”