READ: This is not a fix for the bug where creatures don't animate at all. As far as I know. I never had that bug.
Now, On to the mod. This mod will make the in-game walking/running animations slightly less atrocious. I noticed that high speed level creatures tend to animate in a very weird fashion. Their legs kick up at lightning speed and it makes an otherwise beautiful creation look like a glitchy wreck during gameplay. After some guess and check I discovered that the way the legs work is with x and y values. The stride is controlled by an x value and a y value. The higher the x value the longer the stride. However the Y value controls the "Height" of the creature's steps. In all the speed files these values match(x=1,y=1,x=2,y=2, etc...). Of course at lower levels this is alright but once the y value reaches about 3, (I'll use a 4 joint limb as an example), the "Shin" segment will rise above the "Thigh" segment. I like to call it "Yoga: Medieval Torture edition!". Just kidding. The result is the leg will snap back into place and looks really weird. I lowered all the y values and swapped the animation IDs out with the ones from the test drive. Now my creatures walk in a manner that looks somewhat decent! Let me know if you find any bugs!
Currently known bugs:
-Speed stat is stuck at 0. I'm looking into this.
*The filename is animspeed because the first version simply lowered the walk speed rather than modifying the stride.
windblade wrote:is it like the beta run animation?
look it up, it looked way better, but for some reason the official release scrapped it even though they made one
no, but it keeps the creature's legs from going through themselves.
My only gripe is that it makes every creature have a speed of level 0... My desired way to play through Creature stage is with a Speedy predator. It doesn't feel right for every creature to be the same speed... which is absurdly slow..
Hopefully there will be a version that brings back speed levels while keeping the same gait.
windblade wrote:is it like the beta run animation?
look it up, it looked way better, but for some reason the official release scrapped it even though they made one
no, but it keeps the creature's legs from going through themselves.
My only gripe is that it makes every creature have a speed of level 0... My desired way to play through Creature stage is with a Speedy predator. It doesn't feel right for every creature to be the same speed... which is absurdly slow..
Hopefully there will be a version that brings back speed levels while keeping the same gait.
That's... odd. I thought I had changed it so the creatures speed was the same. I'ma check that out right now.
FrenchSPORE wrote: ↑Wed Jul 26, 2023 7:14 am
Is the mod still functional today? Because I did not notice any difference and I did not have this speed problem.
I also find the ogre march to be atrocious! They practically walk with their legs apart and strained! Does the mod also improve ogre walking?
You should be fine, I ran Spore with this with everything you have and it's fine.
Does the mod work for you? Or, it only works for the Creature Phase (which I haven't tested yet).
I tested it in the trial mode and in a test adventure.
I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors...
I play the game disk version, on Windows 7.
I have all the game's expansions and it is up to date.
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