18 Spices!!!

NOPE200000
Sentient
Sentient
Posts: 488
Joined: Fri Aug 12, 2011 4:27 am

18 Spices!!!

Unread post by NOPE200000 »

I made this mod already a few monds ago but I never actuarly uploaded it, so here is the mod with 18 spices insteat of 6: http://www.mediafire.com/?nx99r646gls356s#!
It has gold, pure red, silver, brass, brown, grey, really blue and many more :mrgreen:

Also if somewane wants one of this spices as his homeworld spice, than I will tell you here how to do that :D


.
User avatar
p.d
Civilian
Civilian
Posts: 189
Joined: Tue Jun 08, 2010 7:48 pm

Re: 18 Spices!!!

Unread post by p.d »

Do the spices vary in rarity and price, or are they all basically the same besides the color?
NOPE200000
Sentient
Sentient
Posts: 488
Joined: Fri Aug 12, 2011 4:27 am

Re: 18 Spices!!!

Unread post by NOPE200000 »

p.d wrote:Do the spices vary in rarity and price, or are they all basically the same besides the color?
price, color and rarity are all different :mrgreen:
.
User avatar
MaquinaViva
Cell
Cell
Posts: 10
Joined: Sun Oct 28, 2012 10:51 am

Re: 18 Spices!!!

Unread post by MaquinaViva »

18 different spices, eh? Sounds pretty interesting, but I've honestly never really liked Space stage (the only part I liked was messing with planets and GA allows one to do so without all that tedious mucking about in hyperspace) so I'll pass on downloading it.
HACKER80 wrote:price, color and rarity are all different :mrgreen:
But do they also each come with their own unique description, though?
NOPE200000
Sentient
Sentient
Posts: 488
Joined: Fri Aug 12, 2011 4:27 am

Re: 18 Spices!!!

Unread post by NOPE200000 »

MaquinaViva wrote:18 different spices, eh? Sounds pretty interesting, but I've honestly never really liked Space stage (the only part I liked was messing with planets and GA allows one to do so without all that tedious mucking about in hyperspace) so I'll pass on downloading it.
HACKER80 wrote:price, color and rarity are all different :mrgreen:
But do they also each come with their own unique description, though?
yes, and you can put them in your creature stage
.
User avatar
MaquinaViva
Cell
Cell
Posts: 10
Joined: Sun Oct 28, 2012 10:51 am

Re: 18 Spices!!!

Unread post by MaquinaViva »

Alright, now you've got me curious. How do you do this, then?
NOPE200000
Sentient
Sentient
Posts: 488
Joined: Fri Aug 12, 2011 4:27 am

Re: 18 Spices!!!

Unread post by NOPE200000 »

MaquinaViva wrote:Alright, now you've got me curious. How do you do this, then?
You can search for my other spices on homeworld mod, but i'm on vacation now so I explain how to make new spices amd put them on your homeworld later then, alright :)
.
User avatar
Ivy
Cell
Cell
Posts: 22
Joined: Thu Dec 20, 2012 10:48 pm
Age: 27

Re: 18 Spices!!!

Unread post by Ivy »

I'd like to know too - how one would change the spice of a saved game (or even any planet).
NOPE200000
Sentient
Sentient
Posts: 488
Joined: Fri Aug 12, 2011 4:27 am

Re: 18 Spices!!!

Unread post by NOPE200000 »

Ivy wrote:I'd like to know too - how one would change the spice of a saved game (or even any planet).
Haha just name change :D
.
User avatar
dridos
Cell
Cell
Posts: 6
Joined: Sun Jan 26, 2020 2:31 pm

Re: 18 Spices!!!

Unread post by dridos »

is this compatible to viewtopic.php?f=123&t=9395
or will it just destroy the game
The worst character creator
WOW I'M MOVING

Spore: creating other lives because yours sucks
Post Reply Previous topicNext topic

Return to “» Stage - Space”