The modificaton of parts, models and abilities.
vanillacold
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Posts: 372 Joined: Fri Nov 02, 2018 2:36 pm
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by vanillacold » Sun Feb 10, 2019 12:54 pm
This mod is a complete remake of a scrapped mod by Davo. This was possible due to Sporemodder FX allowing you to modify effects.
I did a Davo!
Screenshot:
Download:
Known issues: None, currently.
Planned features:
Archived versions:
Last edited by
vanillacold on Fri Aug 09, 2019 4:54 am, edited 5 times in total.
Hello there! I'm a random guy who sometimes does *slightly* smart stuff. I do a lot of random Spore shenanigans, too.
Feel free to build off my open-source mods, but please don't add them to modpacks; it could cause compatability issues.
vanillacold
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Posts: 372 Joined: Fri Nov 02, 2018 2:36 pm
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by vanillacold » Sun Feb 10, 2019 2:32 pm
paranoid_modder wrote: So..what does this do excactly?
It adds the water effect from the sea vehicle editor to the Adventure editor.
Hello there! I'm a random guy who sometimes does *slightly* smart stuff. I do a lot of random Spore shenanigans, too.
Feel free to build off my open-source mods, but please don't add them to modpacks; it could cause compatability issues.
vanillacold
Moderator
Posts: 372 Joined: Fri Nov 02, 2018 2:36 pm
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by vanillacold » Mon Feb 11, 2019 11:50 am
I've found out why this mod seems to stop you from leaving the adventure editor. For some reason, I decided not to include other Spore effects in my mod, but I was using one of Spore's effdir files.
Hello there! I'm a random guy who sometimes does *slightly* smart stuff. I do a lot of random Spore shenanigans, too.
Feel free to build off my open-source mods, but please don't add them to modpacks; it could cause compatability issues.
vanillacold
Moderator
Posts: 372 Joined: Fri Nov 02, 2018 2:36 pm
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by vanillacold » Wed Feb 13, 2019 3:10 pm
New update fixing the problem stopping people leaving the adventure editor. Special thanks to Emd4600, as Emd told me how to load custom effdir files.
Hello there! I'm a random guy who sometimes does *slightly* smart stuff. I do a lot of random Spore shenanigans, too.
Feel free to build off my open-source mods, but please don't add them to modpacks; it could cause compatability issues.
Tubbybloxian
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Posts: 55 Joined: Tue Jan 01, 2019 5:30 pm
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by Tubbybloxian » Sat Feb 16, 2019 3:18 pm
How would Davo think about this mod?
Also off topic but how active is Davo on this website because I PM him a message about the last mod he worked on before he stopped modding Spore? I mean like, I PM him days ago and he isn't responding yet.
vanillacold
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Posts: 372 Joined: Fri Nov 02, 2018 2:36 pm
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by vanillacold » Sat Mar 02, 2019 2:48 pm
Version 3.0 is out, bringing clear water and new icons for the Sporepedia!
Hello there! I'm a random guy who sometimes does *slightly* smart stuff. I do a lot of random Spore shenanigans, too.
Feel free to build off my open-source mods, but please don't add them to modpacks; it could cause compatability issues.
vanillacold
Moderator
Posts: 372 Joined: Fri Nov 02, 2018 2:36 pm
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by vanillacold » Sun Mar 03, 2019 4:47 pm
AtomzVsEvil wrote: So, How does this mod work?
It adds new effects to the "Effects" tab of the Adventure editor. They can be used like any normal effects.
Hello there! I'm a random guy who sometimes does *slightly* smart stuff. I do a lot of random Spore shenanigans, too.
Feel free to build off my open-source mods, but please don't add them to modpacks; it could cause compatability issues.
Tubbybloxian
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Posts: 55 Joined: Tue Jan 01, 2019 5:30 pm
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by Tubbybloxian » Tue Mar 05, 2019 3:51 pm
I have to say this but maybe for the next update you should make two new effects:
Water (No animation)
Clear Water (No animation)
Just in case those who are making an adventure with the sea vehicle editor water effect doesn't have to be bother by the waves.
Or better yet they could just be called:
Water (No waves)
Clear Water (No waves)
Just a suggestion, since I do get bother by the waves of the effects and such.
vanillacold
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Posts: 372 Joined: Fri Nov 02, 2018 2:36 pm
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by vanillacold » Tue Mar 05, 2019 4:00 pm
Tubbybloxian wrote: I have to say this but maybe for the next update you should make two new effects:
Water (No animation)
Clear Water (No animation)
Just a suggestion, since I do get bother by the waves of the effects and such.
I'm already working on this as part of the next update.
The "waveless" effects are titled "Still Water" and "Clear & Still Water".
Hello there! I'm a random guy who sometimes does *slightly* smart stuff. I do a lot of random Spore shenanigans, too.
Feel free to build off my open-source mods, but please don't add them to modpacks; it could cause compatability issues.
Tubbybloxian
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Posts: 55 Joined: Tue Jan 01, 2019 5:30 pm
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by Tubbybloxian » Sun Apr 14, 2019 8:53 am
It's been one and a half months and there hasn't been any updates yet.
I wonder if you're working at the still water and lava feature to this day.
vanillacold
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Posts: 372 Joined: Fri Nov 02, 2018 2:36 pm
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by vanillacold » Sun Apr 14, 2019 1:18 pm
Tubbybloxian wrote: It's been one and a half months and there hasn't been any updates yet.
I wonder if you're working at the still water and lava feature to this day.
I'm currently waiting for the newest release of Sporemodder FX, since it has some features which would be very useful for this mod.
Hello there! I'm a random guy who sometimes does *slightly* smart stuff. I do a lot of random Spore shenanigans, too.
Feel free to build off my open-source mods, but please don't add them to modpacks; it could cause compatability issues.
vanillacold
Moderator
Posts: 372 Joined: Fri Nov 02, 2018 2:36 pm
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by vanillacold » Tue Apr 16, 2019 1:28 pm
[h1]Status update![/h1]
Still water is finally finished! I may change it a bit before release, though.
I'm still working on lava, too.
Hello there! I'm a random guy who sometimes does *slightly* smart stuff. I do a lot of random Spore shenanigans, too.
Feel free to build off my open-source mods, but please don't add them to modpacks; it could cause compatability issues.
vanillacold
Moderator
Posts: 372 Joined: Fri Nov 02, 2018 2:36 pm
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by vanillacold » Wed Apr 17, 2019 6:42 am
Adventure Water has updated again!
I've added these features:
Lava
Still water. (clear and regular varieties)
Hello there! I'm a random guy who sometimes does *slightly* smart stuff. I do a lot of random Spore shenanigans, too.
Feel free to build off my open-source mods, but please don't add them to modpacks; it could cause compatability issues.
Tubbybloxian
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Posts: 55 Joined: Tue Jan 01, 2019 5:30 pm
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by Tubbybloxian » Fri Apr 19, 2019 8:39 am
This update is great! Just wish that the water would stay a little bit on the circle, like how it does for the pond. (Whenever you size it)
The one above is the Pond, the bottom one is Still Water.
vanillacold
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Posts: 372 Joined: Fri Nov 02, 2018 2:36 pm
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by vanillacold » Fri Aug 09, 2019 4:58 am
Status update!
I've been toying around with this mod again and I've managed to do this:
That's right, still water is now effected by the atmosphere!
Stay tuned for this update.
Hello there! I'm a random guy who sometimes does *slightly* smart stuff. I do a lot of random Spore shenanigans, too.
Feel free to build off my open-source mods, but please don't add them to modpacks; it could cause compatability issues.