RamoneKemono and I-am-THEdragon's MMD Dance Animation and Test Drive Background Mods!

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RamoneKemono and I-am-THEdragon's MMD Dance Animation and Test Drive Background Mods!

Unread post by Ramone Kemono »

It's finally here! The official release of my and I-am-THEdragon's mod "Ramone Kemono's MMD Drag Ball", demonstrated by the Fallingstar Beast!



And to enhance the experience, especially with dance animations without effects, you should download the MMDbg mod here: https://github.com/Baramanga/MMDbg

This mod add 18 new MMD dance animations to your Creature Editor Test Drive, with 7 of which having special effects designed by me to give you the full experience! All the dances have camera motion imported into the game and work by moving a camera effect attached to a very tiny horn weapon parts mounted on a long multi-segmented invisible limb. It took me quite a long time to figure out how adjust the camera animation to translate it to Spore, given Spore has quite a number of quirks when it comes to animation and camera control.

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Overall, I'm quite happy with how this turns out after a whole year of developing this mod and its gimmicks! Shoutout to all my Beta Testers, who helped me catch any mistakes during development and provided with useful feedbacks! And get ready too because I already finished importing all the animations to my second mod and it's now also open to Beta Testers!

You can download the mod now here! X3
https://github.com/Baramanga/Ramone-Kem ... Drag-Ball/

Credits of the motion and audio resources are in the files and is displayed in the mods. Big thanks to @I-am-thedragon for their wonderous work with all the graphical assets used the dance effects! Follow her here for her other projects and art!

https://github.com/I-am-thedragon/

https://i-am-thedragon.tumblr.com/
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Unread post by FrenchSPORE »

Too bad for those who don't have a Youtube account can't see your video. :cry:
EDIT: Thanks, now we can see the video.

Otherwise, congratulations for this work! :P Looks great. I'll try.
Last edited by FrenchSPORE on Sun Jun 23, 2024 10:54 am, edited 1 time in total.
I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors... :?

I play the game disk version, on Windows 7.
I have all the game's expansions and it is up to date.

I have Spore Hero too.
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Unread post by Ramone Kemono »

FrenchSPORE wrote: Sun Jun 23, 2024 3:11 am Too bad for those who don't have a Youtube account can't see your video. :cry:

Otherwise, congratulations for this work! :P Looks great. I'll try.
The video is public now! :3
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Unread post by FrenchSPORE »

Ah, I re-edited my message at the same time as you :lol:

So, thank you again ;)

Raah... the site displays error messages often and again! It's quite annoying! :x
I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors... :?

I play the game disk version, on Windows 7.
I have all the game's expansions and it is up to date.

I have Spore Hero too.
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Unread post by Ramone Kemono »

FrenchSPORE wrote: Sun Jun 23, 2024 10:57 am Ah, I re-edited my message at the same time as you :lol:

So, thank you again ;)

Raah... the site displays error messages often and again! It's quite annoying! :x
No problem! Try it out and tell me if you run into any issue! :3
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Unread post by FrenchSPORE »

Yes, I tested the mod this Thursday, due to lack of time, I still have the last three animations to see.

I haven't encountered any problems so far, except for small flaws that are perhaps specific to the game.
- In some backgrounds, the creature has its feet slightly buried in the ground.
- The background with a circuit board track, on a white background with animated triangular shapes, causes slowdown.
- On the first animations, the creature takes a disjointed or frozen pose in short seconds, and in rare cases, it is even directly buried in the ground.

And for the camera movement, I don't really understand how it works. I didn't see any difference. I saw it while trying with one of your test creatures, it gives a cool effect :P, but I don't know how to do that. I think it would be good if you made a video showing how to use the camera effect when making a creature, because a wandering limb doesn't look good on the creature :lol: .
Besides, when I saw your test creature, I wonder how you managed to make the limb asymmetrical, symmetrical? When I moved it, it split into two pieces.

Congratulations again for this work! The creature's animations are well worked :mrgreen:, it's a change to see the ones we're used to seeing.
I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors... :?

I play the game disk version, on Windows 7.
I have all the game's expansions and it is up to date.

I have Spore Hero too.
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Ramone Kemono
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Unread post by Ramone Kemono »

FrenchSPORE wrote: Wed Jun 26, 2024 6:30 am Yes, I tested the mod this Thursday, due to lack of time, I still have the last three animations to see.

I haven't encountered any problems so far, except for small flaws that are perhaps specific to the game.
- In some backgrounds, the creature has its feet slightly buried in the ground.
- The background with a circuit board track, on a white background with animated triangular shapes, causes slowdown.
- On the first animations, the creature takes a disjointed or frozen pose in short seconds, and in rare cases, it is even directly buried in the ground.

And for the camera movement, I don't really understand how it works. I didn't see any difference. I saw it while trying with one of your test creatures, it gives a cool effect :P, but I don't know how to do that. I think it would be good if you made a video showing how to use the camera effect when making a creature, because a wandering limb doesn't look good on the creature :lol: .
Besides, when I saw your test creature, I wonder how you managed to make the limb asymmetrical, symmetrical? When I moved it, it split into two pieces.

Congratulations again for this work! The creature's animations are well worked :mrgreen:, it's a change to see the ones we're used to seeing.
Thank you for your support uwu! So some clarification:
-I don't think the test creatures have asymmetry
-The circuit board bg has a lot of volumetric light, hence why it's kinda taxing on the game, I'll try to optimize them in the future :3
-I have instruction on how to make the camera mount on your own creature, on the Github page :3 Tho you might wanna familiarize yourself with spore invisible limbs and how to use them first.

Essentially, all you have to do is adding a long multi-segment invisible limb on your creature, and then a horn weapon at the end of it, and position that weapon so that it's directly between the feet of your creature, and then rotate that horn weapon so that it point forward. That's all! :3
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Unread post by FrenchSPORE »

Thank you for your support uwu!
:)
I would have seen the music from ''Funkytown'' in it, that would have done it well. :)
-I don't think the test creatures have asymmetry
Yes, I wasn't very sure and sure about it at the same time, but I saw that there was something a little strange. I'll check again.
But the member of your test creature was not invisible in the editor, I have the “CC Scale Limits” mod. Or you used the no-mod technique.
EDIT: Okay, afterwards, I saw that you must have perhaps used a plant ''limb'' on the creature coming from ''Branching Evolution'' (or ''Creature Leaves''), there are trunks when we distorts them, becomes asymmetrical, but this mod is dead. Now there is another one that takes over the flora editor.
-The circuit board bg has a lot of volumetric light, hence why it's kinda taxing on the game, I'll try to optimize them in the future :3
Okay ;)
-I have instruction on how to make the camera mount on your own creature, on the Github page :3
Yes I had seen it, but I didn't remember it at all :lol:
But... how does it work with a creature with short legs or with legs feet? Do you have to put the limb above your head?
...Tho you might wanna familiarize yourself with spore invisible limbs and how to use them first.
From the time I've been playing the game, I know how to use them, I made quite a few levitating creatures back in the days when I didn't have any mods. ;)

And for it? :arrow: In some backgrounds, the creature has its feet slightly buried in the ground.
I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors... :?

I play the game disk version, on Windows 7.
I have all the game's expansions and it is up to date.

I have Spore Hero too.
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Unread post by Ramone Kemono »

FrenchSPORE wrote: Sun Jun 30, 2024 2:43 pm
Thank you for your support uwu!
:)
I would have seen the music from ''Funkytown'' in it, that would have done it well. :)
-I don't think the test creatures have asymmetry
Yes, I wasn't very sure and sure about it at the same time, but I saw that there was something a little strange. I'll check again.
But the member of your test creature was not invisible in the editor, I have the “CC Scale Limits” mod. Or you used the no-mod technique.
EDIT: Okay, afterwards, I saw that you must have perhaps used a plant ''limb'' on the creature coming from ''Branching Evolution'' (or ''Creature Leaves''), there are trunks when we distorts them, becomes asymmetrical, but this mod is dead. Now there is another one that takes over the flora editor.
-The circuit board bg has a lot of volumetric light, hence why it's kinda taxing on the game, I'll try to optimize them in the future :3
Okay ;)
-I have instruction on how to make the camera mount on your own creature, on the Github page :3
Yes I had seen it, but I didn't remember it at all :lol:
But... how does it work with a creature with short legs or with legs feet? Do you have to put the limb above your head?
...Tho you might wanna familiarize yourself with spore invisible limbs and how to use them first.
From the time I've been playing the game, I know how to use them, I made quite a few levitating creatures back in the days when I didn't have any mods. ;)

And for it? :arrow: In some backgrounds, the creature has its feet slightly buried in the ground.
The end point of the invisible camera limb is always between your feet :3
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Unread post by FrenchSPORE »

The end point of the invisible camera limb is always between your feet :3
;)

I'm having fun with it at the moment, testing these dances on my creatures with whom I like to laugh :lol:! I took a liking to certain music there. And to continue testing and admiring the camera movement. This is a truly unique mod! :D
I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors... :?

I play the game disk version, on Windows 7.
I have all the game's expansions and it is up to date.

I have Spore Hero too.
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Unread post by Ramone Kemono »

FrenchSPORE wrote: Fri Jul 05, 2024 4:38 am
The end point of the invisible camera limb is always between your feet :3
;)

I'm having fun with it at the moment, testing these dances on my creatures with whom I like to laugh :lol:! I took a liking to certain music there. And to continue testing and admiring the camera movement. This is a truly unique mod! :D
I'm glad you like it! Feel free to suggest other MMD motions I should add to my next MMD mods!
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Unread post by FrenchSPORE »

:)
I don't know MMD, normally the dance isn't my thing at all, but in SPORE, it's a little different, because it changes from the animations that we're so used to seeing, so I don't I don't know what to suggest.
But I thought it would be nice to have some dances where the creature places its hands more on the ground doing things like a wheel, balance, acrobatic figures while spinning ;) . But if it risks disfiguring it, disarticulating it a little too much, it's better not.
I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors... :?

I play the game disk version, on Windows 7.
I have all the game's expansions and it is up to date.

I have Spore Hero too.
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Unread post by Ramone Kemono »

Note: if your game crash while using this mod, try applying the 4GB patch: viewtopic.php?t=9424
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Unread post by FrenchSPORE »

I didn't say that my game crashed with this mod, perhaps an error in understanding with the translator.

Otherwise, I hesitate to install this patch since I saw that someone said that their game crashed when they saved their Adventures, and others, problems with the functioning of certain mods. :?
Afterwards, if it's a question of computer power, I don't know anything about it.
I'm French, sorry if there are sentences or words that may seem confusing once translated, or other errors... :?

I play the game disk version, on Windows 7.
I have all the game's expansions and it is up to date.

I have Spore Hero too.
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Unread post by Ramone Kemono »

Oh no worries, this is more a respond to other people who had problems with the mod
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