Search found 371 matches

by vanillacold
Tue Jan 16, 2024 11:41 am
Forum: Part Mods
Topic: Improved Poisoned Blade
Replies: 6
Views: 10548

Re: Improved Poisoned Blade

Kolratha wrote: Mon Jan 15, 2024 8:51 am doesn't work :(((
The mod is just too old to work with the latest version of the game.
I might make a similar mod to buff all of the Shaman tools, tbh.
by vanillacold
Fri Jan 12, 2024 11:31 am
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 741
Views: 976233

Re: Spore ModAPI

I have a problem entering modAPI. When trying to enter, I encounter three errors and then it redirects me to this forum. The Installer and Uninstaller work. I can download and delete mods, but I cannot launch the game through the Launcher (it doesn't launch with mods or without them). I have sent t...
by vanillacold
Fri Jan 12, 2024 11:27 am
Forum: Help
Topic: "Mod Api" gets deleted every day and i can't install this
Replies: 5
Views: 1389

Re: "Mod Api" gets deleted every day and i can't install this

Mainly Avast and Windows Defender firewall, and others are RAV Protect (These programs work) (I installed a few because my friends sent me viruses and I couldn't detect them with Avast alone, I know I made a mistake) You do not need multiple antiviruses. In fact, if you're on Windows 10 or Windows ...
by vanillacold
Sat Jan 06, 2024 4:39 am
Forum: Help
Topic: "Mod Api" gets deleted every day and i can't install this
Replies: 5
Views: 1389

Re: "Mod Api" gets deleted every day and i can't install this

It sounds like you have an antivirus that is erroneously flagging it as malware.
What antivirus program are you using?
by vanillacold
Fri Jan 05, 2024 4:48 pm
Forum: [WIP] Work In Progress
Topic: Solar Spore 0.5a
Replies: 41
Views: 58937

Re: Solar Spore 0.5a

Another progress update. I've been working on more features for v0.6, and I've also finalized the list of major features that are going to be added to the update. (outside of just some misc. tools, that is.) I'm hoping it'll be released sometime this year. As for now, here is a sneak peak of the lat...
by vanillacold
Mon Nov 27, 2023 2:16 pm
Forum: Mod Help
Topic: Trying to create mods.
Replies: 4
Views: 3502

Re: Trying to create mods.

Is window security saying it is harmful to the PC normal? Is it Windows Smartscreen saying that it protected your PC? If it is, Windows does that for a lot of third-party and unsigned apps. If you're worried though, run the JAR file instead of the EXE file; the latter is only a way to open the form...
by vanillacold
Sun Nov 26, 2023 2:40 pm
Forum: Dark Injection
Topic: Help
Replies: 1
Views: 2236

Re: Help

Where did you buy and install Spore from?
by vanillacold
Sun Nov 26, 2023 2:39 pm
Forum: Mod Help
Topic: Trying to create mods.
Replies: 4
Views: 3502

Re: Trying to create mods.

You'll need to install an OpenJDK runtime, since Sporemodder FX was updated to use a new version of Java - one that Oracle have not released a runtime for.
You can get Microsoft's build of OpenJDK from following this guide:
https://learn.microsoft.com/en-gb/java/openjdk/install
by vanillacold
Sun Nov 26, 2023 2:37 pm
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 741
Views: 976233

Re: Spore ModAPI

PedroNicola36 wrote: Sat Nov 25, 2023 3:09 pm How do I change the global permissions?
Right-click the folder, select Properties, then go to Security.
And then, click Edit and give each user group the Full Control permission.
by vanillacold
Sat Nov 25, 2023 1:59 pm
Forum: Mod Discussion
Topic: Is there a mod that stats of a vehicle doesn't change?
Replies: 3
Views: 8011

Re: Is there a mod that stats of a vehicle doesn't change?

Please don't bump old threads like this without a valid cause such as having actually answered the OP's original question.

I'm locking this now, to prevent this happening again.
by vanillacold
Sat Nov 25, 2023 1:56 pm
Forum: Mod Ideas
Topic: Pngs/Jpegs as Props..?
Replies: 1
Views: 2510

Re: Pngs/Jpegs as Props..?

Unfortunately, it wouldn't work.
The images would need to be added to the game itself as part of a mod, rather than just loading them externally.
by vanillacold
Sat Nov 25, 2023 1:54 pm
Forum: Editor Mods
Topic: Adventure Text Limit Break - Break GA's text limits in adventures!
Replies: 2
Views: 4039

Re: Adventure Text Limit Break - Break GA's text limits in adventures!

Quryam wrote: Fri Nov 24, 2023 11:04 am how do i download it? (im sorry for being dumb)
The Github link goes directly to the mod's Releases page.
You can download its sporemod file from there.
Then, just use the Spore ModAPI Easy Intstaller to install it.
by vanillacold
Sat Nov 25, 2023 1:53 pm
Forum: » Stage - Cell
Topic: [WIP] More Cells Mod
Replies: 7
Views: 18875

Re: [WIP] More Cells Mod

8BitBunnie wrote: Tue Nov 21, 2023 1:36 am I dunno man, I feel like it's not coming out
Please don't bump old posts like this, it's... well, pointless in this case.

I'm locking the thread though, so that it doesn't get bumped further.
by vanillacold
Tue Nov 07, 2023 4:46 pm
Forum: Miscellaneous Mods
Topic: Expanded vanilla party v.9
Replies: 69
Views: 33114

Re: Expanded vanilla party

Advanced CE is not included in my mod. stop talking about this. I clearly outlined what was integrated and what was done independently in the modification description. My bad. I apologise for this; I didn't realise it was the case. You saw similar functionality and dreamed up all sorts of nonsense....
by vanillacold
Sat Nov 04, 2023 10:34 am
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 741
Views: 976233

Re: Spore ModAPI

Is there a version which doesn't need galactic adventures? I don't really have any plan on getting it or is there a way to edit or inject some of my mods that don't work for my steam version I just want the infinite item use that's it. It is currently impossible to add any custom code to Core Spore...
by vanillacold
Fri Nov 03, 2023 2:39 pm
Forum: [WIP] Work In Progress
Topic: Solar Spore 0.5a
Replies: 41
Views: 58937

Re: Solar Spore 0.5a

Progress update; I've mostly implemented the WIP showcased in the previous update.
It's a research system that allows the user to research powerful tools.

Here's a video showcasing it:
by vanillacold
Fri Nov 03, 2023 10:38 am
Forum: » Stage - Space
Topic: Change Captain Mod
Replies: 8
Views: 9418

Re: Change Captain Mod

:arrow: I also add: If we want to play the game when we don't use the ModAPI, are we really obligated to launch it from the application? With the Spore ModAPI Launcher Kit itself, launching Spore from the Spore ModAPI Launcher Kit is required for it to inject code into Spore. If you have any mods t...
by vanillacold
Fri Nov 03, 2023 10:33 am
Forum: Miscellaneous Mods
Topic: Expanded vanilla party v.9
Replies: 69
Views: 33114

Re: Expanded vanilla party

Okay, but since I saw that the Advanced_CE mod was included in this mod, and that the mod itself required the ModAPI to work, I figured it was possible That's different. Advanced CE has an older version that did not require the Spore ModAPI Launcher Kit, as its effects are already present in Spore'...
by vanillacold
Wed Nov 01, 2023 11:17 am
Forum: » Stage - Space
Topic: Change Captain Mod
Replies: 8
Views: 9418

Re: Change Captain Mod

Would it be possible to make this mod usable without having to use the ModAPI? Because I'm ''afraid'' of installing it because of the common problems! It's impossible, unfortunately. The mod adds custom code to Spore in order to work, and this requires the Spore ModAPI Launcher Kit. What are the co...
by vanillacold
Wed Nov 01, 2023 11:03 am
Forum: Miscellaneous Mods
Topic: Expanded vanilla party v.9
Replies: 69
Views: 33114

Re: Expanded vanilla party

:arrow: If this is possible, I would like you to add to your mod, the Change_Captain mod which is on this link: https://davoonline.com/phpBB3/viewtopic.php?p=41278#p41278 , because this mod requires the ModAPI to work :( , and I really need it !I prefer to change my Captains better, especially sinc...

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