Search found 1340 matches
- Mon Oct 02, 2017 3:47 am
- Forum: Mod Ideas
- Topic: Made a mouth and i'm looking for further help.
- Replies: 5
- Views: 10303
Re: Made a mouth and i'm looking for further help.
oof, definitely going to want to use the "reduce" tool on that, there's definitely a lot of unnecessary vertices that will cause lag ingame. As for continuing from there, learning Blender is to your benefit. It has tools for modeling, texturing, UV mapping, animation, rigging, etc, and it'...
- Sun Sep 10, 2017 4:20 am
- Forum: [WIP] Work In Progress
- Topic: Spore Resurrection: Next Steps
- Replies: 452
- Views: 553532
Re: Spore Resurrection: Next Steps
how is that yay?
- Sun Sep 03, 2017 1:42 pm
- Forum: Editor Mods
- Topic: INFINITE COLORS: Enhanced Color Picker
- Replies: 31
- Views: 70425
Re: INFINITE COLORS: Enhanced Color Picker
Extremely impressive mod, I know a lot of modders would never have thought this was possible. Wonder why Maxis didn't include it in the first place, really; they did it for Sims 3.
- Mon Jan 02, 2017 2:27 pm
- Forum: Mod Ideas
- Topic: Aquatic Parts
- Replies: 23
- Views: 35383
Re: Aquatic Parts
larger pic direct link if anyone was too lazy to open image in new tab:
http://vignette3.wikia.nocookie.net/spo ... _Parts.jpg
this image has been around since before I can remember, I actually had worked many years back on making some of these in sculptris.... good times haha
http://vignette3.wikia.nocookie.net/spo ... _Parts.jpg
this image has been around since before I can remember, I actually had worked many years back on making some of these in sculptris.... good times haha
- Tue Nov 22, 2016 8:17 pm
- Forum: Fixed Bugs
- Topic: Noticed some strange things
- Replies: 2
- Views: 4294
Re: Noticed some strange things
huh? what is this referring to?
- Sun Nov 13, 2016 5:43 pm
- Forum: Discussion
- Topic: The Office Prank: Remastered
- Replies: 0
- Views: 12864
The Office Prank: Remastered
http://images.akamai.steamusercontent.com/ugc/145633682113396037/AFEEC47D0C1614E61C5A0EA6419CBE6CDB39C39C/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|268:268&composite-to%3D%2A%2C%2A%7C268%3A268&background-color=black As most of you know I haven't...
- Fri Nov 04, 2016 11:34 pm
- Forum: Mod Help
- Topic: I need some help with finding a certain file.
- Replies: 8
- Views: 12460
Re: I need some help with finding a certain file.
find it yourself.... everyone else does that when modding. just unpack the mod and look at each file.
- Wed Oct 26, 2016 3:31 pm
- Forum: [WIP] Work In Progress
- Topic: Spore Resurrection: Next Steps
- Replies: 452
- Views: 553532
Re: Spore Resurrection: Next Steps
well that sucks. I can relate entirely though. It's good that you let it go instead of dragging its corpse around forever though. I had to do that with projects of mine as well...
- Sun Oct 23, 2016 7:45 pm
- Forum: Miscellaneous Mods
- Topic: Walk/Run Animation Improvement Mod
- Replies: 15
- Views: 28284
Re: Walk/Run Animation Improvement Mod
what happens if you set all the values to reeeeally really high? Hilarity, I'd assume
- Sun Oct 23, 2016 5:43 pm
- Forum: Part Mods
- Topic: Realistic Human Heads Mod
- Replies: 13
- Views: 43619
Re: Realistic Human Heads Mod
http://exodrake.deviantart.com/gallery/47308577/SporeGladDragon wrote:ummm.. I don't even know who would want to make a human in spore..
- Sun Oct 23, 2016 4:27 pm
- Forum: Part Mods
- Topic: Realistic Human Heads Mod
- Replies: 13
- Views: 43619
Re: Realistic Human Heads Mod
wow, that's disturbing. cool though.
- Wed Oct 19, 2016 10:53 pm
- Forum: General Discussion
- Topic: Creature attacking technology in Space stage
- Replies: 2
- Views: 7124
Re: Creature attacking technology in Space stage
I believe the creature that was attacking you may have been an Epic. You can create epics from creatures using the epicsizer tool. you can also use the cheat "spacecreate" to get some epicsizer tools.
- Fri Oct 14, 2016 5:42 pm
- Forum: Mod Ideas
- Topic: Better graphics?
- Replies: 24
- Views: 29224
Re: Better graphics?
oh... now i see it.
- Fri Oct 14, 2016 3:54 pm
- Forum: Mod Ideas
- Topic: Better graphics?
- Replies: 24
- Views: 29224
Re: Better graphics?
I just checked the link you posted rob, I can't find the mod either. Mind posting the actual direct link to the mod?
- Wed Oct 12, 2016 4:31 pm
- Forum: FAQ, Info, and Help
- Topic: Official Dark Injection FAQ! Answers and Fixes!
- Replies: 710
- Views: 658918
Re: Official Dark Injection FAQ! Answers and Fixes!
well, im getting at that I might be able to write a program that automatically modifies user preference settings, if they can't just be replaced with a custom one. if it could be helpful then i might be able to do it.
- Tue Oct 11, 2016 3:44 pm
- Forum: FAQ, Info, and Help
- Topic: Official Dark Injection FAQ! Answers and Fixes!
- Replies: 710
- Views: 658918
Re: Official Dark Injection FAQ! Answers and Fixes!
it probably would benefit from one to be honest. also random note, if there are any features of the mod that change text files specific to the user, I might be able to write a program to modify any of that stuff automatically, if that's at all useful, idk
- Sat Oct 08, 2016 10:47 pm
- Forum: Tutorials
- Topic: How to create new Spore part models (animated parts!)
- Replies: 36
- Views: 63662
Re: How to create new Spore part models (animated parts!)
Yes, I think that's what it does. If I remember correctly, at frame 0 the mouth is closed and at frame 30 it's opened. in that case, you can also make it be a more complex animation in which the model does something different at halfway open than fully open... interesting. I assume this means the a...
- Sat Oct 08, 2016 3:47 pm
- Forum: Mod Ideas
- Topic: Better graphics?
- Replies: 24
- Views: 29224
Re: Better graphics?
I don't know too much about any mods or config file tweaks for this, but I do know of a cheat that does this! Just type the following command in the cheat console: highrestexturelevel high Unfortunately, it resets itself to default quality once you restart Spore, so you'll have to input it again ev...
- Sat Oct 08, 2016 3:41 pm
- Forum: Davo's Mods
- Topic: BAD_DATA issue fix mod
- Replies: 8
- Views: 27421
Re: BAD_DATA issue fix mod
I've never had this issue, but cool, glad anyone who has had this issue can fix it now. thanks for making
- Sun Oct 02, 2016 8:22 pm
- Forum: Editor Mods
- Topic: AdventureProps v4 Released!
- Replies: 125
- Views: 162901
Re: AdventureProps v4 Released!
sorry, i have no idea... ive had no issues with it