Search found 39 matches
- Wed Jul 12, 2023 1:23 am
- Forum: » Stage - Space
- Topic: Some Old Mods That You May Find Enjoyable
- Replies: 2
- Views: 5652
Re: Some Old Mods That You May Find Enjoyable
Thank you for taking your time out of your day to repost these! these mods make spore life much more convenient and less of a slog of waiting or grinding for good old captain parts or internally groaning when yet another city of a homeworld I'm conquering seemingly randomly turns to nothing but a s...
- Fri Sep 23, 2022 11:39 pm
- Forum: Help
- Topic: ModAPI Compromised
- Replies: 3
- Views: 2470
Re: ModAPI Compromised
sus behavior
- Tue Sep 20, 2022 5:19 am
- Forum: Miscellaneous Mods
- Topic: Reapers Spore Rebalanced
- Replies: 4
- Views: 4527
Re: Reapers Spore Rebalanced
New Update
Changes:
Now in the main starting screen you can pick from 100 planets
(If the changes do not apply do a galaxy reset to be sure)
Changes:
Now in the main starting screen you can pick from 100 planets
(If the changes do not apply do a galaxy reset to be sure)
- Fri Sep 09, 2022 5:31 am
- Forum: Mod Ideas
- Topic: Better/Refined 3D Models
- Replies: 2
- Views: 1206
Re: Better/Refined 3D Models
Howdy folks! I'm a 3D artist, one of the things I notice with spore is the lack of detailed models. I'd like to create some better looking part models. Mostly making curved items truly curved (rather than lowpoly angular cuts) - the problem is that I have little to no programming experience. I'm lo...
- Sun Sep 04, 2022 7:01 pm
- Forum: [WIP] Work In Progress
- Topic: Solar Spore 0.5a
- Replies: 41
- Views: 58250
Re: Solar Spore 0.5a
For the uber turret thing i do not think that is possibledarkening6 wrote: ↑Fri Dec 31, 2021 3:17 am -can you include also more uber turret. so that we can place 2-3 uber turrets in a planet
-more chance to find storybook planets. these planets are hard to find
- Sun Sep 04, 2022 2:06 am
- Forum: Miscellaneous Mods
- Topic: Reapers Spore Rebalanced
- Replies: 4
- Views: 4527
Re: Reapers Spore Rebalanced
Been planning to make every planet color tool buyable just need to figure out how
- Sun Aug 28, 2022 7:22 am
- Forum: Help
- Topic: [SOLVED] Where did No_Energy_Captain_Parts and No_Cooldown mods go?
- Replies: 2
- Views: 2273
- Sun Aug 21, 2022 2:20 am
- Forum: Miscellaneous Mods
- Topic: Reapers Spore Rebalanced
- Replies: 4
- Views: 4527
Re: Reapers Spore Rebalanced
New Update: Changes: - Consumable Terraform tools are now infinite - Consumable Terraform tools cost money 75,000 (to compensate for how easy you can 99,999,999 spore bucks without cheating) - Consumable Terraform tools have fixed trading UI so you don't see them again in any shop when you already h...
- Tue Aug 16, 2022 6:41 am
- Forum: Miscellaneous Mods
- Topic: Reapers Spore Rebalanced
- Replies: 4
- Views: 4527
Re: Reapers Spore Rebalanced
Currently there is a bug that makes some UI text to appear as *** fixing it now will edit the old post
- Mon Aug 15, 2022 1:14 am
- Forum: Miscellaneous Mods
- Topic: Reapers Spore Rebalanced
- Replies: 4
- Views: 4527
Reapers Spore Rebalanced
Reapers Spore Rebalanced NEW UPDATE EDIT: Changes: In the Main starting screen you can now pick from 100 planets (If the changes do not apply then you might need a galaxy reset) (GA 5.1) ReapersSporeRebalanced.package (Bot Parts) ReapersSporeRebalanced.package CELL STAGE Changes: - Nothing Duh CREA...
- Tue Aug 09, 2022 5:06 am
- Forum: » Stage - Space
- Topic: Some Old Mods That You May Find Enjoyable
- Replies: 2
- Views: 5652
Some Old Mods That You May Find Enjoyable
Creating this because these old mods either have broken download links or hard to find making it easier for people to find them Note: I did not make any mods here i am just uploading these mods because people might look for them. Mod: - ColonyCapture: The center building of any outpost, colony, and ...
- Sat Jul 23, 2022 8:15 am
- Forum: » Stage - Space
- Topic: "D.S.Salvatore" Patch Mod (update) version:19082022
- Replies: 3
- Views: 3297
Re: Патч-мод "D.S.Salvatore" версия:23072022
here what he said but in English This is a test part of my patch-mod, which is fully localized in Russian. The original weighs 2 gigabytes. I posted this part so that the players would have an understanding of the existence of this patch mod, as well as get the opportunity to get feedback on improv...
- Fri Jul 22, 2022 2:59 am
- Forum: » Stage - Space
- Topic: Economic Fever Ultra
- Replies: 16
- Views: 9071
Re: Galactic Warfare
In terms of the mod merging, does this render the individual mods incompatible if I have those installed already or does it not affect anything because they're the same files? As far as I know it should considering they would run the same root. Though that might only be a problem if anything was di...
- Thu Jul 21, 2022 10:41 am
- Forum: » Stage - Space
- Topic: Economic Fever Ultra
- Replies: 16
- Views: 9071
Re: Galactic Warfare
In terms of the mod merging, does this render the individual mods incompatible if I have those installed already or does it not affect anything because they're the same files? As far as I know it should considering they would run the same root. Though that might only be a problem if anything was di...
- Sun Jul 17, 2022 11:30 pm
- Forum: » Stage - Space
- Topic: Economic Fever Ultra
- Replies: 16
- Views: 9071
Re: Galactic Warfare
i am renaming this mod to Galactic Warfare because of the amount of changes i added now Changelog: Spice per colony is now 50 instead of 25 New Weapon Upgrades for player ships Rebalanced Building Health Rebalanced amount of projectile turrets fire Rebalanced player ufo health Rebalanced Enemy and ...
- Sun Jul 17, 2022 3:23 am
- Forum: » Stage - Space
- Topic: Economic Fever Ultra
- Replies: 16
- Views: 9071
Galactic Warfare
i am renaming this mod to Galactic Warfare because of the amount of changes i added now Changelog: Spice per colony is now 50 instead of 25 New Weapon Upgrades for player ships Rebalanced Building Health Rebalanced amount of projectile turrets fire Rebalanced player ufo health Rebalanced Enemy and A...
- Sat Jul 16, 2022 3:04 am
- Forum: » Stage - Space
- Topic: Economic Fever Ultra
- Replies: 16
- Views: 9071
Re: Economic Fever Ultra
Some one already made a mod for thatDarkShurik3n wrote: ↑Sat Jul 16, 2022 12:04 am I was playing and it seemed like it was everything though, I am curious if there will be infinite Staff of Life at some point. then again that might be too broken lol
- Fri Jul 15, 2022 12:10 pm
- Forum: » Stage - Space
- Topic: Economic Fever Ultra
- Replies: 16
- Views: 9071
Re: Economic Fever Ultra
I just noticed that lol i have no idea what's up with that pretty sure it's should be the same but with extra changes idk why the file size is lessDarkShurik3n wrote: ↑Fri Jul 15, 2022 9:33 am with your latest update the file size seems to have decreased down to half-ish? is this update an extension or the full thing?
- Fri Jul 15, 2022 2:38 am
- Forum: » Stage - Space
- Topic: Economic Fever Ultra
- Replies: 16
- Views: 9071
Re: Economic Fever Ultra
New Update
Changelog:
Building Cost in space stage rebalanced
DMG of Enemy and Allied Ships weapons rebalanced to support their high HP
Changed how many points needed to level up captain to only need 100 per level
Rebalanced Turrets
Raider Rally now definitely stronger than before
Changelog:
Building Cost in space stage rebalanced
DMG of Enemy and Allied Ships weapons rebalanced to support their high HP
Changed how many points needed to level up captain to only need 100 per level
Rebalanced Turrets
Raider Rally now definitely stronger than before
- Thu Jul 14, 2022 12:56 am
- Forum: » Stage - Tribal
- Topic: Tribal Tuning
- Replies: 0
- Views: 3212
Tribal Tuning
Tribal Tuning Mod Changes: UFO appears less Fruit Decay Time is longer Babies hatch and grow faster Chieftain respawns faster You start with 5 tribe members Tool DMG and Tool Ability DMG has been rebalanced Tool ability cooldown has been rebalanced Tribal Architype abilities Cooldown and duration r...