Search found 39 matches

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Wed Jul 12, 2023 1:23 am
Forum: » Stage - Space
Topic: Some Old Mods That You May Find Enjoyable
Replies: 2
Views: 5652

Re: Some Old Mods That You May Find Enjoyable

Thank you for taking your time out of your day to repost these! these mods make spore life much more convenient and less of a slog of waiting or grinding for good old captain parts or internally groaning when yet another city of a homeworld I'm conquering seemingly randomly turns to nothing but a s...
by
Fri Sep 23, 2022 11:39 pm
Forum: Help
Topic: ModAPI Compromised
Replies: 3
Views: 2470

Re: ModAPI Compromised

sus behavior
by
Tue Sep 20, 2022 5:19 am
Forum: Miscellaneous Mods
Topic: Reapers Spore Rebalanced
Replies: 4
Views: 4527

Re: Reapers Spore Rebalanced

New Update
Changes:
Now in the main starting screen you can pick from 100 planets
(If the changes do not apply do a galaxy reset to be sure)
by
Fri Sep 09, 2022 5:31 am
Forum: Mod Ideas
Topic: Better/Refined 3D Models
Replies: 2
Views: 1206

Re: Better/Refined 3D Models

Howdy folks! I'm a 3D artist, one of the things I notice with spore is the lack of detailed models. I'd like to create some better looking part models. Mostly making curved items truly curved (rather than lowpoly angular cuts) - the problem is that I have little to no programming experience. I'm lo...
by
Sun Sep 04, 2022 7:01 pm
Forum: [WIP] Work In Progress
Topic: Solar Spore 0.5a
Replies: 41
Views: 58250

Re: Solar Spore 0.5a

darkening6 wrote: Fri Dec 31, 2021 3:17 am -can you include also more uber turret. so that we can place 2-3 uber turrets in a planet :D
-more chance to find storybook planets. these planets are hard to find :D
For the uber turret thing i do not think that is possible
by
Sun Sep 04, 2022 2:06 am
Forum: Miscellaneous Mods
Topic: Reapers Spore Rebalanced
Replies: 4
Views: 4527

Re: Reapers Spore Rebalanced

Been planning to make every planet color tool buyable just need to figure out how
by
Sun Aug 28, 2022 7:22 am
Forum: Help
Topic: [SOLVED] Where did No_Energy_Captain_Parts and No_Cooldown mods go?
Replies: 2
Views: 2273

Re: Where did No_Energy_Captain_Parts and No_Cooldown mods go?

Blob wrote: Sat Aug 27, 2022 8:14 am I remember installing these mods from this site, but they are no longer available. Who knows where to find them? If anyone has them, please give me a link.
Pretty sure those mods are either aren't working anymore or berried in the archives
by
Sun Aug 21, 2022 2:20 am
Forum: Miscellaneous Mods
Topic: Reapers Spore Rebalanced
Replies: 4
Views: 4527

Re: Reapers Spore Rebalanced

New Update: Changes: - Consumable Terraform tools are now infinite - Consumable Terraform tools cost money 75,000 (to compensate for how easy you can 99,999,999 spore bucks without cheating) - Consumable Terraform tools have fixed trading UI so you don't see them again in any shop when you already h...
by
Tue Aug 16, 2022 6:41 am
Forum: Miscellaneous Mods
Topic: Reapers Spore Rebalanced
Replies: 4
Views: 4527

Re: Reapers Spore Rebalanced

Currently there is a bug that makes some UI text to appear as *** fixing it now will edit the old post
by
Mon Aug 15, 2022 1:14 am
Forum: Miscellaneous Mods
Topic: Reapers Spore Rebalanced
Replies: 4
Views: 4527

Reapers Spore Rebalanced

Reapers Spore Rebalanced NEW UPDATE EDIT: Changes: In the Main starting screen you can now pick from 100 planets (If the changes do not apply then you might need a galaxy reset) (GA 5.1) ReapersSporeRebalanced.package (Bot Parts) ReapersSporeRebalanced.package CELL STAGE Changes: - Nothing Duh CREA...
by
Tue Aug 09, 2022 5:06 am
Forum: » Stage - Space
Topic: Some Old Mods That You May Find Enjoyable
Replies: 2
Views: 5652

Some Old Mods That You May Find Enjoyable

Creating this because these old mods either have broken download links or hard to find making it easier for people to find them Note: I did not make any mods here i am just uploading these mods because people might look for them. Mod: - ColonyCapture: The center building of any outpost, colony, and ...
by
Sat Jul 23, 2022 8:15 am
Forum: » Stage - Space
Topic: "D.S.Salvatore" Patch Mod (update) version:19082022
Replies: 3
Views: 3297

Re: Патч-мод "D.S.Salvatore" версия:23072022

here what he said but in English This is a test part of my patch-mod, which is fully localized in Russian. The original weighs 2 gigabytes. I posted this part so that the players would have an understanding of the existence of this patch mod, as well as get the opportunity to get feedback on improv...
by
Fri Jul 22, 2022 2:59 am
Forum: » Stage - Space
Topic: Economic Fever Ultra
Replies: 16
Views: 9071

Re: Galactic Warfare

In terms of the mod merging, does this render the individual mods incompatible if I have those installed already or does it not affect anything because they're the same files? As far as I know it should considering they would run the same root. Though that might only be a problem if anything was di...
by
Thu Jul 21, 2022 10:41 am
Forum: » Stage - Space
Topic: Economic Fever Ultra
Replies: 16
Views: 9071

Re: Galactic Warfare

In terms of the mod merging, does this render the individual mods incompatible if I have those installed already or does it not affect anything because they're the same files? As far as I know it should considering they would run the same root. Though that might only be a problem if anything was di...
by
Sun Jul 17, 2022 11:30 pm
Forum: » Stage - Space
Topic: Economic Fever Ultra
Replies: 16
Views: 9071

Re: Galactic Warfare

i am renaming this mod to Galactic Warfare because of the amount of changes i added now Changelog: Spice per colony is now 50 instead of 25 New Weapon Upgrades for player ships Rebalanced Building Health Rebalanced amount of projectile turrets fire Rebalanced player ufo health Rebalanced Enemy and ...
by
Sun Jul 17, 2022 3:23 am
Forum: » Stage - Space
Topic: Economic Fever Ultra
Replies: 16
Views: 9071

Galactic Warfare

i am renaming this mod to Galactic Warfare because of the amount of changes i added now Changelog: Spice per colony is now 50 instead of 25 New Weapon Upgrades for player ships Rebalanced Building Health Rebalanced amount of projectile turrets fire Rebalanced player ufo health Rebalanced Enemy and A...
by
Sat Jul 16, 2022 3:04 am
Forum: » Stage - Space
Topic: Economic Fever Ultra
Replies: 16
Views: 9071

Re: Economic Fever Ultra

DarkShurik3n wrote: Sat Jul 16, 2022 12:04 am I was playing and it seemed like it was everything though, I am curious if there will be infinite Staff of Life at some point. then again that might be too broken lol
Some one already made a mod for that
by
Fri Jul 15, 2022 12:10 pm
Forum: » Stage - Space
Topic: Economic Fever Ultra
Replies: 16
Views: 9071

Re: Economic Fever Ultra

DarkShurik3n wrote: Fri Jul 15, 2022 9:33 am with your latest update the file size seems to have decreased down to half-ish? is this update an extension or the full thing?
I just noticed that lol i have no idea what's up with that pretty sure it's should be the same but with extra changes idk why the file size is less
by
Fri Jul 15, 2022 2:38 am
Forum: » Stage - Space
Topic: Economic Fever Ultra
Replies: 16
Views: 9071

Re: Economic Fever Ultra

New Update

Changelog:
Building Cost in space stage rebalanced
DMG of Enemy and Allied Ships weapons rebalanced to support their high HP
Changed how many points needed to level up captain to only need 100 per level
Rebalanced Turrets
Raider Rally now definitely stronger than before
by
Thu Jul 14, 2022 12:56 am
Forum: » Stage - Tribal
Topic: Tribal Tuning
Replies: 0
Views: 3212

Tribal Tuning

Tribal Tuning Mod Changes: UFO appears less Fruit Decay Time is longer Babies hatch and grow faster Chieftain respawns faster You start with 5 tribe members Tool DMG and Tool Ability DMG has been rebalanced Tool ability cooldown has been rebalanced Tribal Architype abilities Cooldown and duration r...

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