Search found 277 matches

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Fri Sep 30, 2022 10:37 am
Forum: Help
Topic: ModAPI Compromised
Replies: 3
Views: 209

Re: ModAPI Compromised

It's most-likely a false positive, unless a virus or something infected the file on your computer. The Spore ModAPI Launcher Kit injecting code into another program (Spore) is seen by antiviruses as malware-esque behaviour, which makes sense considering that many viruses (and other malware) do the s...
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Mon Sep 12, 2022 9:25 am
Forum: Mod Discussion
Topic: New Client & Broken Mods
Replies: 114
Views: 153032

Re: New Client & Broken Mods

Dio-da wrote: Mon Sep 05, 2022 3:53 pm I can't see to find the download link anywhere on this page how do I fix that??
...the download link for what, exactly?
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Mon Sep 12, 2022 9:23 am
Forum: [WIP] Work In Progress
Topic: Solar Spore 0.5a
Replies: 35
Views: 35658

Re: Solar Spore 0.5a

[snip] If you could however, then it would make having 20 to 30 planets in a system more sound, because only a fraction would be actually habitable, and most would either be gas giants or small moons. Forgot to respond to this, I'm sorry. I already did actually decide on what to do about solar syst...
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Mon Sep 12, 2022 9:21 am
Forum: [WIP] Work In Progress
Topic: Solar Spore 0.5a
Replies: 35
Views: 35658

Re: Solar Spore 0.5a

ReaperGamerYT wrote: Sun Sep 04, 2022 7:01 pm For the uber turret thing i do not think that is possible
With custom code, anything would be theoretically possible; although more uber turrets would be pretty useless, since they'd most-likely have the same effects when the player isn't on the planet.
by
Mon Sep 12, 2022 9:13 am
Forum: Mod Ideas
Topic: Better/Refined 3D Models
Replies: 2
Views: 286

Re: Better/Refined 3D Models

Howdy folks! Howdy! I'm a 3D artist, one of the things I notice with spore is the lack of detailed models. I'd like to create some better looking part models. Mostly making curved items truly curved (rather than lowpoly angular cuts) - the problem is that I have little to no programming experience....
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Mon Sep 12, 2022 9:08 am
Forum: Miscellaneous Mods
Topic: 450 Mods
Replies: 8
Views: 15834

Re: 450 Mods

Key word is most :) means some might still work Those mods are still all really old though, and a lot of them are incompatible with each other as well. Installing random mods from this archive to figure out which ones still work would risk completely breaking your save-data, especially since none o...
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Mon Sep 12, 2022 9:06 am
Forum: General Discussion
Topic: planner thumbnail generator
Replies: 2
Views: 240

Re: planner thumbnail generator

If I recall correctly, that "editor" was used to generate thumbnails for props in the hut, city and colony planners and nothing more. Adding back the props to the "editor" (assuming that they aren't there anymore, since I think they might be) would be tedious but otherwise easy, ...
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Fri Jul 01, 2022 10:38 am
Forum: Editor Mods
Topic: Advanced CE ~ Creature Part Clipping
Replies: 14
Views: 18578

Re: Advanced CE ~ Creature Part Clipping

Advanced CE version 2.0 has been released!** Changelog: Completely reworked the mod to use Universal Property Enhancer, to improve compatibility with mods like Dark Injection. New feature: the "Snap Suppressor", which makes parts only snap to the center of the creature when much closer to...
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Wed Apr 06, 2022 10:40 am
Forum: Mod Ideas
Topic: Idea: Vehicle Parts implemented into most editors.
Replies: 2
Views: 569

Re: Idea: Vehicle Parts implemented into most editors.

Unfortunately, such a thing isn't really easy at all for the creature & cell editors, since the parts models would need to be modified to work as creature parts. It should be possible, just not easy.
by
Fri Mar 25, 2022 5:34 pm
Forum: Mod Discussion
Topic: How to mod? Penalty for death, relation decreases without tools
Replies: 2
Views: 618

Re: How to mod? Penalty for death, relation decreases without tools

Sporemaster is a depricated modding tool - you should use Sporemodder FX instead for creating package mod. As for adding that functionality to Spore, you'll probably need to use the Spore ModAPI Development Kit , since you can create custom C++ code for Spore using that. And for the last question, S...
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Wed Feb 16, 2022 11:35 am
Forum: Editor Mods
Topic: Advanced CE ~ Creature Part Clipping
Replies: 14
Views: 18578

Re: Advanced CE ~ Creature Part Clipping

Plarbo wrote: Sun Feb 13, 2022 12:57 pm ...What is that download link? Can you also share the raw file(s)?
The download link is a OneDrive link, since that's where I uploaded the mod to.
As for sharing the raw files, what exactly do you mean by that? (the source code or the loose .package files?)
by
Sat Feb 12, 2022 2:12 pm
Forum: » Stage - Space
Topic: Tiny-Huge Galaxies
Replies: 0
Views: 1506

Tiny-Huge Galaxies

largergalaxysize.png Tiny-Huge Galaxies Ever wanted to make the galaxy smaller or larger? Well, now you can! This mod can both enlarge and shrink the galaxy by 25%, with the Grox Empire shrinking or growing along with it. Download (Requires a Galaxy Reset): https://drive.google.com/file/d/1QxQBdBSk...
by
Thu Jan 06, 2022 11:35 am
Forum: Mod Help
Topic: Custom spice icons for system and planet tooltips
Replies: 1
Views: 690

Re: Custom spice icons for system and planet tooltips

With Sporemodder FX, it's impossible since the SPUIs for planet and system tooltips use a pre-set image, instead of the image used for a planet's spice. It should be possible using the Spore ModAPI Development Kit, though you'd most-likely need to detour whatever loads those tooltips to replace the ...
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Thu Jan 06, 2022 11:30 am
Forum: Help
Topic: About the Patch. HELP
Replies: 1
Views: 752

Re: About the Patch. HELP

You don't need to install Patch 5 unless you're using Disc Spore. Patch or no patch though, your Spore installation will be half-broken since you have both Steam Spore and Origin Spore installed at the same time. Backup your creations and save-data, uninstall both and then install only one of the tw...
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Tue Dec 28, 2021 12:27 pm
Forum: [WIP] Work In Progress
Topic: Solar Spore 0.5a
Replies: 35
Views: 35658

Re: Solar Spore 0.5a

-ive been playing a week with this mod installed. i noticed when going to signaled planets has no chance getting planet coloring tools . i think it also affects planet coloring tool spawn rate. i had only skies of red / purple terra coloring / deep blue sea in paint tab. That's probably caused by t...
by
Wed Dec 22, 2021 11:30 am
Forum: Help
Topic: Can't deinstall Spore on Origin; Network play problem
Replies: 2
Views: 733

Re: Can't deinstall Spore on Origin; Network play problem

[snip] You need to uninstall Spore using REVO Uninstaller when Origin fails miserably at its job: To manually uninstall the game, please use a tool called REVO to completely uninstall the game. You can download and install REVO by following the link below: http://www.revouninstaller.com/start_freew...
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Wed Dec 15, 2021 3:32 pm
Forum: [WIP] Work In Progress
Topic: Solar Spore 0.5a
Replies: 35
Views: 35658

Re: Solar Spore 0.5a

this mod is awsome problem is space pirates always appear in signaled planets. cant find any artifacts. shame. this mod is almost perfect I think that issue's caused by the "75 planets per system" component. It should be much less noticable in v0.6 when I eventually finish that one day (w...
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Fri Dec 10, 2021 11:23 am
Forum: » Stage - Space
Topic: Change Captain Mod
Replies: 2
Views: 1592

Change Captain Mod

Change Captain Cheat This small mod adds the "changecaptain" cheat, which changes your captain in the space stage. When using the cheat, the Sporepedia is opened but only captains with existing captain data can be selected. To create a captain with data, either play an open-captain advent...
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Fri Dec 10, 2021 11:09 am
Forum: Editor Mods
Topic: Dance Animations Mod
Replies: 7
Views: 8817

Re: Dance Animations Mod

SampleBox wrote: Mon Nov 29, 2021 9:13 am Where do I find Them?
You can find them in Test Drive, in the animation category.
by
Fri Sep 10, 2021 11:21 am
Forum: [WIP] Work In Progress
Topic: Solar Spore 0.5a
Replies: 35
Views: 35658

Re: Solar Spore 0.5a

The length of the Tribal stage is small compared to civ stage, at least on hard mode. I think it's the same in vanilla Spore too, though I didn't actually modify the tribal stage yet. That said, Civ Stage is just perfect, because hard IS hard (if not maybe a bit unfair, but I'm not here to whine), ...

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