Search found 393 matches
- Mon Sep 09, 2024 6:05 am
- Forum: DI 9.r Bug Reports
- Topic: my spore modded creations disappear after i launch the game
- Replies: 3
- Views: 192
Re: my spore modded creations disappear after i launch the game
Hi, I've been playing spore for a long time but I just discovered this site a few months ago. I don't know if this question might be a bit obvious, but every time I save one of my creations, when I reopen spore, it disappears, and I only find the creations I made without the mods, could you help me...
- Mon Sep 09, 2024 6:01 am
- Forum: Help
- Topic: ModAPI on Linux?
- Replies: 4
- Views: 1574
Re: ModAPI on Linux?
It does, yes.BluBall2024 wrote: ↑Thu Sep 05, 2024 2:00 am I mainly want DI / [dark injection] on my Spore install. Does that work with DI?
- Fri Aug 30, 2024 5:18 am
- Forum: » Stage - Creature
- Topic: All Parts Unlocked Mod
- Replies: 3
- Views: 9267
Re: All Parts Unlocked Mod
Valla-Chan has made a newer mod that makes all parts, including modded parts, unlock:AlienXtream wrote: ↑Mon Aug 26, 2024 12:21 am Would you (or someone else knowledgable in modding) consider updating/adding support for Dark Injection parts?
https://github.com/Valla-Chan/Spore-Mod ... tsUnlocked
- Fri Aug 30, 2024 5:16 am
- Forum: Miscellaneous Mods
- Topic: 450 Mods
- Replies: 13
- Views: 26845
Re: 450 Mods
You shouldn't install these mods at all. They're all incredibly old and are known to be broken.Badger Farmer wrote: ↑Thu Aug 29, 2024 5:28 am Because you installed them all at once, even though A LOT of them are incompatible with each other and/or are outdated. Try installing them one by one to ensure that they're all working correctly.
- Mon Aug 26, 2024 2:35 am
- Forum: Tools & Patches
- Topic: Spore ModAPI
- Replies: 752
- Views: 1058874
Re: Spore ModAPI
Can you translate the error message given in the second screenshot?anatolypopov wrote: ↑Sat Aug 24, 2024 3:48 pm I'm a little mouse who doesn't understand anything. Can you tell me how to solve the problem with the launcher in the screenshots?
- Sat Aug 24, 2024 7:01 am
- Forum: General Discussion
- Topic: Help i accidentally removed the Sporebin file
- Replies: 1
- Views: 931
Re: Help i accidentally removed the Sporebin file
SporebinEP1 is where Spore's own executable file is.
If you installed Spore from Steam or another digital launcher, you should revalidate the game files.
Otherwise, just uninstall all mods, backup %appdata%/Spore/ and then reinstall the game.
If you installed Spore from Steam or another digital launcher, you should revalidate the game files.
Otherwise, just uninstall all mods, backup %appdata%/Spore/ and then reinstall the game.
- Sat Aug 24, 2024 7:00 am
- Forum: DI 9.r Bug Reports
- Topic: Dark injections crashing on startup
- Replies: 3
- Views: 1006
Re: Dark injections crashing on startup
Are you able to access GA's content at all?
- Fri Aug 16, 2024 2:12 pm
- Forum: Mod Ideas
- Topic: Spore Demo Animation Replacement Mod
- Replies: 2
- Views: 2310
Re: Spore Demo Animation Replacement Mod
no 2005 spore animation way more logic, i think the tripod walking animation way more better than the new one, spore 2005 beta was better:). The issue is that the 2005 GDC Demo didn't have procedural animations at all. In fact, it didn't have gameplay - it was almost all scripted, and some Spore de...
- Mon Aug 05, 2024 11:27 am
- Forum: [WIP] Work In Progress
- Topic: Solar Spore 0.5a
- Replies: 45
- Views: 69902
Re: Solar Spore 0.5a
Well, it'll take a long time, right now. v0.6 is adding a lot of stuff.superawesomegoku wrote: ↑Fri Aug 02, 2024 4:26 pm Should I hold off from playing my new save file past Civ stage for the next few weeks or is this an update that will take longer? No rush ☺ I love your mod just wanted to know
- Fri Aug 02, 2024 3:48 am
- Forum: [WIP] Work In Progress
- Topic: Solar Spore 0.5a
- Replies: 45
- Views: 69902
Re: Solar Spore 0.5a
Heya! just got into the spore modding scene after playing this for 4,000 hours of my childhood, I love the more planets aspect of this mod but I feel it could need some toning down? maybe just make 9 the max and increase the minimum? It's already planned for the next version, don't worry - there's ...
- Tue Jul 16, 2024 3:56 am
- Forum: Tools & Patches
- Topic: Spore ModAPI
- Replies: 752
- Views: 1058874
Re: Spore ModAPI
It does not, no.ViVsePid_ori wrote: ↑Mon Jul 15, 2024 12:21 pm that's the kind of thing, doesn't it work on the pirated version?
- Tue Jul 16, 2024 3:53 am
- Forum: Mod Help
- Topic: Spore ModAPI Help
- Replies: 1
- Views: 1210
Re: Spore ModAPI
You need to fully uninstall all copies of Spore, and then to reinstall only one copy - I recommend Steam Spore, as EA Desktop is incompetent. You don't need a CD key if you have Spore on your EA account, because that's what the CD key is for. As for removing the Spore ModAPI Launcher Kit, just unins...
- Tue Jun 25, 2024 10:15 am
- Forum: » Stage - Cell
- Topic: Megamouth Invasion - Cell-stage, but every cell is a hyperspeed Megamouth
- Replies: 0
- Views: 1721
Megamouth Invasion - Cell-stage, but every cell is a hyperspeed Megamouth
I was tinkering with some of the semi-recently added functionality in Sporemodder FX to modify cell-stage files; specifically, the .cell files. These files reveal that the AI of each cell is actually somewhat data-driven; and so, I decided it'd be interesting to see what happens if I changed each to...
- Wed Jun 12, 2024 5:04 am
- Forum: Mod Ideas
- Topic: Pollinate cell stage with donwloaded creations
- Replies: 5
- Views: 1452
Re: Pollinate cell stage with donwloaded creations
None exists yet, but I have been working on one. It's just tedious to work on.
- Wed Jun 12, 2024 4:57 am
- Forum: Help
- Topic: Out of planets
- Replies: 3
- Views: 1293
Re: Out of planets
There is actually a cap of about 200 planets in vanilla, though it should be possible to remove in a mod since it's data-driven.
I'll try to whip one up quickly.
I'll try to whip one up quickly.
- Sat Jun 08, 2024 12:49 pm
- Forum: Miscellaneous Mods
- Topic: TUTORIAL: How to patch Spore with 4 GB of memory.
- Replies: 5
- Views: 23411
Re: TUTORIAL: How to patch Spore with 4 GB of memory.
Question, if this allows it to use double the RAM, will it still lag my PC if I use shaders? Or is that just not it and it only just allows Spore to use 4GB of RAM and has nothing to do with lag or anything of the such, but stops the game from crashing? That lag will likely be as a result of your c...
- Thu May 30, 2024 7:50 am
- Forum: Help
- Topic: ModAPI on Linux?
- Replies: 4
- Views: 1574
Re: ModAPI on Linux?
You should use the Spore Mod Loader to mod the game when using Spore on Linux. It's a commandline tool, and uses a code injection method that's much more reliable under WINE than the Spore ModAPI Launcher Kit's.
https://github.com/Rosalie241/SporeModLoader
https://github.com/Rosalie241/SporeModLoader
- Sat May 25, 2024 11:32 am
- Forum: [WIP] Work In Progress
- Topic: [WIP] Flora Editor Reconstruction [v1.14.15]
- Replies: 103
- Views: 25942
Re: [WIP] Flora Editor Reconstruction [v1.0.11]
Dark Injection and artguk's mod contain a forced save, do we still have to add ForceSave for these functions? For this mod, you shouldn't need Force Save at all, as the vanilla game has the parts labelled as valid. In fact, I don't use Force Save and it works fine for me. I'd recommend staying away...
- Sat May 25, 2024 11:28 am
- Forum: Help
- Topic: HELP PLEASE! How to put a PACKAGE file at its origin when you have done ''open with....'' ?
- Replies: 2
- Views: 1528
Re: HELP PLEASE! How to put a PACKAGE file at its origin when you have done ''open with....'' ?
The default program actually doesn't change how the package file behaves. It's just telling Windows that, when you try to open the file by double-clicking it, Windows should attempt to open it in that program. All of the data retained in the file is still identical, as the default program for a file...
- Sun May 05, 2024 6:44 am
- Forum: [WIP] Work In Progress
- Topic: [WIP] Flora Editor Reconstruction [v1.14.15]
- Replies: 103
- Views: 25942
Re: [WIP] Flora Editor Reconstruction [v1.0.11]
Uhm... wouldn't you have made a mistake sometimes with this ?: property FragmentCompilation 0x05fb85a3 bool Where as VanillaCold added: property FragmentCompilation 0x05fb85a3 bool false The formatting doesn't actually matter - either would work. I checked your FAQ for the solution to the plant dis...