Search found 398 matches

by vanillacold
Mon Nov 04, 2024 4:03 pm
Forum: [WIP] Work In Progress
Topic: [WIP] Improved Hologram Scout
Replies: 0
Views: 31

[WIP] Improved Hologram Scout

A work-in-progress mod of mine that adds a "Beam Down" tool to the Space Stage, using the Hologram Scout as a base. Currently Implemented Features: - When beamed down, you can use the Jump and Glide abilities, alongside most combat abilities. - The player can attack and scan creatures, and...
by vanillacold
Sat Nov 02, 2024 5:00 am
Forum: Help
Topic: ModAPI doesn't work.
Replies: 9
Views: 346

Re: ModAPI doesn't work.

zZMrPickleZz wrote: Fri Nov 01, 2024 3:12 pm I'm new to this place and even though I did follow the suggested steps, nothing seems to work.
Please let us know if anyone has any other ideas :)
In your SporebinEP1 folder, can you right-click SporeApp.exe, select Properties and then show the version number?
by vanillacold
Fri Nov 01, 2024 10:48 am
Forum: Help
Topic: ModAPI doesn't work.
Replies: 9
Views: 346

Re: ModAPI doesn't work.

You'll need to downgrade to the March 2017 version. To downgrade Steam Spore to March2017, do the following: Press Win + R, and type in steam://open/console/ to open Steam's console. From there, type download_depot 24720 24721 7407510787032991484 into the console to prompt Steam to download the old ...
by vanillacold
Fri Nov 01, 2024 10:45 am
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 764
Views: 1076247

Re: Spore ModAPI

https://www.youtube.com/post/UgkxgSNlk2Fi2OIctLCct5muB_QDvl995XJ- sooo this is happening to the steam version You'll need to downgrade to the March 2017 version. To downgrade Steam Spore to March2017, do the following: Press Win + R, and type in steam://open/console/ to open Steam's console. From t...
by vanillacold
Sun Sep 22, 2024 12:57 pm
Forum: [WIP] Work In Progress
Topic: Spore mod using python & cheat engine
Replies: 2
Views: 619

Re: Spore mod using python & cheat engine

I'd recommend using the Spore ModAPI Development Kit to make mods - as Cheat Engine can only modify the game's memory, not the actual game code.
(and Python cannot modify the game at all, either.)
by vanillacold
Mon Sep 09, 2024 6:05 am
Forum: DI 9.r Bug Reports
Topic: my spore modded creations disappear after i launch the game
Replies: 3
Views: 587

Re: my spore modded creations disappear after i launch the game

Hi, I've been playing spore for a long time but I just discovered this site a few months ago. I don't know if this question might be a bit obvious, but every time I save one of my creations, when I reopen spore, it disappears, and I only find the creations I made without the mods, could you help me...
by vanillacold
Mon Sep 09, 2024 6:01 am
Forum: Help
Topic: ModAPI on Linux?
Replies: 4
Views: 2216

Re: ModAPI on Linux?

BluBall2024 wrote: Thu Sep 05, 2024 2:00 am I mainly want DI / [dark injection] on my Spore install. Does that work with DI?
It does, yes.
by vanillacold
Fri Aug 30, 2024 5:18 am
Forum: » Stage - Creature
Topic: All Parts Unlocked Mod
Replies: 4
Views: 10513

Re: All Parts Unlocked Mod

AlienXtream wrote: Mon Aug 26, 2024 12:21 am Would you (or someone else knowledgable in modding) consider updating/adding support for Dark Injection parts?
Valla-Chan has made a newer mod that makes all parts, including modded parts, unlock:
https://github.com/Valla-Chan/Spore-Mod ... tsUnlocked
by vanillacold
Fri Aug 30, 2024 5:16 am
Forum: Miscellaneous Mods
Topic: 450 Mods
Replies: 13
Views: 27796

Re: 450 Mods

Badger Farmer wrote: Thu Aug 29, 2024 5:28 am Because you installed them all at once, even though A LOT of them are incompatible with each other and/or are outdated. Try installing them one by one to ensure that they're all working correctly.
You shouldn't install these mods at all. They're all incredibly old and are known to be broken.
by vanillacold
Mon Aug 26, 2024 2:35 am
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 764
Views: 1076247

Re: Spore ModAPI

anatolypopov wrote: Sat Aug 24, 2024 3:48 pm I'm a little mouse who doesn't understand anything. Can you tell me how to solve the problem with the launcher in the screenshots?
Can you translate the error message given in the second screenshot?
by vanillacold
Sat Aug 24, 2024 7:01 am
Forum: General Discussion
Topic: Help i accidentally removed the Sporebin file
Replies: 2
Views: 1315

Re: Help i accidentally removed the Sporebin file

SporebinEP1 is where Spore's own executable file is.
If you installed Spore from Steam or another digital launcher, you should revalidate the game files.
Otherwise, just uninstall all mods, backup %appdata%/Spore/ and then reinstall the game.
by vanillacold
Sat Aug 24, 2024 7:00 am
Forum: DI 9.r Bug Reports
Topic: Dark injections crashing on startup
Replies: 3
Views: 1328

Re: Dark injections crashing on startup

Are you able to access GA's content at all?
by vanillacold
Fri Aug 16, 2024 2:12 pm
Forum: Mod Ideas
Topic: Spore Demo Animation Replacement Mod
Replies: 2
Views: 2682

Re: Spore Demo Animation Replacement Mod

no 2005 spore animation way more logic, i think the tripod walking animation way more better than the new one, spore 2005 beta was better:). The issue is that the 2005 GDC Demo didn't have procedural animations at all. In fact, it didn't have gameplay - it was almost all scripted, and some Spore de...
by vanillacold
Mon Aug 05, 2024 11:27 am
Forum: [WIP] Work In Progress
Topic: Solar Spore 0.5a
Replies: 45
Views: 71676

Re: Solar Spore 0.5a

superawesomegoku wrote: Fri Aug 02, 2024 4:26 pm Should I hold off from playing my new save file past Civ stage for the next few weeks or is this an update that will take longer? No rush ☺ I love your mod just wanted to know
Well, it'll take a long time, right now. v0.6 is adding a lot of stuff.
by vanillacold
Fri Aug 02, 2024 3:48 am
Forum: [WIP] Work In Progress
Topic: Solar Spore 0.5a
Replies: 45
Views: 71676

Re: Solar Spore 0.5a

Heya! just got into the spore modding scene after playing this for 4,000 hours of my childhood, I love the more planets aspect of this mod but I feel it could need some toning down? maybe just make 9 the max and increase the minimum? It's already planned for the next version, don't worry - there's ...
by vanillacold
Tue Jul 16, 2024 3:56 am
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 764
Views: 1076247

Re: Spore ModAPI

ViVsePid_ori wrote: Mon Jul 15, 2024 12:21 pm that's the kind of thing, doesn't it work on the pirated version?
It does not, no.
by vanillacold
Tue Jul 16, 2024 3:53 am
Forum: Mod Help
Topic: Spore ModAPI Help
Replies: 1
Views: 1603

Re: Spore ModAPI

You need to fully uninstall all copies of Spore, and then to reinstall only one copy - I recommend Steam Spore, as EA Desktop is incompetent. You don't need a CD key if you have Spore on your EA account, because that's what the CD key is for. As for removing the Spore ModAPI Launcher Kit, just unins...
by vanillacold
Tue Jun 25, 2024 10:15 am
Forum: » Stage - Cell
Topic: Megamouth Invasion - Cell-stage, but every cell is a hyperspeed Megamouth
Replies: 0
Views: 2045

Megamouth Invasion - Cell-stage, but every cell is a hyperspeed Megamouth

I was tinkering with some of the semi-recently added functionality in Sporemodder FX to modify cell-stage files; specifically, the .cell files. These files reveal that the AI of each cell is actually somewhat data-driven; and so, I decided it'd be interesting to see what happens if I changed each to...
by vanillacold
Wed Jun 12, 2024 5:04 am
Forum: Mod Ideas
Topic: Pollinate cell stage with donwloaded creations
Replies: 5
Views: 1718

Re: Pollinate cell stage with donwloaded creations

None exists yet, but I have been working on one. It's just tedious to work on.
by vanillacold
Wed Jun 12, 2024 4:57 am
Forum: Help
Topic: Out of planets
Replies: 3
Views: 1537

Re: Out of planets

There is actually a cap of about 200 planets in vanilla, though it should be possible to remove in a mod since it's data-driven.
I'll try to whip one up quickly.

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