Search found 394 matches

by vanillacold
Sun Sep 22, 2024 12:57 pm
Forum: [WIP] Work In Progress
Topic: Spore mod using python & cheat engine
Replies: 2
Views: 306

Re: Spore mod using python & cheat engine

I'd recommend using the Spore ModAPI Development Kit to make mods - as Cheat Engine can only modify the game's memory, not the actual game code.
(and Python cannot modify the game at all, either.)
by vanillacold
Mon Sep 09, 2024 6:05 am
Forum: DI 9.r Bug Reports
Topic: my spore modded creations disappear after i launch the game
Replies: 3
Views: 299

Re: my spore modded creations disappear after i launch the game

Hi, I've been playing spore for a long time but I just discovered this site a few months ago. I don't know if this question might be a bit obvious, but every time I save one of my creations, when I reopen spore, it disappears, and I only find the creations I made without the mods, could you help me...
by vanillacold
Mon Sep 09, 2024 6:01 am
Forum: Help
Topic: ModAPI on Linux?
Replies: 4
Views: 1689

Re: ModAPI on Linux?

BluBall2024 wrote: Thu Sep 05, 2024 2:00 am I mainly want DI / [dark injection] on my Spore install. Does that work with DI?
It does, yes.
by vanillacold
Fri Aug 30, 2024 5:18 am
Forum: » Stage - Creature
Topic: All Parts Unlocked Mod
Replies: 4
Views: 9668

Re: All Parts Unlocked Mod

AlienXtream wrote: Mon Aug 26, 2024 12:21 am Would you (or someone else knowledgable in modding) consider updating/adding support for Dark Injection parts?
Valla-Chan has made a newer mod that makes all parts, including modded parts, unlock:
https://github.com/Valla-Chan/Spore-Mod ... tsUnlocked
by vanillacold
Fri Aug 30, 2024 5:16 am
Forum: Miscellaneous Mods
Topic: 450 Mods
Replies: 13
Views: 27216

Re: 450 Mods

Badger Farmer wrote: Thu Aug 29, 2024 5:28 am Because you installed them all at once, even though A LOT of them are incompatible with each other and/or are outdated. Try installing them one by one to ensure that they're all working correctly.
You shouldn't install these mods at all. They're all incredibly old and are known to be broken.
by vanillacold
Mon Aug 26, 2024 2:35 am
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 754
Views: 1064786

Re: Spore ModAPI

anatolypopov wrote: Sat Aug 24, 2024 3:48 pm I'm a little mouse who doesn't understand anything. Can you tell me how to solve the problem with the launcher in the screenshots?
Can you translate the error message given in the second screenshot?
by vanillacold
Sat Aug 24, 2024 7:01 am
Forum: General Discussion
Topic: Help i accidentally removed the Sporebin file
Replies: 1
Views: 1042

Re: Help i accidentally removed the Sporebin file

SporebinEP1 is where Spore's own executable file is.
If you installed Spore from Steam or another digital launcher, you should revalidate the game files.
Otherwise, just uninstall all mods, backup %appdata%/Spore/ and then reinstall the game.
by vanillacold
Sat Aug 24, 2024 7:00 am
Forum: DI 9.r Bug Reports
Topic: Dark injections crashing on startup
Replies: 3
Views: 1104

Re: Dark injections crashing on startup

Are you able to access GA's content at all?
by vanillacold
Fri Aug 16, 2024 2:12 pm
Forum: Mod Ideas
Topic: Spore Demo Animation Replacement Mod
Replies: 2
Views: 2412

Re: Spore Demo Animation Replacement Mod

no 2005 spore animation way more logic, i think the tripod walking animation way more better than the new one, spore 2005 beta was better:). The issue is that the 2005 GDC Demo didn't have procedural animations at all. In fact, it didn't have gameplay - it was almost all scripted, and some Spore de...
by vanillacold
Mon Aug 05, 2024 11:27 am
Forum: [WIP] Work In Progress
Topic: Solar Spore 0.5a
Replies: 45
Views: 70533

Re: Solar Spore 0.5a

superawesomegoku wrote: Fri Aug 02, 2024 4:26 pm Should I hold off from playing my new save file past Civ stage for the next few weeks or is this an update that will take longer? No rush ☺ I love your mod just wanted to know
Well, it'll take a long time, right now. v0.6 is adding a lot of stuff.
by vanillacold
Fri Aug 02, 2024 3:48 am
Forum: [WIP] Work In Progress
Topic: Solar Spore 0.5a
Replies: 45
Views: 70533

Re: Solar Spore 0.5a

Heya! just got into the spore modding scene after playing this for 4,000 hours of my childhood, I love the more planets aspect of this mod but I feel it could need some toning down? maybe just make 9 the max and increase the minimum? It's already planned for the next version, don't worry - there's ...
by vanillacold
Tue Jul 16, 2024 3:56 am
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 754
Views: 1064786

Re: Spore ModAPI

ViVsePid_ori wrote: Mon Jul 15, 2024 12:21 pm that's the kind of thing, doesn't it work on the pirated version?
It does not, no.
by vanillacold
Tue Jul 16, 2024 3:53 am
Forum: Mod Help
Topic: Spore ModAPI Help
Replies: 1
Views: 1285

Re: Spore ModAPI

You need to fully uninstall all copies of Spore, and then to reinstall only one copy - I recommend Steam Spore, as EA Desktop is incompetent. You don't need a CD key if you have Spore on your EA account, because that's what the CD key is for. As for removing the Spore ModAPI Launcher Kit, just unins...
by vanillacold
Tue Jun 25, 2024 10:15 am
Forum: » Stage - Cell
Topic: Megamouth Invasion - Cell-stage, but every cell is a hyperspeed Megamouth
Replies: 0
Views: 1788

Megamouth Invasion - Cell-stage, but every cell is a hyperspeed Megamouth

I was tinkering with some of the semi-recently added functionality in Sporemodder FX to modify cell-stage files; specifically, the .cell files. These files reveal that the AI of each cell is actually somewhat data-driven; and so, I decided it'd be interesting to see what happens if I changed each to...
by vanillacold
Wed Jun 12, 2024 5:04 am
Forum: Mod Ideas
Topic: Pollinate cell stage with donwloaded creations
Replies: 5
Views: 1500

Re: Pollinate cell stage with donwloaded creations

None exists yet, but I have been working on one. It's just tedious to work on.
by vanillacold
Wed Jun 12, 2024 4:57 am
Forum: Help
Topic: Out of planets
Replies: 3
Views: 1323

Re: Out of planets

There is actually a cap of about 200 planets in vanilla, though it should be possible to remove in a mod since it's data-driven.
I'll try to whip one up quickly.
by vanillacold
Sat Jun 08, 2024 12:49 pm
Forum: Miscellaneous Mods
Topic: TUTORIAL: How to patch Spore with 4 GB of memory.
Replies: 5
Views: 23801

Re: TUTORIAL: How to patch Spore with 4 GB of memory.

Question, if this allows it to use double the RAM, will it still lag my PC if I use shaders? Or is that just not it and it only just allows Spore to use 4GB of RAM and has nothing to do with lag or anything of the such, but stops the game from crashing? That lag will likely be as a result of your c...
by vanillacold
Thu May 30, 2024 7:50 am
Forum: Help
Topic: ModAPI on Linux?
Replies: 4
Views: 1689

Re: ModAPI on Linux?

You should use the Spore Mod Loader to mod the game when using Spore on Linux. It's a commandline tool, and uses a code injection method that's much more reliable under WINE than the Spore ModAPI Launcher Kit's.
https://github.com/Rosalie241/SporeModLoader
by vanillacold
Sat May 25, 2024 11:32 am
Forum: [WIP] Work In Progress
Topic: [WIP] Flora Editor Reconstruction [v1.14.15]
Replies: 106
Views: 27207

Re: [WIP] Flora Editor Reconstruction [v1.0.11]

Dark Injection and artguk's mod contain a forced save, do we still have to add ForceSave for these functions? For this mod, you shouldn't need Force Save at all, as the vanilla game has the parts labelled as valid. In fact, I don't use Force Save and it works fine for me. I'd recommend staying away...
by vanillacold
Sat May 25, 2024 11:28 am
Forum: Help
Topic: HELP PLEASE! How to put a PACKAGE file at its origin when you have done ''open with....'' ?
Replies: 2
Views: 1560

Re: HELP PLEASE! How to put a PACKAGE file at its origin when you have done ''open with....'' ?

The default program actually doesn't change how the package file behaves. It's just telling Windows that, when you try to open the file by double-clicking it, Windows should attempt to open it in that program. All of the data retained in the file is still identical, as the default program for a file...

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