Search found 20 matches

by irepgear6
Wed Nov 27, 2024 1:33 pm
Forum: Miscellaneous Mods
Topic: Foul Random Names Mod
Replies: 2
Views: 8381

Re: Foul Random Names Mod

This has comedic potential! I recently took a look through the blacklisted names list, and it was an interesting and amusing read. There were some very vulgar words in that list, such as... [spoiler]'Porridge', 'Raincoat' and 'Lunchbox'. :|[/spoiler] Could also be a light example, I'll look into th...
by irepgear6
Mon Nov 25, 2024 10:32 am
Forum: » Stage - Space
Topic: Spore - Grox Archetype Mod 2018 (1.4)
Replies: 21
Views: 58154

Re: Spore - Grox Archetype Mod 2018 (1.4)

If we want to have it only change the player, a solution would be to replace the wanderer.
by irepgear6
Mon Nov 25, 2024 7:25 am
Forum: » Stage - Space
Topic: Spore - Grox Archetype Mod 2018 (1.4)
Replies: 21
Views: 58154

Re: Spore - Grox Archetype Mod 2018 (1.3)

Dagget10 wrote: Mon Jan 21, 2019 12:01 am This mod looks really cool, but I wish everyone would hate me for being a Grox empire.
Damn, I thought I only liked being hated.
by irepgear6
Sun Nov 24, 2024 3:52 pm
Forum: » Stage - Space
Topic: Some Old Mods That You May Find Enjoyable
Replies: 4
Views: 10180

Re: Some Old Mods That You May Find Enjoyable

Oh, hey! I made a similar mod to the colony capture mod, but instead of making them invincible, I just made the chance to destroy the city on capture 0%. I just looked into it, that I assume is its function. if so they are the same. The mod also does not make them indestructible as grox cityhalls a...
by irepgear6
Sun Nov 24, 2024 12:09 pm
Forum: Mod Ideas
Topic: Full captain unlock
Replies: 0
Views: 971

Full captain unlock

Instead of an unranked captain in the space stage being unable to use any of the captains gear.

Perhaps making a mod so that regardless of rank, all gear can be placed on them if you wanted to.
Without having to swap him out with another ranked captain.
by irepgear6
Sun Nov 24, 2024 11:57 am
Forum: Mod Ideas
Topic: Colony/Civilisation Autofill
Replies: 5
Views: 5997

Re: Colony/Civilisation Autofill

I bet something like this would be possible if done with presets.
by irepgear6
Sun Nov 24, 2024 11:55 am
Forum: Darkspore
Topic: REMINDER: Last Day to Play Darkspore
Replies: 12
Views: 23601

Re: REMINDER: Last Day to Play Darkspore

The fact that I missed out on the game despite having it, kills me inside.
by irepgear6
Wed Nov 20, 2024 8:10 am
Forum: [WIP] Work In Progress
Topic: [WIP] Improved Hologram Scout
Replies: 1
Views: 3124

Re: [WIP] Improved Hologram Scout

A work-in-progress mod of mine that adds a "Beam Down" tool to the Space Stage, using the Hologram Scout as a base. Currently Implemented Features: - When beamed down, you can use the Jump and Glide abilities, alongside most combat abilities. - The player can attack and scan creatures, an...
by irepgear6
Mon Nov 18, 2024 7:32 pm
Forum: » Stage - Space
Topic: Non-Destructive City Capture
Replies: 2
Views: 1578

Re: Non-Destructive City Capture

This mod makes it so that when you capture a city using violence, the city has a 0% chance of being destroyed by being captured; they will always white-flag. This does not prevent cities from being destroyed after you capture them, they still have health and will be destroyed if their health is dep...
by irepgear6
Sun Nov 17, 2024 8:26 am
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 795
Views: 1206289

Re: Spore ModAPI

Can't connect to spore servers if I run spore via modapi.
by irepgear6
Wed Feb 28, 2024 9:09 am
Forum: Dark Injection
Topic: How Can I Unlock Everething Of Dark Injection On Creature Mode?
Replies: 1
Views: 3640

Re: How Can I Unlock Everething Of Dark Injection On Creature Mode?

I've been thinking the same question for years now. Davo stopped working on it because they have more important things to do in their life now. I messaged them about it, cool person but they recommend someone else to deal with that because they can't. Please continue your search and good luck. You n...
by irepgear6
Sat Dec 31, 2022 7:28 am
Forum: Mod Ideas
Topic: How do I close this?
Replies: 8
Views: 5292

Re: {Requesting} A mod that I want and some other peoples outside requests from other places.

To sum all this up I basically just want a mod that allows adding captain parts after the game has already been started for creature stage.
by irepgear6
Sat Dec 31, 2022 7:07 am
Forum: Mod Ideas
Topic: How do I close this?
Replies: 8
Views: 5292

Re: {Requesting} A mod that I want and some other peoples outside requests from other places.

not like dark injection? Screenshot 2022-12-31 085202.png Dark injection sort of does that, however the red circled items are the only ones that are functional and the pink circle with the question mark is the one I am not exactly sure on. Here's the other page if you're wondering. Screenshot 2022-...
by irepgear6
Sat Dec 31, 2022 6:44 am
Forum: Mod Ideas
Topic: How do I close this?
Replies: 8
Views: 5292

Re: {Requesting} A mod that I want and some other peoples outside requests from other places.

Similar to https://davoonline.com/phpBB3/viewtopic.php?p=39183&hilit=spore+modder+fx#p39183 Project replicant. They unlock every creature part by literally readding every part in the creature stage after the game has already been started. But instead of that, captain parts. Dark injection does n...
by irepgear6
Fri Dec 30, 2022 6:19 pm
Forum: Davo's Mods
Topic: I made a Sporepedia RPG! PVP & Unlimited creature combinations!
Replies: 9
Views: 44127

Re: I made a Sporepedia RPG! PVP & Unlimited creature combinations!

Davo wrote: Mon Dec 19, 2022 10:44 am Should I just release this?
Please do I am curious. and my brain is starving for something new.
by irepgear6
Fri Dec 30, 2022 6:16 pm
Forum: Mod Ideas
Topic: How do I close this?
Replies: 8
Views: 5292

Re: {Requesting} A mod that I want and some other peoples outside requests from other places.

I was referring in context that the game was already made, Evoadvantage does not unlock everything after the game was made, it only allows characters with everything to be used to create a game.
by irepgear6
Wed Dec 28, 2022 9:18 am
Forum: Mod Ideas
Topic: How do I close this?
Replies: 8
Views: 5292

Re: {Requesting} A mod that I want and some other peoples outside requests from other places.

Basically asking if it's possible to make a standalone mod that unlocks captain parts or creature parts alone or a mod that unlocks all parts in general.
by irepgear6
Wed Dec 28, 2022 6:07 am
Forum: Mod Ideas
Topic: How do I close this?
Replies: 8
Views: 5292

Re: {Requesting} A mod that I want and some other peoples outside requests from other places.

During the game, once already started dark injection does not forcefully unlock everything. In creature stage you have to go through countless bone piles and creature alphas to do that. Most people don't like the idea of spending the entire day in creature stage to make the specific creature they wa...
by irepgear6
Tue Dec 27, 2022 11:45 am
Forum: Mod Ideas
Topic: How do I close this?
Replies: 8
Views: 5292

How do I close this?

I feel as if I sparked more confusion and caused a rabbit hole or something so I am going to close this topic and repost some time when I have a better way to explain it. I have no clue how to close it.
by irepgear6
Sun Aug 15, 2021 6:55 am
Forum: DI 9.r suggestions, ideas, and contributions
Topic: Some abilities are misleading
Replies: 1
Views: 4678

Some abilities are misleading

Even know the ability names are exactly what they are, only few have descriptions and statistics like spit etc, does not mean anything, at least add a damage point score and more details. :?: I do love the mod though, it really does take darkspore into full respect and nostalgia; I do miss darkspore...

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