Search found 381 matches
- Thu Dec 24, 2020 9:15 am
- Forum: Hosted Mods
- Topic: Test post
- Replies: 0
- Views: 6313
Test post
This is just a test2
- Mon May 25, 2020 2:39 pm
- Forum: Mod Ideas
- Topic: Is it possible to do a "2D" Creature Editor?
- Replies: 9
- Views: 8123
Re: Is it possible to do a "2D" Creature Editor?
first off when in that file.. click the Modify button. this will add the file to your project. In that file you should find a key with camera in the name. there might be multiple but you should be able to figure it out by the names or by hovering the text. Then you should modify the file name that c...
- Mon May 25, 2020 1:01 pm
- Forum: Mod Ideas
- Topic: Is it possible to do a "2D" Creature Editor?
- Replies: 9
- Views: 8123
Re: Is it possible to do a "2D" Creature Editor?
i added the Game & Graphics file-thing into SMFX, hoping i'd find the file you're talking about, but i only found things that redirect to those files, and not the files themselves, maybe due to my search? Make a new project, name it whatever you want and use Spore (Game & Graphics) as sourc...
- Mon May 25, 2020 7:28 am
- Forum: Mod Ideas
- Topic: Is it possible to do a "2D" Creature Editor?
- Replies: 9
- Views: 8123
Re: Is it possible to do a "2D" Creature Editor?
?Hitmonplays wrote:how do i add in the thing to SMFX?Darhagonable wrote: you could probably make it yourself, just pick up SporeModder FX and look at editor_setup~\CreatureEditorSetup.prop.prop_t and compare it to CellTemplate.prop.prop_t
At what point do you get stuck? How far have you come?
- Sun May 24, 2020 5:42 am
- Forum: Mod Ideas
- Topic: Is it possible to do a "2D" Creature Editor?
- Replies: 9
- Views: 8123
Re: Is it possible to do a "2D" Creature Editor?
That should definitely be possible but i don't see why one would want that lol yeah it was stupid nevermind i guess- it would be for mainly personal purposes, because many people who'd see it would say the exact same thing as you did... i kinda wanna do it for test purposes too i guess? It's not st...
- Sat May 23, 2020 7:13 pm
- Forum: Mod Ideas
- Topic: Is it possible to do a "2D" Creature Editor?
- Replies: 9
- Views: 8123
Re: Is it possible to do a "2D" Creature Editor?
That should definitely be possible but i don't see why one would want that lol
- Sat May 23, 2020 6:47 pm
- Forum: » Stage - Tribal
- Topic: Tribal Village Freedom
- Replies: 13
- Views: 35221
Re: Tribal Village Freedom
The only difference I see is slightly different locations that have an effect of Pathfinding Raiders. what? The mod only changes where one is able to place one's tribal tools the same as Forgottenspore's mod just with a different set of and more precise locations. Path finding for raiders has in no...
- Sat May 23, 2020 6:23 pm
- Forum: » Stage - Civilization
- Topic: City Walls (2007 beta walls included)
- Replies: 11
- Views: 133755
Re: City Walls (2007 beta walls included)
How likely are you to add new walls? Is it possible to add self-created walls to spore? How likely I am depends on what stuff I have available to work with. Since I'm not a modeller myself I would need others to do the models for me like I did with the religious and economic beta walls. So in short...
- Sat May 23, 2020 6:15 pm
- Forum: » Stage - Civilization
- Topic: City Walls (2007 beta walls included)
- Replies: 11
- Views: 133755
Re: City Walls (2007 beta walls included)
Nice! For some reason I didn't think about adding a wall-less variant lolMegaPiggy wrote:I added a no walls option lol. It's called "Curvy Style". CityWalls+.package
- Tue Aug 13, 2019 5:31 am
- Forum: Mod Help
- Topic: So, I am new to modding...
- Replies: 6
- Views: 8614
Re: Re: Re: So, I am new to modding...
SporeModderFX* not SporeMasterFXBrutez wrote:So I am currently trying SporeMaster FX
Hope you can make some cool mods with it now!Brutez wrote:, and it's very nice! Pretty cool stuff my boilers.
- Mon Aug 12, 2019 6:15 am
- Forum: Tools & Patches
- Topic: Spore ModAPI
- Replies: 754
- Views: 1064788
Re: Spore ModAPI
Back like six months ago, when I first downloaded and installed dark injections, I was able to use my steam copy of spore, and it worked. Now, It gives me the message "please use spore mod launcher" (paraphrased). And I can't do anything. How do I fix this? It means you need to launch the...
- Sun Aug 11, 2019 6:21 pm
- Forum: Mod Help
- Topic: So, I am new to modding...
- Replies: 6
- Views: 8614
Re: So, I am new to modding...
Hello world of DavoOnline, it is I, some random guy named Brutez (jakey123 on Spore.com... Original name I know-). Welcome to the community Brutez! :D I've started modding only recently and got a few private ones done, which actually spices up my gameplay. I'm curious what those mods would be :P Wh...
- Mon Aug 05, 2019 6:29 am
- Forum: Downloads
- Topic: Bloodly Bite Mod
- Replies: 4
- Views: 17558
Re: Bloodly Bite Mod
Finally a real blood mod! Great job!
- Thu May 30, 2019 10:02 am
- Forum: DI 9.r suggestions, ideas, and contributions
- Topic: Optional feedback buttons?
- Replies: 2
- Views: 8059
Re: Optional feedback buttons?
Is it possible that you can include an option to remove the feedback buttons or at least make them smaller? I find the one in the editor kind of distracting in its current state (I use the Core Spore UI, so I'm not sure how it is for the other UI options). I understand that it may be kind of essent...
- Fri Apr 12, 2019 7:13 am
- Forum: Editor Mods
- Topic: New Editor Backgrounds- Over 30 new backgrounds for the Creature Editor play mode! (Updated: 19/5/23)
- Replies: 42
- Views: 73275
Re: New Editor Backgrounds mod (Updated: 6/4/19)
Yes, they are only testdrive backgrounds. they surely would be usable for build and paint mode as well but this mod doesn't allow that.Hightlyze wrote:i can only use it in test drive. Is this only for the test drive?
- Tue Jan 29, 2019 11:42 am
- Forum: [WIP] Work In Progress
- Topic: [WIP] Sims4Spore UI and More!
- Replies: 22
- Views: 40239
Re: [WIP] Sims4Spore UI and More!
Hey guys! As from the lack of updates on this project I think you guys have figured out that I kinda stopped working on it. It's been a long time since I last touched it and everytime I start I realize it's a big mess and an headache to continue development on and I would be better of redoing it fro...
- Thu Jan 17, 2019 10:38 am
- Forum: » Stage - Civilization
- Topic: City Walls (2007 beta walls included)
- Replies: 11
- Views: 133755
Re: City Walls (2007 beta walls included)
wow esta si que es una versión mejorada del citywall. El agregado de las ciudades de la beta le dan el toque mágico :D Glad you think so and I'm glad you like the beta walls as well as they took a lot of time and struggling to make work for everyone involved in the process :P (I don't know Spanish ...
- Sun Dec 16, 2018 5:32 am
- Forum: Editor Mods
- Topic: New Editor Backgrounds- Over 30 new backgrounds for the Creature Editor play mode! (Updated: 19/5/23)
- Replies: 42
- Views: 73275
Re: New Editor Backgrounds mod
Awesome!
- Tue Dec 11, 2018 7:01 am
- Forum: Editor Mods
- Topic: New Editor Backgrounds- Over 30 new backgrounds for the Creature Editor play mode! (Updated: 19/5/23)
- Replies: 42
- Views: 73275
Re: New Editor Backgrounds mod
I do take suggestions! Though I can't quite guarantee I will be able to fulfill them all, or the quality at which I will do so. That said, I will at least try my best! I was thinking the editor backgrounds from the beta versions of spore. like the one shown here: https://youtu.be/8PXiNNXUUF8?t=220 ...
- Wed Dec 05, 2018 10:22 am
- Forum: Editor Mods
- Topic: New Editor Backgrounds- Over 30 new backgrounds for the Creature Editor play mode! (Updated: 19/5/23)
- Replies: 42
- Views: 73275
Re: New Editor Backgrounds mod
This mod is really cool! Would you take suggestions for more backgrounds?