Editors namespace

Everything related with the editors (except adventure editor)

Contents

Classes

class _EditorUI_interface
struct BakeParameters
class cEditor
class cEditorResource
class ColorChangedMessage
A message sent every time the user changes the color of the creation in the editor.
struct ContentValidation
class cSpeciesManager
class EditorCamera
class EditorModel
class EditorPlayMode
class EditorRequest
This class is used to access the editors.
class EditorRigblock
class EditorUI
class IBakeManager
class IRefCounted
class PaintModeCategory
class PlayAnimButton
class PlayAnimPanel
class PlayModeAnimations
class TuningSpine

Enums

enum class Mode: int { BuildMode = 0, PaintMode = 1, PlayMode = 2 }
enum EditorRenderLayers { kRenderLayerBackground = 12, kRenderLayerPedestalCreation = 13 }
enum ComplexityFlags { kComplexityFlagBlock = 0x1, kComplexityFlagBone = 0x2, kComplexityFlagBakedBlock = 0x4 }

Functions

auto Addresses(IBakeManager) -> namespace
auto Addresses(ContentValidation) -> namespace
auto Addresses(cEditor) -> namespace
auto GetEditor() -> cEditor*
Returns the Editor instance (there can only be one at a time).
auto Addresses(EditorCamera) -> namespace
auto Addresses(EditorModel) -> namespace
auto Addresses(EditorRequest) -> namespace
auto Addresses(EditorUI) -> namespace
auto Addresses(PlayAnimButton) -> namespace
auto Addresses(cSpeciesManager) -> namespace

Enum documentation

enum class Editors::Mode: int

enum Editors::EditorRenderLayers

Enumerators
kRenderLayerBackground

Renders the background model world without shadows.

kRenderLayerPedestalCreation

Renders the creation and the pedestal (with shadows)

enum Editors::ComplexityFlags

Function documentation

namespace Editors::Addresses(cEditor)

cEditor* Editors::GetEditor()

Returns the Editor instance (there can only be one at a time).

namespace Editors::Addresses(EditorModel)

namespace Editors::Addresses(EditorUI)