App::SPPropertyIDs namespace

This namespace only contains property IDs to be used in the AppProperties module.

Contents

These properties define basic configurations that should be fast and accessible in all the app. They were taken from the AppProperties.txt file.

Enums

enum (anonymous) { kShowFPS = 1, kRenderUI = 2, kRenderEffects = 3, kRenderTerrain = 4, kRenderModels = 5, krenderDebugDraw = 6, kShowProfiler = 9, kShowProfilerGraph = 10, kCullingLevel = 11, kShowCulling = 12, kShowBBoxes = 13, kShowPicking = 14, kShowHulls = 15, kShowGrid = 16, kTextureStats = 17, kModelStats = 18, kRenderStats = 19, kEffectStats = 20, kShowPropEditor = 21, kDisableSkinning = 22, kProfilerReportLength = 23, kProfilerLogFactor = 24, kProfilerLogTime = 25, kMemoryProfilerMore = 26, kMemoryProfilerSort = 27, kMemoryProfilerLogSize = 28, kMemoryProfilerLogFactor = 29, kMemoryProfilerWatchLines = 30, kMemoryProfilesSmoothing = 31, kMemoryProfilesBySystem = 32, kTerrainLODThreshold = 33, kTerrainLODMorphDistance = 34, kTerrainLODAspect = 35, kDisableLogging = 36, kSubstituteMissingResources = 37, kFlushGPU = 38, kModelLODDistanceScale = 39, kAppModeControlsCamera = 40, kMRT = 41, kDumpMemoryLeaks = 42, kSoftwareCursor = 43, kFrameLimitMS = 44, kMemoryLimit = 45, kUIScissor = 46, kEditorShowAnimSelecter = 47, kEditorShowRolloverInfo = 48, kEditorAutoZoomCameraEnabled = 49, kEditorDebugDrawRigblockAxis = 50, kEditorDebugDrawModel = 51, kEditorDebugDrawRigblockNames = 52, kEditorDebugDrawHierarchy = 53, kEditorDebugDrawBoneCount = 54, kEditorAnimateWhileEditing = 55, kAlphaThreshold = 56, kEditorAutoCollapsePalette = 57, kDumpBaketimeTextures = 58, kEditorDebugDrawPhysicsHulls = 59, kDisableBoneUploads = 60, kSporeLiteIsOnlineHost = 61, kSporeLiteIsOnlineEnable = 62, kPlayModeOn = 63, kEditorNewPalettes = 64, kEditorNewDataFiles = 65, kPaletteFeedMaxItems = 66, kEditorDisplayAnimInfo = 67, kRenderTargetCorrection = 68, kEditorEnablePanning = 69, kIsCSAApp = 70, kShowTextLocations = 71, kShowObstacleRadii = 72, kEditorDebugDrawRigblockForZCorp = 74, kThrottleTime = 75, kExcludeSecondaryTextures = 76, kGarbageDeletionScale = 77, kGarbageDeletionDiv = 78, kGarbageDeletionMin = 79, kGarbageDeletionMax = 80, kWireframe = 81 }

Variables

const size_t kAppPropertiesCount

Enum documentation

enum App::SPPropertyIDs::(anonymous)

Enumerators
kShowFPS

kRenderUI

kRenderEffects

kRenderTerrain

kRenderModels

krenderDebugDraw

kShowProfiler

kShowProfilerGraph

0=hide, 1=self 2=hier

kCullingLevel

kShowCulling

0=none, 1=flat 2=hier, 3=occluders

kShowBBoxes

kShowPicking

kShowHulls

kShowGrid

kTextureStats

kModelStats

kRenderStats

kEffectStats

kShowPropEditor

kDisableSkinning

kProfilerReportLength

kProfilerLogFactor

0 - short, 1 - medium, 2 - long

kProfilerLogTime

if non-zero, a frame that takes this times more time than average will generate a profile dump. E.g., 2

kMemoryProfilerMore

if non-zero, a frame that takes longer than this (in seconds) will generate a profile dump. E.g., 0.1

kMemoryProfilerSort

kMemoryProfilerLogSize

kMemoryProfilerLogFactor

if non-zero, absolute size (KB) of allocations size spike to log a frame. E.g., 2000

kMemoryProfilerWatchLines

if non-zero, spike factor over average allocation size to log a frame

kMemoryProfilesSmoothing

number of watch window lines to use >=1 and <= 20

kMemoryProfilesBySystem

(from [0, 1] - 1 is the smoothest)

kTerrainLODThreshold

whether to show a detailed memory-usage breakdown by system

kTerrainLODMorphDistance

LOD threshold.

kTerrainLODAspect

How rapidly we morph between LODs after a change.

kDisableLogging

how much to weigh horizontal distance over vertical

kSubstituteMissingResources

disables all logging when set (including asserts)

kFlushGPU

whether to substitute a dummy resource for missing models, textures, etc.

kModelLODDistanceScale

Force synchronization with the GPU after drawing, for better profiling of render costs.

kAppModeControlsCamera

scale on model manager LOD values

kMRT

kDumpMemoryLeaks

Does your graphics card support Multiple Render Targers (GeForce FX 5900 Ultra does not)

kSoftwareCursor

Dump memory leaks on shutdown (overridden to false by default for non-Debug builds)

kFrameLimitMS

On some builds, enable software cursor.

kMemoryLimit

if non-zero, the main game loop will always take at least this long, i.e., frame rate will be constant apart from long frames

kUIScissor

if non-zero, we will report out-of-memory and do a memory dump when we hit this many MB

kEditorShowAnimSelecter

if true, use scissor rectangle instead of pixel-shader clipping

kEditorShowRolloverInfo

kEditorAutoZoomCameraEnabled

kEditorDebugDrawRigblockAxis

kEditorDebugDrawModel

kEditorDebugDrawRigblockNames

kEditorDebugDrawHierarchy

kEditorDebugDrawBoneCount

kEditorAnimateWhileEditing

kAlphaThreshold

kEditorAutoCollapsePalette

the alpha threshold below which to simply not render a model/quad/whatever

kDumpBaketimeTextures

False == Manual Collapse mode, True == Auto Collapse.

kEditorDebugDrawPhysicsHulls

If true, it will save ambient occlusion, splatter and composite textures to Data dir.

kDisableBoneUploads

kSporeLiteIsOnlineHost

whether to disable uploading bone constants

kSporeLiteIsOnlineEnable

kPlayModeOn

kEditorNewPalettes

kEditorNewDataFiles

kPaletteFeedMaxItems

kEditorDisplayAnimInfo

kRenderTargetCorrection

kEditorEnablePanning

whether to apply a half-destination-texel correction to the projection matrix for DX

kIsCSAApp

kShowTextLocations

kShowObstacleRadii

kEditorDebugDrawRigblockForZCorp

kThrottleTime

kExcludeSecondaryTextures

ms to throttle game by when it is in the background

kGarbageDeletionScale

whether to avoid loading secondary textures such as normal maps and spec maps

kGarbageDeletionDiv

kGarbageDeletionMin

kGarbageDeletionMax

min to delete per frame

kWireframe

maximum we will hold on to, after this we will flush them all