Simulator::cGameData class

Base classes

class ISimulatorSerializable
class DefaultRefCounted
The default implementation of a reference counted class.

Derived classes

class cBuilding
class cCelestialBody
class cCityTerritory
class cCityWalls
class cCommunity
The following attributes are saved:
class cCreatureBase
class cDefaultAoEArea
class cDefaultBeamProjectile
class cGameDataUFO
class cGameTerrainCursor
class cInteractableObject
class cOrnament
class cPlanet
class cSpaceInventory
class cStar
class cVehicle
class cVisiblePlanet

Public static variables

static const uint32_t TYPE
static const uint32_t NOUN_ID

Constructors, destructors, conversion operators

~cGameData() virtual

Public functions

auto AddRef() -> int override
auto Release() -> int override
auto Cast(uint32_t type) const -> void* override
auto Write(ISerializerStream* stream) -> bool pure virtual
auto Read(ISerializerStream* stream) -> bool override
auto func18h() -> bool override
auto WriteToXML(int) -> bool override
auto SetDefinitionID(int) -> bool virtual
void SetGameDataOwner(cGameData* pOwner) virtual
auto IsDestroyed() -> bool virtual
auto GetGameDataOwner() -> cGameData* virtual
void SetGameDataOwner2(cGameData* pOwner) virtual
auto GetCastID() const -> uint32_t pure virtual
Returns the TYPE field of the class, that is used for object casting.
auto func3Ch(int) -> bool virtual
auto func40h() -> bool virtual
void RemoveOwner() virtual
void SetPoliticalID(uint32_t id) virtual
auto GetPoliticalID() -> uint32_t virtual
auto WriteAsText(int) -> int virtual

Protected variables

int field_14
int field_18
int field_1C
bool field_20
bool mbIsDestroyed
uint32_t mID
uint32_t mDefinitionID
intrusive_ptr<cGameData> mpGameDataOwner
uint32_t mPoliticalID