Simulator::cDragInputProjectileToolStrategy class

Base classes

class cToolStrategy

Public static variables

static const uint32_t STRATEGY_ID

Public functions

void OnMouseDown(cSpaceToolData* pTool, const Vector3& playerPosition) override
auto OnHit(cSpaceToolData* pTool, const Vector3& position, cSpaceToolData::SpaceToolHit hitType) -> bool override
auto WhileFiring(cSpaceToolData* pTool, const Vector3& aimPoint, int) -> bool override
auto ProcessCost(int useCost) -> int override
Function called to calculate the sporebucks cost of firing the tool.

Function documentation

int Simulator::cDragInputProjectileToolStrategy::ProcessCost(int useCost) override

Function called to calculate the sporebucks cost of firing the tool.

It receives the value of the