Simulator::cCommunity class

The following attributes are saved:

  • mCommunitySize
  • mAssemblyBubbles
  • mLanes
  • mName
  • mDescription
  • mpLeader

Base classes

class cGameData
class cNameableEntity

Derived classes

class cCity

Public functions

auto AddRef() -> int pure virtual
auto Release() -> int pure virtual
auto Cast() const -> void* pure virtual

Public variables

int mCommunitySize
vector<int> field_3C
int field_50
int field_54
vector<int> field_58
bool field_6C
vector<int> mAssemblyBubbles
vector<int> mLanes
int field_98
int field_9C
int field_A0
int field_A4
int field_A8
int field_AC
cGonzagoTimer field_B0
vector<int> field_D0
vector<intrusive_ptr<Object>> field_E4
string16 mName
string16 mDescription
int field_118
intrusive_ptr<Object> mpLeader