class
#include <Spore/Simulator/cBehaviorList.h>
cBehaviorList
Contents
Derived classes
- class cBuilding
- class cCity
- class cCreatureBase
- class cDefaultBeamProjectile
- class cGameDataUFO
- class cOrnament
- class cVehicle
Public static variables
- static const uint32_t TYPE
Constructors, destructors, conversion operators
- ~cBehaviorList() virtual
Public functions
- auto Cast(uint32_t typeID) -> void* virtual
- void Remove(cBehaviorBase* pBehaviour) virtual
- void Add(cBehaviorBase* pBehaviour) virtual
- void func10h() virtual
- auto Release() -> int pure virtual
- auto AddRef() -> int pure virtual
Public variables
- vector<intrusive_ptr<cBehaviorBase>> mData