Snek's various mods. [MOVED]

Mods that combine many smaller mods or lonely mods that just have no place to go...
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paranoid_modder
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Snek's various mods. [MOVED]

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Last edited by paranoid_modder on Sun Sep 06, 2020 8:47 am, edited 17 times in total.
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Re: Snek's various mods.

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where is galaxy colorizer
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Re: Snek's various mods.

Unread post by paranoid_modder »

Nuxx wrote:where is galaxy colorizer
It will return shortly.

EDIT: Its not added back to the download drive.
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Re: Snek's various mods.

Unread post by Smile Dog »

The corruptifier example hurts my eyes but I'm still excited for it! :lol:

Edit: It doesn't seem to be working for me.. :(
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Re: Snek's various mods.

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Daamoose wrote:The corruptifier example hurts my eyes but I'm still excited for it! :lol:

Edit: It doesn't seem to be working for me.. :(
Hi! sorry i should have added this information: for corruptifier to work, you need to clear the graphic cache package. You do this by removing every package file in AppData>Roaming>Spore that is named graphiccache[something]
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Re: Snek's various mods.

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It still doesn't work. :(
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Re: Snek's various mods.

Unread post by I-am-THEdragon »

Just popping by to say that I love Sneky graphics so darn much. The muddy textures in adventures, even in high graphics settings, was bothering the heck out of me. How the game looks with this mod installed is how I feel the game was meant to look. Thanks very much!
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Re: Snek's various mods. [NEW MODS!]

Unread post by paranoid_modder »

Added 3 new mods, Sneky leg day, sneky extra wiggly and 4K resolution mod. Check OP.
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Re: Snek's various mods. [NEW MODS!]

Unread post by Howis »

Sneky Graphics is amazing. I was waiting so long for a mod like it. The only thing is that some models still go into low detail mode, the ones I noticed were trees and the colony/city decorations inside cities (not buildings), both during the space stage. But beyond that, it's great.
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Re: Snek's various mods. [NEW MODS!]

Unread post by paranoid_modder »

Howis wrote:Sneky Graphics is amazing. I was waiting so long for a mod like it. The only thing is that some models still go into low detail mode, the ones I noticed were trees and the colony/city decorations inside cities (not buildings), both during the space stage. But beyond that, it's great.
I’m not sure about space stage, but I do know you can use the highrestexturelevel cheat in adventures to get your buildings and props to look better.
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Re: Snek's various mods. [NEW MODS!]

Unread post by SporeAltair »

"Sneky extra wiggly" for create realistic tails.
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Re: Snek's various mods. [NEW MODS!]

Unread post by SporeAltair »

"Leg Day" is a very crooked mod, with it the whole game slows down, also this mod interferes with the Smoother fashion.
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Re: Snek's various mods. [NEW MODS!]

Unread post by paranoid_modder »

New mod update: SnekyGraphics

Changelog:
- New 512 resolution version added.
- 1024 and 2048 version was cleaned from mismatched changes that didn't fit.
- Adjusted LoD in such a way that highres model doesn't show up far away, freeing up that sweet texture memory space.
- Fixed client and server crash.
- Patched to be .sporemod

It's recommended to install this new version and replace your current one, which should be done automatically during installation made with Easy Installer.
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Re: Snek's various mods. [UPDATED]

Unread post by paranoid_modder »

New mod added: Pepe plate. Check OP above.
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Re: Snek's various mods. [UPDATED]

Unread post by Sporefanatic0 »

could you add a video explaining how to use Global tester/emote/emote for dummiesV1.1 please?
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Re: Snek's various mods. [UPDATED]

Unread post by paranoid_modder »

Fixed the fucked up folder permissions.
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