Custom auto blasters

Talk about mods... NOW!
Forum rules
Can't get a mod to work?
Try these... FIRST!

http://www.davoonline.com/phpBB3/viewforum.php?f=6
Sergeant First Class

Sergeant First Class

grandrice
User avatar
Posts: 278
Joined: Thu Sep 29, 2011 7:17 am

Custom auto blasters

Unread postby grandrice » Sat Sep 26, 2015 12:52 pm

How can someone make a functional custom autoblaster, I can't seem to figure it out.
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221

Sergeant First Class

Sergeant First Class

grandrice
User avatar
Posts: 278
Joined: Thu Sep 29, 2011 7:17 am

Re: Custom auto blasters

Unread postby grandrice » Thu Oct 01, 2015 5:16 pm

Bump
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221

Sergeant First Class

Sergeant First Class

grandrice
User avatar
Posts: 278
Joined: Thu Sep 29, 2011 7:17 am

Re: Custom auto blasters

Unread postby grandrice » Sun Nov 15, 2015 9:51 am

bump
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221

Sergeant First Class

Sergeant First Class

Shattered
User avatar
Posts: 277
Joined: Sat Apr 25, 2015 3:22 pm
Location: Heaven

Re: Custom auto blasters

Unread postby Shattered » Tue Nov 17, 2015 4:43 pm

It probably cannot be done in sporemaster.
let's just wait for the awesome new tool.
Thanks for killing me

Sergeant First Class

Sergeant First Class

grandrice
User avatar
Posts: 278
Joined: Thu Sep 29, 2011 7:17 am

Re: Custom auto blasters

Unread postby grandrice » Tue Jun 21, 2016 1:48 pm

Anyone have an idea?
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221

Private

Private

cammando205
Posts: 32
Joined: Sun Oct 18, 2015 3:05 pm

Re: Custom auto blasters

Unread postby cammando205 » Thu Oct 20, 2016 1:37 pm

Well, you can make it look like the DI blasters are functional by hiding a GA pulse gun in the hand. At least that's what I find works best.
Semper Vigilins: Always Vigilant


Return to “Mod Discussion”

Who is online

Users browsing this forum: No registered users and 0 guests