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Non-target mechanic?

Post your mod requests/ideas here, not in with the actual mods.
NOTE: While the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
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Please keep in mind that if your request is not granted immediately, that doesn't mean it never will be. Sooner or later, someone may well pop in and try to make it happen. Patience is a virtue. Just...don't go around begging and annoying people over it.
Additionally, be aware that while the Spore ModAPI has empowered mod developers like never before, our ability to add "new" functionality still has its limits, so if there's nothing in Spore that can already do it, we may not be able to either. Nothing is lost in asking, but don't get your hopes up, especially not for anything really big.
Bluearga
Tribal
Tribal
Posts: 72
Joined: Thu Apr 21, 2011 7:13 am

Non-target mechanic?

Unread post by Bluearga »

Hi,

Spore is cool, but its combat system is boring. Nowadays, popular mechanics is a non-target system. I wonder whether it is possible in Spore.

Its beginnings can be found at the objects, which can be throw. Yes, you need to select the target, but if move it while you throw it avoided the thing. I do not know it can implement the skills/abillities.

I think it could revolutionize SPORE.


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rob55rod
Admin
Admin
Posts: 4077
Joined: Sat Jul 02, 2011 9:50 am

Re: Non-target mechanic?

Unread post by rob55rod »

Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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