danidza wrote:Davo, help please!
[img]
Hey davo, I think a better base part for the effect would be that invisible piece from orbitspore. That way you don't have those little lumps all over the creatures. Here's the XML for that.
<?xml version="1.0" encoding="utf-8"?>
<properties>
<key name="parent" groupid="creatureeditortemplates~" instanceid="creaturemouthtemplate" />
<texts name="blockName">
<text>Invisiblock- invisible in game</text>
</texts>
<float name="itemUnlockFindPercentage">1</float>
<int32 name="itemUnlockLevel">1</int32>
<int32 name="modelComplexityScore">2</int32>
<bool name="modelHasRotationBallHandle">true</bool>
<float name="modelMaxScale">20</float>
<key name="modelMeshLOD0" groupid="part_models~" instanceid="#C5370E90" typeid="rw4" />
<float name="modelMinScale">0.02</float>
<int32 name="modelPrice">0</int32>
<vector3 name="modelRotation">
<x>0</x>
<y>270</y>
<z>0</z>
</vector3>
<vector3 name="modelRotationBallHandleOffset">
<x>0</x>
<y>-0.2</y>
<z>0.2</z>
</vector3>
<float name="modelScale">1</float>
<keys name="modelTypesNotToInteractWith" />
<bool name="modelUseHullForPicking">false</bool>
<key name="skinpaintDiffuseTexture" groupid="part_skin_textures~" instanceid="Extrenzor_Diffuse" typeid="rw4" />
<float name="skinpaintMaxOcclusion">0.5</float>
<key name="skinpaintSpecBumpTexture" groupid="part_skin_textures~" instanceid="#BDC04AAD" typeid="rw4" />
<key name="skinpaintTintMaskTexture" groupid="part_skin_textures~" instanceid="clear" typeid="rw4" />
</properties>