Bioship mod - Organic Spaceships, buildings, etc

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What should I work on first in the Bio-ship mod?

Add the parts to more editors (vehicles, buildings, etc)
14
27%
Fix buggy textures
8
15%
Add creature textures to spaceship editors
6
12%
Add more creature parts (details, :cc: , etc)
13
25%
Give the creature parts animations
11
21%
Other (Write in comments)
0
No votes
 
Total votes: 52
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ThatDaisy
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Bioship mod - Organic Spaceships, buildings, etc

Unread post by ThatDaisy »

Very WIP bioship mod that allows some cell/creature parts in the UFO editor inspired by this never released mod by rod55rob. Here is a video for what it looks like right now.
Changelog:
Spoiler
Version 0a:
*Palette has hidden cell parts
*Palette has creature senses
*Palette has Limbs (DOES NOT WORK)
*Palette has feet (DOESN'T WORK WITHOUT LIMBS)
*Palette has creature weapons
Goals:
Spoiler
*Add the parts to more editors (vehicles, buildings, etc)
*Fix buggy textures
*Add creature textures to spaceship editors
*Add more creature parts (details, :cc: , etc)
*Give the creature parts animations
Download latest version here:
Bioship.package
Bioship mod v0a
(11.18 KiB) Downloaded 417 times
LodWise
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Re: Bioship mod - Organic Spaceships, buildings, etc

Unread post by LodWise »

that would be cool
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FlyingGrass
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Re: Bioship mod - Organic Spaceships, buildings, etc

Unread post by FlyingGrass »

Amazing! I will watch this thread.
Good things take time, so I'll take an eternity and create something so good that the human brain can't handle the sheer goodness of it.
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Jeffery
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Re: Bioship mod - Organic Spaceships, buildings, etc

Unread post by Jeffery »

you still working on this?
Jeff Jeffery 8-)
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Re: Bioship mod - Organic Spaceships, buildings, etc

Unread post by Sporefanatic0 »

thanks!!
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