That is, until now. EvoAdvanced changes the Sporepedia filter used for the "Evoadvantage" cheat to allow the use of sentient creatures in the Creature Stage.
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No, sadly. For some reason, Spore has a really weird glitch in the Creature Stage where all Captain abilities don't appear and can't be used, with the exception of moves which replace Bite, since you can double-click on a creature to attack it with Bite.SporePlayer417 wrote:Will Captain weapons and social abilities work in Creatures Stage with this?
Yay!VanillaCold wrote:New update has been released.
All Captain weapons which deal damage are functional in the creature stage.
All Captain social tools are now functional in the Creature Stage.
I couldn't make the others work without causing errors.
Yeah, it's because you ran out of energy. The only way to regain it is to go into the creature creator.Eevee Craft wrote:Seems like after a little bit, I'm not able to kill or attack anything and I'm not sure if it's because my captain ran out of energy, which I know with captain allies that they can't regain energy. Is this fixable?
This mod allows you to use sentient creatures in the creature stage when EvoAdvantage is enabled.Hightlyze wrote:i still dont understand the use
i still dont get it. whats the difference between this mod and regular evoadvantage?VanillaCold wrote:This mod allows you to use sentient creatures in the creature stage when EvoAdvantage is enabled.Hightlyze wrote:i still dont understand the use
To enable it, press Ctrl, Shift and C at the same time to open the cheat console and type "evoadvantage" into it.
my life has been completed. ive been wanting this for so long.VanillaCold wrote:New update has been released.
All Captain weapons which deal damage are functional in the creature stage.
All Captain social tools are now functional in the Creature Stage.
I couldn't make the others work without causing errors.