New Editor Backgrounds mod

Various editor modifications are found here.
Recruit

Recruit

I-am-THEdragon
User avatar
Posts: 15
Joined: Wed Apr 04, 2018 6:51 pm
Location: West Australia
Contact:

New Editor Backgrounds mod

Unread postby I-am-THEdragon » Tue Dec 04, 2018 12:33 am

This mod has been a long time in the making. Truthfully I had mostly finished it a few months ago then got distracted and forgot about it. Better late than never, here it is, my mod which adds various new test drive backgrounds to the creature editor. These backgrounds are made of a mixture of existing Spore assets and some of my own original assets.

Vaporwave- Based on the 'vaporwave' aesthetic. Skybox and water textures made by me.
Spoiler: show
Image


Room- A basic house room with some furniture, modeled by me with a mixture of edited Spore textures and some of my own.
Spoiler: show
Image


Night- The default creature editor background, but at night. Textures found unused in the game's files.
Spoiler: show
Image


Snow- A snowy landscape. Skybox texture made by me.
Spoiler: show
Image


Desert- A sandy desert landscape from the land vehicle editor background.
Spoiler: show
Image


Deep Sea- The bottom of the ocean, from the sea vehicle editor with spore plant textures added.
Spoiler: show
Image


Imaginatorium- A childlike but ominous scenery based on my adventure 'Jolly G. Willakers' Imaginatorium.
Spoiler: show
Image


There is also a plain greenscreen texture for chroma-keying purposes, but I may remove it from future versions of this mod as Rob55rod recently released a mod with of the same feature.

For those wondering why I have not made additional backgrounds for the outfitters or if I will in the future, I did try but unfortunately I faced some difficulties. The floor planes for each outfitter have a different collision mesh which I would have to account for, and for some reason certain background meshes would not load and unload properly. For now it doesn't seem like new backgrounds for the outfitters will be implemented unless I find a solution to this error. That said, the creature editor should be enough. Dark Injection offers the availability of all outfitter parts in the creature editor, and a properly-executed glitch in the adventure editor allows outfitted creatures to be loaded into the creature editor.

Download it here. https://www.mediafire.com/file/owphih1l ... ckage/file

Sergeant

Sergeant

VanillaCold
User avatar
Posts: 103
Joined: Fri Nov 02, 2018 2:36 pm
Contact:

Re: New Editor Backgrounds mod

Unread postby VanillaCold » Tue Dec 04, 2018 1:57 pm

Wow, this looks cool! It's perfect for taking screenshots of creatures in their natural enviroment!
Could you possibly add the early creature creator background and the space background?

I've included a few screenshots I took below:
Spoiler: show
CRE_Rasfish-1a30f835_sml.jpg
CRE_Noin-1a30f837_sml.jpg
CRE_Gift for Ludroidman-1a30f836_sml.jpg
CRE_Triceratops skeleton-1a30f838_sml.jpg
You do not have the required permissions to view the files attached to this post.
Creator of Solar Spore, Adventure Water and Spaceplanes.

My main account broke a while ago, so I created this alt.

Recruit

Recruit

I-am-THEdragon
User avatar
Posts: 15
Joined: Wed Apr 04, 2018 6:51 pm
Location: West Australia
Contact:

Re: New Editor Backgrounds mod

Unread postby I-am-THEdragon » Tue Dec 04, 2018 7:12 pm

Rob55Rod already made an early creature creator background mod; otherwise I would've included it ;)
As for the space background, that is very doable. Not sure what sort of ground plane to give it though, maybe a space dome thing? Yeah, that'd be pretty cool actually.

Master Sergeant

Master Sergeant

Darhagonable
User avatar
Posts: 386
Joined: Mon Feb 23, 2015 9:37 am
Location: somewhere in the universe
Contact:

Re: New Editor Backgrounds mod

Unread postby Darhagonable » Wed Dec 05, 2018 10:22 am

This mod is really cool! Would you take suggestions for more backgrounds?
Image
Image
Image
Image

Recruit

Recruit

I-am-THEdragon
User avatar
Posts: 15
Joined: Wed Apr 04, 2018 6:51 pm
Location: West Australia
Contact:

Re: New Editor Backgrounds mod

Unread postby I-am-THEdragon » Tue Dec 11, 2018 6:37 am

I do take suggestions! Though I can't quite guarantee I will be able to fulfill them all, or the quality at which I will do so. That said, I will at least try my best!

Master Sergeant

Master Sergeant

Darhagonable
User avatar
Posts: 386
Joined: Mon Feb 23, 2015 9:37 am
Location: somewhere in the universe
Contact:

Re: New Editor Backgrounds mod

Unread postby Darhagonable » Tue Dec 11, 2018 7:01 am

I-am-THEdragon wrote:I do take suggestions! Though I can't quite guarantee I will be able to fulfill them all, or the quality at which I will do so. That said, I will at least try my best!

I was thinking the editor backgrounds from the beta versions of spore. like the one shown here:
https://youtu.be/8PXiNNXUUF8?t=220
https://youtu.be/VFP9YXPSPC0?t=327
https://youtu.be/RVY7Rj2ucx8?t=153

What is special about this testdrive background is that it isn't flat and boring. it has small rocks and the ground goes up and down a little.
Image
Image
Image
Image

Recruit

Recruit

I-am-THEdragon
User avatar
Posts: 15
Joined: Wed Apr 04, 2018 6:51 pm
Location: West Australia
Contact:

Re: New Editor Backgrounds mod

Unread postby I-am-THEdragon » Sat Dec 15, 2018 6:00 pm

I could recreate that fairly easily, I think, except I have so far been unable to change the collision mesh for test drive so I don't know if I could create the uneven surface shown in those videos. Interestingly, though, the gradient background seems to be the same as the one for the beta vehicle editor, which I have actually found the file for. So that should give me a bit of a head start. :)

Tech Support

Tech Support

rob55rod
User avatar
Posts: 3578
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.

Re: New Editor Backgrounds mod

Unread postby rob55rod » Sat Dec 15, 2018 6:54 pm

I-am-THEdragon wrote:I could recreate that fairly easily, I think, except I have so far been unable to change the collision mesh for test drive so I don't know if I could create the uneven surface shown in those videos. Interestingly, though, the gradient background seems to be the same as the one for the beta vehicle editor, which I have actually found the file for. So that should give me a bit of a head start. :)

IMO you'd be better off using the beta Cell Editor background as a base tbh

Recruit

Recruit

I-am-THEdragon
User avatar
Posts: 15
Joined: Wed Apr 04, 2018 6:51 pm
Location: West Australia
Contact:

Re: New Editor Backgrounds mod

Unread postby I-am-THEdragon » Sun Dec 16, 2018 4:40 am

Ah, I'd almost forgotten about the beta Cell Editor; thanks for the tip rob55rod! I ended up using that as a base instead but I used the skybox from the beta Vehicle Editor, as the Cell Editor (being viewed only from above) has only a sort of half-skybox. Below is what I have done. It isn't perfectly like the one in the videos (Like I said, I haven't figured out the collision mesh thing yet) but I am fairly happy with the result.
Image
This is just a Blender render, but once I bake the shadows on the ground and rocks I'll export it all into Spore and it should look about the same.

Master Sergeant

Master Sergeant

Darhagonable
User avatar
Posts: 386
Joined: Mon Feb 23, 2015 9:37 am
Location: somewhere in the universe
Contact:

Re: New Editor Backgrounds mod

Unread postby Darhagonable » Sun Dec 16, 2018 5:32 am

Awesome!
Image
Image
Image
Image

Recruit

Recruit

I-am-THEdragon
User avatar
Posts: 15
Joined: Wed Apr 04, 2018 6:51 pm
Location: West Australia
Contact:

Re: New Editor Backgrounds mod

Unread postby I-am-THEdragon » Sun Dec 16, 2018 7:07 am

I'm glad you like it! Here it is in action.
Image
It did indeed end up looking the same in game as it did in my render. I need to figure out how to get shadows working, however. Early in the development of this mod my vaporwave background had working shadows, but later it did not. I'm not entirely sure what makes the shadows work, but I hope to find out before my next release.


Return to “Editor Mods”

Who is online

Users browsing this forum: No registered users and 1 guest