[MOD API] Universal Property Enhancer

Mods that combine many smaller mods or lonely mods that just have no place to go...
User avatar
Zarklord
Recruit
Recruit
Posts: 17
Joined: Sun Jan 21, 2018 11:20 am

[MOD API] Universal Property Enhancer

Unread postby Zarklord » Mon Jan 29, 2018 2:47 pm

I have updated Universal Property Replacement, added many new and useful features, and hopefully solved some of the inconsistencies people were having with it, because of the many new features, this mod has been renamed from Universal Property Replacement(UPR) to Universal Property Enhancer(UPE), this still contains everything UPR had, and thus breaks no mods using UPR.

This Mod Uses the Mod API to allow for making changes to prop files without editing them such as:
Changing a property universally across all files.
Altering a specific file without actually editing it.
Removing properties from a file without actually editing it.
This allows you to do things like Infinite Part Scaling, without having to edit the prop file for every part.

This mod by itself does nothing without a package configured to use this mod.
A sample project showing how configuration is done can be found at the download link for the mod.

Download:
Latest Release
Source Code


if you have any questions please ask here and I'll do my best to answer them.
Last edited by Zarklord on Thu Feb 20, 2020 9:00 pm, edited 4 times in total.

User avatar
VanillaCold57
Recruit
Recruit
Posts: 23
Joined: Fri Jan 05, 2018 12:31 pm

Re: [MOD API] Universal Property Replacement

Unread postby VanillaCold57 » Sat Feb 10, 2018 1:13 pm

This is REALLY cool.
I'm currently using this with your infinite part scaling mod, and it's great!
I CAN NOW MAKE MOUTH CELLS!
Image

wrob3l
Poster of the New User Apocalypse
Poster of the New User Apocalypse
Posts: 1
Joined: Sun May 27, 2018 12:48 pm

Re: [MOD API] Universal Property Replacement

Unread postby wrob3l » Sun May 27, 2018 1:01 pm

Ye i got a question. How to install it? Im new to spore modding sooooo....

MODERATOR EDIT: Please don't quote the entire OP for no reason at all, whatsoever.

User avatar
rob55rod
Tech Support
Tech Support
Sergeant Major of the Davo Army
Sergeant Major of the Davo Army
Posts: 4059
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.

Re: [MOD API] Universal Property Replacement

Unread postby rob55rod » Sun May 27, 2018 5:44 pm

wrob3l wrote:Ye i got a question. How to install it? Im new to spore modding sooooo....

https://sporemodder.wordpress.com/spore-modapi/
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.

User avatar
SPORESPORESPORE
Recruit
Recruit
Posts: 10
Joined: Fri Sep 01, 2017 3:49 am

Re: [MOD API] Universal Property Replacement

Unread postby SPORESPORESPORE » Mon Jun 11, 2018 6:38 am

why do we need to use modapi?

User avatar
PataponCreeper
Poster of the New User Apocalypse
Poster of the New User Apocalypse
Posts: 1
Joined: Thu Feb 01, 2018 12:56 am
Contact:

Re: [MOD API] Universal Property Replacement

Unread postby PataponCreeper » Mon Jun 11, 2018 11:05 am

how do I set this up?

User avatar
Disgustedorite
Private
Private
Posts: 34
Joined: Fri Jun 23, 2017 2:41 pm
Contact:

Re: [MOD API] Universal Property Replacement

Unread postby Disgustedorite » Fri Aug 17, 2018 10:39 am

I can't extract the sample, none of the rar extractors I tried recognize it.

User avatar
Zarklord
Recruit
Recruit
Posts: 17
Joined: Sun Jan 21, 2018 11:20 am

Re: [MOD API] Universal Property Replacement

Unread postby Zarklord » Sat Aug 18, 2018 4:14 pm

Disgustedorite wrote:I can't extract the sample, none of the rar extractors I tried recognize it.

Fixed :).

User avatar
Disgustedorite
Private
Private
Posts: 34
Joined: Fri Jun 23, 2017 2:41 pm
Contact:

Re: [MOD API] Universal Property Replacement

Unread postby Disgustedorite » Sat Aug 18, 2018 4:45 pm

Zarklord wrote:
Disgustedorite wrote:I can't extract the sample, none of the rar extractors I tried recognize it.

Fixed :).

Thanks! Is there a tutorial on how to use it? I can't seem to get the package I made to do anything even though I have UPR installed.

EDIT: It appears that it's UPR itself that is not functioning. A tutorial would still be great but I need to know how to fix this

User avatar
GBAura
Sergeant First Class
Sergeant First Class
Posts: 247
Joined: Sat Sep 17, 2011 7:24 am
Location: In a blackhole
Contact:

Re: [MOD API] Universal Property Replacement

Unread postby GBAura » Wed Aug 29, 2018 7:48 am

Same here, I can't get the mod to work for some reason though I got all the parts I needed to run it.
Image

Ripper of Spore: Unofficial Galactic Score and... that's about it.

Meaningless Quote:

"Raggedy Ann scares me!"

User avatar
Hightlyze
Private
Private
Posts: 26
Joined: Sat Feb 09, 2019 3:00 am

Re: [MOD API] Universal Property Replacement

Unread postby Hightlyze » Sat Feb 09, 2019 3:01 am

How do I install UPR?

User avatar
VanillaCold
Sergeant First Class
Sergeant First Class
Posts: 219
Joined: Fri Nov 02, 2018 2:36 pm
Contact:

Re: [MOD API] Universal Property Replacement

Unread postby VanillaCold » Sat Feb 09, 2019 7:50 am

Hightlyze wrote:How do I install UPR?

Use the ModAPI Easy Installer.
Creator of Solar Spore, Adventure Water and Spaceplanes.

My main account broke a while ago, so I created this alt.

User avatar
PierreJProudhon
Poster of the New User Apocalypse
Poster of the New User Apocalypse
Posts: 2
Joined: Thu Nov 28, 2019 12:39 pm
Contact:

Re: [MOD API] Universal Property Replacement

Unread postby PierreJProudhon » Thu Nov 28, 2019 12:45 pm

For anyone have the same problem with me that is ERROR 5 when launching via the Spore ModAPI Launcher is shows ERROR 5 and a bunch of windows, I believe the culprit is Steam.
Here's how I get my thing fixed: First launch via steam, if you have any ModAPI required mod installed it will ask you to quit after you
ve enter the game but it doesn't matter. Second go launch through Spore ModAPI Launcher, and if things turn out correct, you should be able to play.

User avatar
Zarklord
Recruit
Recruit
Posts: 17
Joined: Sun Jan 21, 2018 11:20 am

Re: [MOD API] Universal Property Enhancer

Unread postby Zarklord » Thu Feb 20, 2020 9:01 pm

I have updated this mod, please let me know if you have any issues or problems with the new update.

kusos123
Recruit
Recruit
Posts: 8
Joined: Sat Mar 07, 2015 2:35 am

Re: [MOD API] Universal Property Enhancer

Unread postby kusos123 » Mon Feb 24, 2020 2:47 am

The new version doesn't seem to work on building now, or it just doesn't work. I'm not sure.
But I'm certain that it doesn't work on building

Image
this is the building that I made last Friday,

Image
and yesterday when i try to edit it, it became like this
the windows that i use as door can't scale as it could now

User avatar
Zarklord
Recruit
Recruit
Posts: 17
Joined: Sun Jan 21, 2018 11:20 am

Re: [MOD API] Universal Property Enhancer

Unread postby Zarklord » Mon Feb 24, 2020 11:33 am

kusos123 wrote:The new version doesn't seem to work on building now, or it just doesn't work. I'm not sure.
But I'm certain that it doesn't work on building

Image
this is the building that I made last Friday,

Image
and yesterday when i try to edit it, it became like this
the windows that i use as door can't scale as it could now

open the cheat menu, type VerifyUPE and tell me what it says.

User avatar
Zarklord
Recruit
Recruit
Posts: 17
Joined: Sun Jan 21, 2018 11:20 am

Re: [MOD API] Universal Property Enhancer

Unread postby Zarklord » Mon Feb 24, 2020 5:53 pm

I have updated UPE to v1.1.0, it contains a new feature allowing adding palette icons(the things C&C and Bot Parts and Exoskeleton Parts use) for mods, check the wiki to explain how to use it.

kusos123
Recruit
Recruit
Posts: 8
Joined: Sat Mar 07, 2015 2:35 am

Re: [MOD API] Universal Property Enhancer

Unread postby kusos123 » Tue Feb 25, 2020 1:17 am

Zarklord wrote:open the cheat menu, type VerifyUPE and tell me what it says.


it says
Unknown command
in command "verifyUPE"

User avatar
Zarklord
Recruit
Recruit
Posts: 17
Joined: Sun Jan 21, 2018 11:20 am

Re: [MOD API] Universal Property Enhancer

Unread postby Zarklord » Tue Feb 25, 2020 3:43 pm

kusos123 wrote:
Zarklord wrote:open the cheat menu, type VerifyUPE and tell me what it says.


it says
Unknown command
in command "verifyUPE"

command is case sensitive.

kusos123
Recruit
Recruit
Posts: 8
Joined: Sat Mar 07, 2015 2:35 am

Re: [MOD API] Universal Property Enhancer

Unread postby kusos123 » Wed Feb 26, 2020 12:59 am

Zarklord wrote:
kusos123 wrote:
Zarklord wrote:open the cheat menu, type VerifyUPE and tell me what it says.


it says
Unknown command
in command "verifyUPE"

command is case sensitive.


it still says the same, just with a upper case v


Return to “Miscellaneous Mods”