Dark Injection 9.r dev log (OPEN BETA)

The modificaton of parts, models and abilities.
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Seichotik
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby Seichotik » Sun Aug 27, 2017 8:51 pm



Oh god there's a review from G4 on there. I'm so old. :(

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby Flames Kid » Sun Aug 27, 2017 9:56 pm

Seichotik Is your icon Photoshoped at all?
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby Flames Kid » Thu Aug 31, 2017 9:22 pm

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby Flames Kid » Mon Sep 04, 2017 4:36 pm

I just thought id post it here, i had a series on youtube of me playing spore dark injections and some random guy claimed copy right (blocking my vid) on some of the core spore tunes! So i just had to file a dispute :evil: :evil: :evil: :evil: :evil:. And to add onto that filing a dispute can get your youtube account banned! Lets cross our fingers and hope that does'nt happen.
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby DarkEdgeTV » Tue Sep 05, 2017 10:50 am

Out of interest Flames, was the video of the Spore Campaign, or a Galactic Adventures video? I get copyright claims all the time for GA Music as well, but for Core Spore.... good choice n trying to dispute it. I hope yours succeeds.

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby Flames Kid » Tue Sep 05, 2017 2:15 pm

DarkEdgeTV wrote:Out of interest Flames, was the video of the Spore Campaign, or a Galactic Adventures video? I get copyright claims all the time for GA Music as well, but for Core Spore.... good choice n trying to dispute it. I hope yours succeeds.


i was playing both, however the music was claimed for both galactic adventures and core spore, i wonder if it wouldn't happen if i put it under spore galactic adventures instead of spore p.s the denied my dispute :(
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby Flames Kid » Thu Sep 14, 2017 9:58 pm

Lol just tinkering with the darkspore creature converter files and found out that the creature in the image of converted characters crashes the game the came when his own converted image is loaded :lol:
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby dantem977 » Mon Nov 06, 2017 2:18 pm

uh... hi it's ben a while sense I've ben here so ya I would like to ask how close in time is the next DI update not to be in a rush or anything just wondering. oh I almost forgot in my pm box there are 2 pm's be the paranoid modder that say mod up and I'm a little confuised why I have those because I don't think I sent anything to anyone so why there were they are is a complete mystery to me so ya just letting some one know.

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby Snaid1 » Wed Nov 08, 2017 5:54 pm

I think the PMs went to everyone for some reason. I think I got those while back too. While I'm not part of the DI development team I would imagine the next update probably not being for awhile. The last update was towards the beginning of August and I'm pretty sure that was the first update this year.

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby denor » Sun Nov 19, 2017 3:32 pm

could you make the same as you have here but not for spore galactic adventures please because i wanted it for a very long time but i can't seem to get it to install so please

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby rob55rod » Sun Nov 19, 2017 9:19 pm

denor wrote:could you make the same as you have here but not for spore galactic adventures please because i wanted it for a very long time but i can't seem to get it to install so please

No, DI requires GA, and backporting DI to Core Spore, or atleast the parts of it that could theoretically be backported, would be an insanely large undertaking, especially given how few people would actually benefit from it. Sorry.

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby Flames Kid » Tue Nov 21, 2017 1:36 am

I almost want to send him a .iso of my ga disk
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby rob55rod » Tue Nov 21, 2017 8:19 am

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WIP Space Stage UI

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Some Darkspore music


...and no, I don't have an anticipated release date for the next Public Beta, so don't ask.

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby Snaid1 » Tue Nov 21, 2017 11:16 am

Looks Awesome! Quick Question: is it possible to have the new layout while keeping the classic interface look? Mainly I like the map being in the upper right corner but I also like the look of classic spore.

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby rob55rod » Tue Nov 21, 2017 1:06 pm

Snaid1 wrote:Looks Awesome!

:3

Snaid1 wrote:Quick Question: is it possible to have the new layout while keeping the classic interface look? Mainly I like the map being in the upper right corner but I also like the look of classic spore.

At one point I tried, but I quickly realized that the amount of work it would take was massive, and far outweighed the benefits of putting in that work, so no. Sorry.

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby Sinantrarion » Sun Nov 26, 2017 9:01 am

Hi Rob. Started using your mod, steam version, installed everything manually(My ModAPI doesn't work and instead of ModAPI opens Spore itself), installed everything needed, but now idk why there is no 3d edition in cell and no infinite DNA D: Is this me, or is this a bug? (win10, steam ver)

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby Flames Kid » Sun Nov 26, 2017 8:47 pm

Sinantrarion wrote:Hi Rob. Started using your mod, steam version, installed everything manually(My ModAPI doesn't work and instead of ModAPI opens Spore itself), installed everything needed, but now idk why there is no 3d edition in cell and no infinite DNA D: Is this me, or is this a bug? (win10, steam ver)

Um, 3d cell editor doesn't come with DI and it doesn't add infinite dna just complexity. if you want more dna or money in or out of game just do ctrl+shift+c and type either addDNA of moremoney
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby rob55rod » Fri Jan 12, 2018 11:22 am


Been working on this ModAPI-powered custom camera on and off for a while now. At this point it's finally starting to become almost usable. Thoughts, so far?

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby TheUltraCube6723 » Mon Jan 15, 2018 5:59 am

rob55rod wrote:
Been working on this ModAPI-powered custom camera on and off for a while now. At this point it's finally starting to become almost usable. Thoughts, so far?


Looks great, not just the camera, but the editor background, the editor lighting, the ui, everything is top notch! Looking forward to use assuming the next DI9R beta will not become the "Half Life 3" of this decade.
Just another fellow user.

It's possible to improve Spore's graphics using Reshade. I'm planning a V0.2 public release soon

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread postby rob55rod » Mon Jan 15, 2018 8:02 am

TheUltraCube6723 wrote:Looks great

:D

TheUltraCube6723 wrote:not just the camera, but the editor background, the editor lighting, the ui, everything is top notch! Looking forward to use

Uh...the background and lighting are completely unchanged from Public Beta 2.1.6 (August 2017), and the portions of the Editor UI shown have scarcely changed since then... ._.

TheUltraCube6723 wrote:assuming the next DI9R beta will not become the "Half Life 3" of this decade.

a) Not going to happen
b) *DI 9.r


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