Bioship mod - Organic Spaceships, buildings, etc

Talk about projects in development or experimental mods...

What should I work on first in the Bio-ship mod?

Add the parts to more editors (vehicles, buildings, etc)
3
30%
Fix buggy textures
2
20%
Add creature textures to spaceship editors
1
10%
Add more creature parts (details, :cc: , etc)
2
20%
Give the creature parts animations
2
20%
Other (Write in comments)
0
No votes
 
Total votes: 10

Corporal

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ThatDemonDavid
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Bioship mod - Organic Spaceships, buildings, etc

Unread post #1 by ThatDemonDavid » Wed Sep 06, 2017 6:31 pm

Very WIP bioship mod that allows some cell/creature parts in the UFO editor inspired by this never released mod by rod55rob. Here is a video for what it looks like right now.
Changelog:
Spoiler: show
Version 0a:
*Palette has hidden cell parts
*Palette has creature senses
*Palette has Limbs (DOES NOT WORK)
*Palette has feet (DOESN'T WORK WITHOUT LIMBS)
*Palette has creature weapons

Goals:
Spoiler: show
*Add the parts to more editors (vehicles, buildings, etc)
*Fix buggy textures
*Add creature textures to spaceship editors
*Add more creature parts (details, :cc: , etc)
*Give the creature parts animations


Download latest version here:
Bioship.package
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LodWise
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Re: Bioship mod - Organic Spaceships, buildings, etc

Unread post #2 by LodWise » Thu Sep 07, 2017 10:54 am

that would be cool

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FlyingGrass
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Re: Bioship mod - Organic Spaceships, buildings, etc

Unread post #3 by FlyingGrass » Sun Oct 22, 2017 7:56 am

Amazing! I will watch this thread.
Hello, earthling.


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