Vehicle Parts in Creature Editor

The modificaton of parts, models and abilities.
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Arko22
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Vehicle Parts in Creature Editor

Unread post by Arko22 »

As the subject says: i'm inquiring as to the possibility of putting the parts from the various vehicle editors into the creature editor. Now i know there are some mods that already do this to a certain capacity ( i have them). But the existing mods do not include the wheels! Did they just not get put in, or is it not possible to have wheels in the creature editor via mods? Please let me know if this can be done and if you are willing to make it so.
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Re: Vehicle Parts in Creature Editor

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k
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Re: Vehicle Parts in Creature Editor

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k
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Re: Vehicle Parts in Creature Editor

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sorry for the double reply, i'll stop now.
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Re: Vehicle Parts in Creature Editor

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Wait, so, is 'k' meaning that you'll look into it? If so that would be amazing and thank you!
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Re: Vehicle Parts in Creature Editor

Unread post by Shpore »

http://davoonline.com/phpBB3/viewtopic.php?f=117&t=5374
I found this. You can edit creatures to get creature parts and it basically replaces the creature editor with the vehicle editor
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Re: Vehicle Parts in Creature Editor

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It's definitely a step in the right direction. thank you.
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Re: Vehicle Parts in Creature Editor

Unread post by acorn5687 »

Arko22 wrote:Wait, so, is 'k' meaning that you'll look into it? If so that would be amazing and thank you!
I can't because i can't model AND i would suck if i could code.
i'm not looking into it but i was agreeing with you.
sorry.
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Re: Vehicle Parts in Creature Editor

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oh ok. thank you anyway.
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Re: Vehicle Parts in Creature Editor

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derpscoutjacob wrote:
Arko22 wrote:Wait, so, is 'k' meaning that you'll look into it? If so that would be amazing and thank you!
I can't because i can't model AND i would suck if i could code.
i'm not looking into it but i was agreeing with you.
sorry.
No modelling or coding would be required to move the vehicle parts to the creature editor.
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Re: Vehicle Parts in Creature Editor

Unread post by rob55rod »

eme12 wrote:
derpscoutjacob wrote:
Arko22 wrote:Wait, so, is 'k' meaning that you'll look into it? If so that would be amazing and thank you!
I can't because i can't model AND i would suck if i could code.
i'm not looking into it but i was agreeing with you.
sorry.
No modelling or coding would be required to move the vehicle parts to the creature editor.
True, though getting them to paint acceptably and not break would require a fair bit of work in Blender. Not necessarily modelling per se, but it'd be a lot of work.
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Re: Vehicle Parts in Creature Editor

Unread post by TheLizardMan »

would be interesting to see.
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